MGS2 and MGS4 both really ripped me apart at the end. MGS2 wasn't sad so much, but it made me do a lot of thinking. MGS4 just had me BAWLING by the end of one particular scene.
The Persona games made me cry too, but that was attachment to my Protagonist. I worked so hard on him and got so attached, and then boom. *sniffle*
Fatal Frame III's ending broke my heart too. I hope there's a better one than the one I got, cause it hurt.
Golden Sun 3. I broke my heart to know that I not only bought, but pre-ordered, such a lack luster game.
But seriously... Earthbound.
Something about the final sequence in the game. After you face the final foe, Ness sees some of his friends who had waited in Saturn Valley. After a few congratulations and a heart warming reunion with Gay Tony, Ness has one final quest: escort Paula back to her home. At this point, you can go wherever you want. You can explore any area of the game without the threat of wild encounters. You can go see all of the friends that you've made along your journey. Finally, the time comes when the player decides to take Paula home. When you come to her doorstep Paula thanks you for escorting her home and says that she has something else to tell you. Unfortunately, she's forgotten what it was. She says good-bye, and goes back inside.
also: One Chance
I have never seen a game so beautifully implement choice and responsibility than this 6-bit flash game. link below
http://www.newgrounds.com/portal/view/555181
I've said this many times before, but Pokemon Mystery Dungeon 1's ending. And seeing as how I was...oh, 11 when it came out and I finished it, much balling was at hand.
Oh, and now that I just finished it, Megaman Zero 3 and 4's ending, mostly because of *er-hemm*, main character(s') deaths. I stayed up till morning to finish these in Zero Collection and this is how it rewards me? Sheesh. I very nearly cried, but I was too full of hatred for the final bosses of those games to cry, so it all worked out in the end.
Pokemon Mystery Dungeon - You save the world, everything's hunky-dory, you, your partner and the town all gather at the mystical ruins to celebrate...when you suddenly start bursting into light. When your partner asks what's up with you, you tell him that it's your time to go, and invariably leave them forever. After a tearful departure, you float up in (space?) and leave that world forever. After a while, you wish with all your heart to return to your partner and the world of Pokemon, and fate decides to spare you and dump you back on there. Trust me, if that wasn't tear-jerking to you, the music will definitely make you cry.
No contest for me, FF9. But MGS3 comes in at decent second.
MGS spoiler:
Really didn't see it coming, The Boss deciding to sacrifice herself so early in the game. My jaw dropped when I figured out I was watching the best patriot ever. And that scene in the cemetery is just eye watering.
FF9 spoiler:
I find Vivi to be the most tragic character of all times. I can't even mention him without a tear forming in the corner of my eye. I know that the ending is not about him, but he stole the show for me, from start to finish. I always thought of him as a kid and for a kid to have to ask himself such deep questions about the meaning of life was almost painful to watch. When I realized that he died I started sobbing and couldn't care about the rest of the happy end.
Mass Effect 2, when I fucked up and got three of my squad killed. I've never been as depressed after any other game. Tassadar's sacrifice was also touching, but nowhere near the gut-punch of ME2.
this, while not exactly sad was great because it was the biggest possible middle finger to altering your fate. no one on one combat could have been as great as this solution to chasing each other through thousands of years of history.
this, while not exactly sad was great because it was the biggest possible middle finger to altering your fate. no one on one combat could have been as great as this solution to chasing each other through thousands of years of history.
Not coincidentally, the Raziel/Kain and then Kain/Raziel boss fight a few chapters earlier also falls high on my list of "best boss battles evar"
I wonder what ever happened to Amy Henning (the writer of the LOK/BO story) after she left for Naughty Dog. You don't get stories like that in games anymore. =\
this, while not exactly sad was great because it was the biggest possible middle finger to altering your fate. no one on one combat could have been as great as this solution to chasing each other through thousands of years of history.
Not coincidentally, the Raziel/Kain and then Kain/Raziel boss fight a few chapters earlier also falls high on my list of "best boss battles evar"
I wonder what ever happened to Amy Henning (the writer of the LOK/BO story) after she left for Naughty Dog. You don't get stories like that in games anymore. =\
true, the boss fight was great, especially the ideas of changing protagonists halfway through but a game with lazy writing would have you choose you favorite(btw Kain or raziel?), kill the other one and be done with it.
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