Game endings that just ruined almost the entire game for you.

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RanD00M

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Oct 26, 2008
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Lord Beautiful said:
The only ending that comes to mind is the ending of Onimusha 2. My god.

As for your example, it could be made forgivable if they made but one minor change.
Had Batman dragged Joker's carcass by the cloth of his collar out of the building as opposed to carrying him lovingly in his arms, I would have thought far better of it. He's a murderous, remorseless psychopath who does not deserve the reverence he receives. He's exceedingly well characterized by both the writing and the acting, certainly, but his death is not a tragedy; it is a blessing.
I think you forgot Batman's joke.


Batman said:
You want to know something funny?
Joker said:
Batman said:
Even after all of this I still would have saved you.
Joker said:
Hey, you know what, that is pretty funny.

OT: Limbo. I just finished it and boy how that ending is such bull. I know that the game has no story or whatever and is all edgy and really pretentious, but that ending just made me go " Really? You're really going to end like that. Well okay... Fucking Danes."
 

Cal Thomas

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Jun 21, 2011
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F**ucking Assassin's Creed 1. The entire last level. In retrospect, knowing the series, yeah, pretty cool. Introducing a really weird mythos right in the middle of a historical epic on the other hand? No. And ending it on a close-up of the mysterious symbol-covered wall apparently painted in blood or something? F**uck right off Ubisoft.

Oh, and the best last line in video game history: "What did they do to this guy?" Yes Desmond, I'd like to know that myself. Shame we'll have to wait until the sequel that might never happen for the answer to that f88ucking cliffhanger ending you personalityless t**watcake!

This is also what we call the "Too Human Syndrome"
 

Fenra

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Sep 17, 2008
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The Force Unleashed... and the reason I never played the 2nd, I mean the game was average at best and story meh, its a Star Wars story, was never gonna be fantastic, but it was a guilty pleasure in seeing just how overpowered they could make one guy in a star wars universe, so it was entertaining and the story was an amusing look at just how they could try to create a story out of this, link episode 3 to 4 with the biggest mary sue character in existance, I thought I would at least get a laugh out of it... I didn't, it aggrivated me something rotten. The cannon ending anyway, not that the non cannon was any better!

so after all that, your guy dies, the leaders of the "soon to be" rebellion are talking on a planet, they want a symbol for the rebellion that will be in force by episode 4 that boils down to "I know lets use this drawing on the table! perfect!"... WHAT! thats like me starting my own political party and using the shape the toaster burnt on my bread that morning as my campaign symbol!!!
 

Red 3mu

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Mar 29, 2011
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SpiderJerusalem said:
Red 3mu said:
Sirron Kcuch said:
Borderlands
Nah, I'm kidding, I didn't even beat it. It was that bad
Fuck off, Borderlands is awesome, especially with friends! You need to find some mate...
I tried it with friends, after about two hours of the monotonous grinding, lousy weapons, poor mission design, dull art style and dreary, empty world we just figured there are better things to do with our time. Luckily the game store gave us a refund for the pos.
1. after 2 hours you meet 1 or 2 bosses, thats hardly grinding
2. lousy weapons only cos thats at the start of the game, thats generally how rpg items work, they get better
3. i dont see anything wrong with mission design
4. world is not empty by any means, just big and you get vehicles right near the start anyway

art style is an aquired taste, i personally like it but i know some people dont like the cartoony look and outlines
 

darthotaku

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I just finished playing this one visual novel called dont take it personally bade, it ain't your story. it turns out that
there is no problem. the entire freakin game is a teacher reading the facebook statuses of a bunch of kids. yes, it has a well planned, well executed story that deals with real and emotional issues such as bullying and sexuality. unfortunately, the main character doesn't experience any drama. he just sits there, creeps his students facebooks, reads their personal messages, and at one point he kisses a student. thats it. finally, it looks like he'll get fired and arrested, but no. the students have become so used to facebook and social media that they don't care he was spying on them, and they instead knew he was watching them and chose to make him believe one of his students commited suicide. so in the end the "dead" student comes back, they laugh at him, and everything ends with him going off to molest the high-school girl. the main character himself faces no crisis, and instead plays creepy matchmaker for all the homosexual kids in class.
 

Julianking93

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Smeggs said:
I for one believe it was all part of Joker's plan.

He knew that Batman would most likely stop him from gaining immortality, thought Batman's morals would still make him cure the Joker before slamming him behind bars.

The Joker, realizing this, allowed Batman to destroy the Lazarus Pit, spewing the life-bringing liquid into the underground sewers, waterways, and crazy ancient catacombs of Gotham City. Joker then destroyed the cure purposefully, knowing full well he would die. After that, Batman brought him out of Arkham City himself and left his body there.

