game endings you loved that everyone else hated

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BreakfastMan

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Unsilenced said:
00slash00 said:
so i finally finished mass effect 3 last night

I saw the title of this thread and I knew exactly what it was.

Stop that.

All of you.
Hey, not all of us are arguing about the ME3 ending. I have been talking with Vault a bit about the inFamous 2 ending. :p
 

Vault101

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Sep 26, 2010
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Unsilenced said:
I saw the title of this thread and I knew exactly what it was.

Stop that.

All of you.
now would be a great time for you to listen to this!

[spoiler/][/spoiler]
 

Rack

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Jan 18, 2008
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Luca72 said:
ME3, but not the ending you think! I never got this ending myself, but on Youtube I saw the ending where the Reapers win, but Liara left a beacon for the next wave of sentients. That one actually made me shiver. I know people would have REALLY lost their shit if that was the ending, but I think it's pretty cool.

Also Vampire the Masquerade: Bloodlines. I think people were more upset at the lack of variety in the final few levels than by the ending itself. And sure, you were forced into waves of combat no matter what (my social-Toreador coward had to exploit the broken stealth just to get through), but by this point in the story things had gotten so bad all over that it actually did feel like the factions were going to war. As for the ending itself, I liked that it was possible for you to choose poorly. I personally sided with the Anarchs and let LaCroix have his precious little "artifact" - YOU KNOW WHAT I'M TALKING ABOUT.

Everything turned out just fine :p
I would have absolutely loved if that was the ending to Mass Effect, I think it would have been the only way the series could make any sense at that juncture and it would have made me forgive the series an awful lot. Unfortunately it was set as such a "you suck player, why you no like our artistic integrity?" I couldn't accept it.

As for Bloodlines I think you nailed it, the ending was great but the last few levels dropped everything that made the game fun and were way way too long. If it was a quarter of the length and you could make social checks to reduce it by another 75% I think it would have been a classic.
 

Dalisclock

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I know a lot of people hated the ending to COD4:MW. I felt it fit the game quite well. Sometimes your best just isn't enough.
 

The Madman

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I quite liked the various endings for Vampire: The Masquerade - Bloodlines, which while not nearly as reviled as many of the other games mentioned here I've still seen held against the game in the past.

If there's a few things I would have liked improved some in Bloodlines one would have been adding a bit more diverse options to the levels rather than forcing a fight, maybe sprinkle in a few paths for stealth of even talk. Instead of fighting SWAT all the way to the towers rooftop, perhaps you might have been able to convince a few people to get you up a certain way if your talking abilities were high enough. That sort of thing.

Even so I didn't find the combat bad in the end. There's something incredibly satisfying about having gotten so powerful by that point you're fighting a small army of police, guards and SWAT officers.

The other thing I would have changed is:

Make the Ghouls death a bit more cinematic. I don't mind her dying, it makes sense and it really nails home what's going on. I just think there should have been more lead-up to it than simply stumbling across her corpse half-way through the building.

Otherwise all good. Enjoyed the multiple endings, of which there are a lot, and loved some of the twists the game throws at you in the end.

Protip: Don't Open it!
 

Pink Gregory

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I liked the ending to Far Cry 2.

Like being a mercenary in a destabilised third-world country could possibly end well.
 

Unsilenced

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PieBrotherTB said:
I liked the ending to Far Cry 2.

Like being a mercenary in a destabilised third-world country could possibly end well.
I think Far Cry 2 had a great story. It's not my favorite of all time, but I consider it my "pet favorite" since it's not commonly discussed as being a particularly noteworthy game.
 

Vault101

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Sep 26, 2010
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Devoneaux said:
Credit where due, ME3 has a shitty ending but the musical score is fantastic.
I actually can't listen to that track without feeling choked up (for both the right and wrong reasons)
 

Misterian

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the closest to that I can think of are the Fallout: New Vegas endings.

I know some people complain about not being able to play through the game more after the Battle of Hoover Dam. But I thought it was a great climax and an equally awesome resolution depending on how you play it.

And the ending slides, while some are bittersweet than most, I thought helped add to a heartwarming resolution to most of the problems the Mojave Wasteland had to deal with.

Much like Dragon Age: Origins, I thought the fact that things have gone to heck and you making choices on how to deal with the problems can help make the endings feel all the more rewarding when you know how to make the right steps, even if there are some parts where there are no right or wrong steps on how to fix a problem.
 

