Eddie the head said:
Then you where not looking because there was a bunch. If you didn't notice them fine, but I did. I bet I could come up with a dozen off the top of my head. Why am I shooting this pipe? That's how you control this thing? You shot it? Will the Quarians die if I pick destroy? They are stated to have synthetic implants to help them interface with there suit. What is this Red energy made out of? What is this Green energy made out of? What is this Blue energy made out of?
Not a single one of these points represents a compelling shortfall of narrative. The game universe is predicated upon the notion of magic in the form of the ability to violate a number of physical laws through a means only explained with technobabble if at all. Not having an explanation for how a mechanism works in Sci-Fi is hardly a new thing - that's where the fiction part in the genre lies.
The quarian death part additionally makes little sense since the destroy option is
explicitly described as destroying sentient non-organic life - so, the reapers and the geth.
Eddie the head said:
How did my squad get back on the Normandy? Oh, it flew done and picked them up. Why didn't we just fly down there to begin with then? And don't tell me that reaper was stopping us because harbinger is right there! What dose lose all that I am mean?
You have two explanations - either it was a
bug or they wanted to say "Oh look! You prepared well and everyone but you lived!". Considering it is possible for the companions who accompany you to explicitly
die in that final rush, the latter seems plausible.
Additionally, considering the length of time during which you were not present on the ground and in a position to know if harbinger was still standing about being all menacing, there is
plenty of room to assume it is perfectly possible that there was an opportunity for a state of the art stealth ship to break from combat to launch a rescue operation.
Eddie the head said:
Furthermore you're telling me that a bunch of civilizations collaborated over millions if not billions of years to change something they didn't know existed?
This
right here is the one glaring problem with the ending. The Syntheis option was preferred but the Catalyst says life "wasn't ready". Fairly nebulous all told. Still, expecting life to eventually get the answer right by chance isn't such a silly concept. That's more or less how life
works.
So, on the one hand we lack an explanation for what makes the current cycle different from the rest and on the other we have that the assumption that life might get the unknown thing right eventually isn't stupid. Anything possible by chance is simply possible.
Indeed you could look at various things present in the base game for evidence that the Reapers were not relying purely
on chance. They created the Mass Effect system for the explicit purpose of guiding the development of life to some unknown end. As for the former, all told there simply isn't sufficient basis to make any judgement. There have been thousands of cycles and we only have significant information about two of them - the Protheans and the Levithans. In both cases the galaxy was dominated by a single species. Thus you have one possibility for explanation as to how this cycle is different: there are multiple species working cooperatively with no clearly dominant member. Given the long running theme of cooperation and the whole "together we can overcome" bit, this is plausible enough because it is both consistent with available evidence and narrative themes.
Still, even that's not a particularly
good explanation.
Eddie the head said:
Why dose that kid giving the choice of what happens to whoever happens to pass out on this elevator?
I have no idea what you refer too here.
Eddie the head said:
He flew there in a spaceship shortly before the assault on his space station. As a servant of the Reapers his presence on the citadel isn't entirely unexpected.
Eddie the head said:
And how is he controlling you?
Presumably the result of all the work done by Cerberus to replicate reaper indoctrination. I mean that was only the plot point of one major story mission in the third game and a number of side missions.
Eddie the head said:
How is the energy form the Mass Effect relays being dispersed to when they blow up, it doesn't blow up the solar system?
It is being modified through magic to be whatever kind of energy is used for the ending of your choice. Much the same as element zero has mass that can be modified positively by adding protons (or removing electrons) and negatively by removing protons or adding electrons. The energy is
clearly present and being expended and presuming your willing to accept mass effect technology as reasonable, a different form of magic energy isn't much of a stretch.
Eddie the head said:
Also why am a garbing electrical cables?
To produce synthetic life destroying red energy. Unless you want an exceedingly complex diagram of the workings of devices the top scientist in a galaxy that understands magic, that's the best explanation you'll get from
any work of fiction.
Eddie the head said:
For another thing what energy is being added if I jump into the green beam of light? Biochemical energy? That makes no sense. Why would that do anything? (Don't say DNA that's information)
What makes you assume the "energy" is the important bit? It could be genetic information, neural mapping, or sadism. The
better question to ask here is why, after millions of years of experimentation, long after perfecting indoctrination such that
any sentient being is susceptible, when life suddenly becomes "ready" and the Catalysts end goal is finally in sight,
why does the Catalyst give you a choice in the matter?
Clearly it has the means to simply
make you do it. I could once again offer a flimsy theory: that the choice itself was important. Were that true, then it means the particular configuration of the electrochemical state of the brain and related systems is important. Which means that the process clearly required that data set to work.
Of course, that doesn't really work as even trivial inspection reveals a new flaw: given the finite number of possible states of this system, given millions of years and computational power beyond imagining, presumably it would be possible to simply generate that information.
Eddie the head said:
And all that is just scratching the surface of questions that are brought up and are never answered. If you didn't notice or can "rationalize" it away fine.
In all save two of your arguments, you point to details that
are utterly unimportant or are easily answered with information available. And if you somehow think that a work of fiction that fails to explicitly tell you every detail is somehow inherently
bad, an implication made by your choice to enclose "rationalize" in quotes, I'd simply point that the technique is as old as literature itself and like any other tool can be used appropriately.
In the case of things that simply don't matter - all of your "how does this work" questions for example, you don't
need to rationalize. The universe is built upon a foundation of magic with only flimsy excuses constructed to justify shields, telepathy and faster than light travel. Attempting to generate an explanation for the specific purpose of an electrical conduit or the precise mechanism by which one example of magic operates is the height of pointless exercise - it is both
unnecessary in the sense that the plot does not require an explanation beyond "it works" in order to proceed and because any explanation would just be a long sequence of vaguely plausible technobabble anyhow.
In the one case where you legitimately bring up a problem, that of synthesis, you overlook the obvious. The answer to what was necessary is simply what you want it to be - it is, in short, a point eligible for debate. But, like the briefcase in Ronin or Pulp Fiction, it doesn't really
matter what was in the case, just as knowing precisely what life was missing, isn't actually important. The important bits are the things that surround the mcguffin, that it gives characters motivation.
A hole of
that sort is hardly a hole at all but an opportunity for discussion. And, ultimately, in a franchise that put so much stock in
choice, letting you decide about the details there at the end gives you the only real power you've ever had over the story.
I'm not going to call the ending brilliant, excellent or anything hyperbolic like that. I'm simply going to say that it was
acceptable. The important questions were answered and the impossible problem was solved. Did I
want to know more about what happened in specific circumstances?
Certainly. But that wasn't particularly relevant to the plot itself.
In the base game, as far as I've managed to identify, there is only a
single question of import that they failed to answer. Who built the catalyst and
why. Not having that information
undermines any power I have to make a choice. Without that information, there really isn't much of a downside to blowing up the reapers from a galactic point of view. Sure, it may be centuries before people reconquer the galaxy and Earth is fucked but for trillions that's a better ending than they could have dared hope for. That the question was finally answered within DLC released six months after the game came out is my real problem with the whole thing.
The bottom line is while I think the move with the Levithan DLC counts as the first example of DLC strategy that I can truly get around to hating, even without the extended cut or that DLC the ending still works well enough. Both bits make the ending
better and the base ending might not have been great, but that hardly warrants the knee jerk reaction the world at large had to the thing. Sure,
some people might have truly been offended - differences in perception and expectations and all, but I fail to see how anything present in the game itself justifies near universal disgust.