I believe Harley knew of this plan from the start, and what is going to happen is.
1. She will first get the Joker's corpse.
2. They will bring Joker back to life using the Lazarus.
3. Joker will wreak total havoc on Gotham, and it will be poetic when Batman learns that it was because of him that the Joker is free again. He did exactly what the Joker planned for him to do.

That's my two cents.
I agree with everything you said here and really hope that's the route they take. I mean... you can't just off such a great villain like that.
I get that it was Batman failing at what he's supposed to uphold in his own morale but it felt rushed to me. Like a big, semi fun final battle, then a rushed cutscene quickly killing off one of the best villains of all time.
Not just about Batman but of SotC as well.
The ending was... definitely shocking but it seemed a bit... I don't know.
No idea how to describe it or how a better way to end it but having authoritative figures come in just to fuck everything up really pissed me off during my first playthrough.
At least have him come back and kill the bastards or something.

OT, I can't really think of anything other than the two previously mentioned.
Maybe God of War 3... actually, yes God of War 3 because that really fucking pissed me off.
They build up everything to this great final battle and, what, you just get a big red screen without a decent death? Fuck that.
Not to mention the whole "power was in you the whole time" bit.
At least they're making God of War 4. :3
 

Moonlight Butterfly

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Mar 16, 2011
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DA2? Although the game itself isn't the most sparkling example >_> it would have been nice to have an ending that actually went somewhere.

That whole game was 'aboot nowt' as my Grandad would have said.
 

Julianking93

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Lord Beautiful said:
As for your example, it could be made forgivable if they made but one minor change.
Had Batman dragged Joker's carcass by the cloth of his collar out of the building as opposed to carrying him lovingly in his arms, I would have thought far better of it. He's a murderous, remorseless psychopath who does not deserve the reverence he receives. He's exceedingly well characterized by both the writing and the acting, certainly, but his death is not a tragedy; it is a blessing.
I must admit I kinda laughed at that considering he lovingly carried out the Joker's dead body... but seemingly didn't give a fuck about Talia (whom was one of his best love interests). Just like he saw her and thought "Nah, Joker's my only true love"
 

uzo

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Jul 5, 2011
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Muhahaha .. time to go baaaaack ...


Dark Earth. Late 90s game. Very cool. Post-apocalyptic. A man struggling to control the darkness building within him to match the darkness out in the wastelands.

Finally defeated the big bad guy ... and then we're set up for a sequel that never came.


RRAAAARRRGGHH!!!!
 

The Madman

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JesterRaiin said:
VladG said:
JesterRaiin said:
The Longest Journey 2 : The Dreamfall.
It ends in cliffhanger but not your typical "or do they... ?" way.
It cries "next season coming soon" and despite years passing there's no continuation. :|
I'm pretty certain they said there will not be a sequel. Something about the game not doing well enough and piracy issues.
Well, isn't that what "they" said about Duke Nukem Forever ? ;)
You'll be happy to know a continuation of the series has always been planned, at one point there were plans to continue the series via episodic content called 'Dreamfall Chapters' but although never officially canned that ideas obviously been pushed aside for other things as the team that made Dreamfall are currently at work on The Secret World MMO.

Whatever happens however the story will get an ending. Ragnar Tornquist stated awhile back that he's got the complete story written down and should it ever become clear there's genuinely no chance of continuing the story as a game, he'll at least release his stuff online so people can know how it all ends.

RPS: I think people struggle with that. Especially with Dreamfall. Because one day you're going to die, and therefore it's going to die with you.

Ragnar: The Dreamfall/Longest Journey stuff is actually written down.

RPS: So in forty or fifty years, when your time is up, will your will?

Ragnar: Forty, fifty years?! I?m going to live way past that! Wait? shit, no, I am actually forty.

RPS: You won't want to live much past that! But in your will, will you say to publish this document?

Ragnar: We're never going to finish these stories before then?

Very nice of him. I've read a few interviews with the man and it's pretty clear he has a lot of passion for his work and the characters he creates. I wish there were more like him in the gaming industry.

Anyway as for my own pick I've probably got to agree with those that mentioned Fahrenheit/Indigo Prophecy. That game was amazing till around 2/3 of the way through it where it goes from being this awesome paranormal killer mystery to... well... something else entirely. Something I found to be pretty damned stupid. Pity because right up till then I'd found the game to be a fantastic ride.

Mass Effect 2 was also pretty disappointing, not nearly enough to ruin my good feelings towards the game but after the genuinely amazing ending to the first Mass Effect game the sequels just felt kinda lame and anti-climactic. I was left scratching my head and wondering what the point of it all was.
 

bootz

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Feb 28, 2011
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My list :
LA Noire
Descent 2
Bioshock (after the reveal)
Zelda OoT
anachronix
Dragon age 2(Didn't even get my love interest right lol)
 

ValentineUK

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Mar 15, 2011
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The ending to Fable 2 was a HUGE kick in the teeth. I play through the entire game, the whole story is making me want to kick the ass of the end boss more and more. I finally get to him, we're standing there, facing eachother, and what happens? I get flung into a shitty dream sequence after which I kill the boss in one shot because I have sapped all his power with the music box I acquired at the beginning of the game... REALLY?!