TwiZtah

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The COD endings are great. They build up so much hate towards a single character that when you actually get to kill them, catharsis to oblivion ensues.
 

Mister K

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Beautiful End said:
I've only heard a couple of people say they dislike Final Fantasy X's ending but I really liked it. Again, I can't speak for the majority of people, just my three friends.

I was contempt AND amazed by the fact that Tidus doesn't make it through the whole thing. I was kinda expecting something to happen that would allow him to stay with Yuna and have a happy ending but...it didn't happen. And to see Yuna heartbroken, him jumping off the ship and his friends sort of waving goodbye was pretty bittersweet to me because I never saw it coming. Oh, and when he finally meets with Jecht and slaps him is like a way of showing that everything is fine in more than one way. It literally brought me to tears.
And then Yuna's speech! UGH! THE FEELS!

So it wasn't a happy ending. So we had to wait until X-2 for that. So what? It was a pleasant twist and I am happy...yet sad.

*Manly tear*
Those 3 have hearts of stone. Don't listen to them. At all.
I literally shed a tear during ending of all 6 of my walkthroughs. If I had more time, I would have played for the 7th time.
 

Reaper195

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Ghostwise said:
I think people just expect to damned much to be honest. I loved the ending to ME3.
Fuckin' agree right there. From what people seem to say, they of the two or so hours of the ending of the game (From when you attack Cerberus base), people seemed to expect over ten hours of different stuff. Christ, if Bioware had done that, the ending itself would've been on a separate disc on console. And the game would've come out much later. While it wasn't what I expected, I thought the endings were cool, and the Extended Cut just added extra stuff that was also cool (Although needed more space battles. We need more space battles in everything. There is a lack of space battles).

A lot of people seemed to not like the ending for Max Payne 3 for some reason. I thought it was really well done.
 

Eclectic Dreck

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Vault101 said:
endings are incredibly important to me so I dont think there is an example...

as for ME3...even if it was a lazy "shepard turns on the crucible, reapers die, dance party" it would have suited the game better..

aside from the fact that what we got defies all logic and explanation, the fact is its NOT artistic, its not deep, its not making any kind of statment, its a bunch of bullshit thrown together because "ummm...oh sht we neeed an ending"

but each to their own
To this day I still do not understand the complaints about the ending of ME3. Some people decry the fact that it boils down to a "choose the color" ending in spite of explicit promises otherwise but to those people I'd point out that unlike every other choice in the franchise this one is made by physically moving in one direction or another. This offers both sufficient mechanical and narrative distinction that the statements made by the developers before the game was released hold true in the literal sense.

Others say the game offers no closure. Of the unique endings, all but one has Shepard die - a fairly conclusive end. What's more, most of the ambiguities people point to as examples are explicitly answered in the extended ending sequence. All told, most of the narrative failings people point to at the end have little basis which makes the attempt to plug various holes in the plot all the more silly. That a community would widely complain about and ending and then popularly endorse a story line that relies on the barest scraps of evidence extrapolated to an insane conclusion seems to betray the real problem people had with the game's end.

There wasn't an ending that would satisfy any significant portion of the audience. The franchise was built upon the notion that choice mattered and the reality is simply that the end of the game could not take every possible permutation of all the major choices into account in any direct or meaningful way. That you present an argument for an ending that makes even less sense than any others proposed and ultimately leads to the exact same problem as the ending now is just an example of this problem.

In my view, the ending of the game wasn't bad. It could have been better, certainly, but the series only had two possible endings. Either a Deus Ex Machina would be discovered that would turn the tide (The Catalyst provides this but there are other possibilities with sufficient justification) or everything dies. To put it another way, the problem wasn't with the game's end - you would always end up with some manner of unsatisfying - the problem runs deeper than that.

The story simply set the stakes too high against a foe that was far too powerful. In so doing, the end had to be one of the two described above. Given people wouldn't like the "everyone dies" ending and people generally don't care for the "And then God fixed the problem" endings you're left with what the real problem is. All of the themes the franchise explored - sacrifice, heroics, cooperation, etc, none of them matter in either ending. Dissonance is the real problem the end has - because in the end your choices don't really end up counting for much and little changes based upon your many galaxy shaking moments. The given version isn't the best they could do with the tools they left themselves, but no ending would truly be satisfying.