HAVE AT YE WITH MY MUSIC BOX SIR!
 
May 5, 2010
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Smeggs said:
Anyway, the ending for Shadow of the Colossus pissed me off. I felt totally jipped, talk about a blue-balls moment. I spent something like twelve...sixteen hours fighting monsters the size of skyscrapers, and what happens?

I helplessly watch as my character gets pwnd by some old bastard and his men before being turned into a Fucking. Baby.



I don't give a damn about your symbolism! I just killed sixteen gigantic beasts to raise my girlfriend/wife/sister from the dead! So you turn me into a BABY?!
THIS. RIGHT. HERE.

Except it's not the baby part PER SE that annoyed me, it how fucking monotonous the whole affair was. Is there as reason Wander had to get pulled into the Magic Baby Transformation Pit in GAMEPLAY? You can't actually control Wander anyway, and since the animation is fucking awful (Wander rolls back 3 feet, stands up, rolls back 3 feet, gets up, rolls back 3 feet, etc) the whole sequence is just long, boring, and totally unnecessary. And don't even MENTION "symbolism" or "art" or some other bullshit. Even if there was some kind of artistic point to it (a common explanation I've heard is that it's to give the illusion that the player can do anything about the situation) that point could have been made in a MUCH better way. As it is, it just totally diffuses any tension the situation had, and anyone with a brain will figure out that they can't effect the outcome in about 2 seconds, anyway. COMPLETELY. FUCKING. POINTLESS.

But yeah, the baby thing was stupid, too.

Also, the last Colossus was wearing a dress. And that is retarded.

Right. And this, too.

Now, I liked the endings of AC2 and Brotherhood, for the same reason most people hate them: Ridiculous, out-of-nowhere plot twists followed by cliff-hangers. I LOVE cliff-hangers, almost as much as the love the insane convoluted-ness this series embraces. This why I didn't like AC:R. Sure, Ezio's ending speech and Altair's final moments were great (fantastic, really) but there was no giant plot twist. Desmond finds out where the temple is and...that's it. It's exactly what I expected to happen, which sucks, because until now these games have done things NO ONE expected. And this one was called REVELATIONS, for fuck's sake! I was expecting something HUGE, and instead got nothing. And that whole para-sailing thing was kinda dumb.
 

StellarViking

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Apr 10, 2011
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Medal of Honor: Rising Sun.
You jump into the rear gunner's position of a Japanese fighter on an aircraft carrier and just strafe it until the screen fades to white.

What.
 

zileas7

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Jul 21, 2011
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Halo 2 and God of War 2 I nominate as the worst examples of cliffhangers. "Here's the last level...wait, no, we'll just make it into a third game." Of course, both those next games then went and invalidated the main character's noble sacrifice by not letting them die, because then they couldn't make a sequel. Tasteless.

Dragon Age 2...I've found myself being devil's advocate and defending that game, but I will concur that the ending was lame. It felt really abrupt and didn't provide any sense of closure for Hawke.
 

mjc0961

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Nov 30, 2009
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Golden Sun. I was pretty pissed that it ended right where it did. Once someone explained that the game was just part 1 and there was a part 2 already out though, I was suddenly no longer extremely disappointed.

Also, inFamous. The rest of the game had already proven itself to me as completely bad, and the only thing I was still playing for at the end was the story. Then we get the big plot twist at the end that was utterly retarded, and that's when the game went from 95% shit to 100% shit.
 

cridia

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Aug 2, 2009
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Old news and not really the ending, I know, but both Uncharted 1 and 2. I already know for sure part 3 will have the same thing (haven't played it because of lack of TV);

The "oh noes, our treasure is a biological weapon" deal. Not just any, oh no! The "mutated evil monster" kind that popular american game design seems to love so much. I could deal with part 1 because it was still part 1. I couldn't call it good writing though, but hey, it was only the first part so this much room to err should be allowed.

Then there was part 2. And lo and behold! Around the middle part we get to fight Frosty the snowman who just so happens to know kung-fu! And which just so happens to turn out to be a, what did you know, mutation through a biological weapon. Dammit, Naughty Dog!
 

Dangit2019

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Aug 8, 2011
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Modern Warfare 2 was infinitely stupid in how it made Makarov the main antagonist of the game but decided to SPOILERS AHOY switch the whole thing and make Shepard evil (for no conceivable reason), which I accepted until I realized the end of the game was when you killed Shepard.

WHAT. THE. HELL.

I didn't know you could just introduce a main antagonist and then slip in one that didn't make sense at all, and after the characters accomplishment over the other, roll credits and say that the main antagonist was out on lunch break until the sequel.