I suppose what I'm getting at is there is a distinct difference between "bad" and "not what I wanted". Most complaints about ME3 fall firmly in the latter category while most of the arguments for the thing being bad are rooted in the first two games and the first 2/3 of the last.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Eclectic Dreck said:
To this day I still do not understand the complaints about the ending of ME3.
well theres our problem....

its been explain by better people...but to try and explain the ending from my personal veiw. Mass Effect was my favourite franchise across all mediums, this was the biggest obsession I had since Dr who when I was 13, I can't actually explain the pure unrestrained excitement and elation when I had my copy of ME3.I was shaking for crying out..I was physically shaking with excitement..I literally was like a kid at Christmas...can you tell me how often Adults feel like that? they don't because nothing is new, eventually life itself creeps into our entertainment and we become cynical and jaded..and it saddends me greatly right now to say I will probably NEVER feel that way again, there may not be another mass effect for me...

for people who put so much into the things they enjoy, like games you think back and remember your favorites, I remember Bioshock and how mind blowing it was, I remember Portal 2 one of the best endings ever and I get a feeling of happyness,I I remember Red Dead Redemption and yes it was absolutly brutal..but I always think "damn..that game got me!"

but Mass Effect? when I think about Mass Effect I get depressed and for all the wrong reasons (unlike red dead), so I can't think about it, my favorite game ever, the one thing I cherished now makes me depressed, depressed because its lasting impression is one of confusion and meloncholy, depressed because they were so tragically close, and depressed because now its made Bioware/Mass effect the poster child for greedy corporations destroying everything. I can't go back and enjoy the previous titles because in the end its all for nothing and I'm not talking about in game "choices" but.....its like if the only copy of your favorite film cut to black right at the climax, its not an ending

I don't know if that makes any sense


as for "closure" its like...

[i/]"oh you cared? you actually cared about what happened? well fuck you! because we aren't going to tell or show you SHIT!....just this strange WTF non ending (that makes no sense in any context) and you should be happy with that and BASK IN THE SYMBOLIC BRILLIANCE"[/i]

I find it hard to explain but closure is what sets your mind at ease..its KNOWING.. Shepard dies, ok but we see the funeral, we see everything was ok, we see the characters mourning or we get a monologue, we get confirmation "its ok" again hard to explain but..yeah, plus its the "supposed" final instalment, there's no need for being obtuse

and no I don't accept "well you just don't get it/its too deep for you" as a counter point.Personally (because when it comes down to it we are still dealing with subjectives) I can accept sad or downright depressing or just inconclusive endings if it works on an artistic/thematic level (Black swan, Requiem for a dream,Red Dead Redemption, Portal 2) in Mass Effect it does not work on any level, including its own lore. (I Havant played the extended cut, so sorry but No spiolering of that for me)

[quote/]There wasn't an ending that would satisfy any significant portion of the audience[/quote]
shepard turns on crucible.... reapers die, ice cream for everyone I GARRUNTEE you on numbers alone more people would have prefered that, YES it would have been lazy or cheap (all depending on details however) but in the end it would have worked better...and no again I don't buy "BUT HAPPY ENDINGS ARENT ARTY!!" as an excuse

hell "I" personally could have written a better ending...and THAT is not something I would say lightly

but in the end this doesn't matter...I see this thread might dissolve into ME3 ending discussions again and I want no part of it and right now I've gone on for way more paragraphs than originally intended, you don't hate the ending...ok
 

Chester Rabbit

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Having not played ME3 yet (I mother F*CKING hate HATE! ME2 Insanity!) I guess the only thing I have to add to this is
I was alright with the Halo 2 ending.
When I first saw it I had never played Halo before so I didn't really know what was going on. I didn't play Halo 2's story in order (my friend kind of just jumped around chapters just for the sake of playing the levels he found fun)
So when the ending came around I was like "Okay, seems like a pretty good closing point I guess, nice cliff hanger"
And was shocked to hear how despised it was by fans. I just didn't see a problem with it.
 

Lugbzurg

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I really liked the ending to Zapper: One Wicked Cricket! I was letting out gut-busting laughter right at the end.

Seriously, how often do you actually see the villain get sent off to jail? It's either they die, they're dealed away, they're reformed, or they escape. But that wasn't even what was so great. At the last few seconds, it completely flips over what you thought Zapper's motivations were the most hilarious way! He rescued his little brother, but only to stick some wires into him to make the television reception better!