Realism? In my badass gun games? Leave it at the door, style trumps realism any day of the month when fun is the name of the game. As long as it's projectile ballistics and not hitscan, that's all the realism I need.Eclectic Dreck said:Personally, I'm fairly pragmatic about my firearms. Aesthetics mean relatively little in comparison to their utility. A triple barrel firearm earns you nothing that a single round of a larger caliber couldn't earn in terms of maximum conceivable stopping power and worse, the actual real basis for multi barrel weapons generally doesn't apply for most personal weapons. We've long since solved the autoloading problem leaving multiple barrels only for cases where tremendous rate of fire dictates the need in order to keep the weapon cool enough to function properly. Likewise a gun sword (or gun knife) is ill equipped to perform the function of blade or firearm; weapons do their best work when they are designed with a very clear purpose.
All that said, there are weapons largely seen in video games that deserve to have been made in reality. Any of a variety of break breach revolvers such as the MP411 Rex. Sadly this weapon (and indeed every other example of the same) suffers from a fatal flaw: the break action introduces a necessary weakness in the point of the frame under the greatest amount of stress when the weapon is fired. Increasingly powerful cartridge designs doomed this design long ago though it should be noted that it once was a fairly common reload mechanism in days of yore. Other examples would include the HK G11 - an assault rifle who's use of caseless ammunition offered staggering magazine sizes among other things and the Pancor Jackhammer - an early successful attempt to turn a shotgun into a street sweeper. While the former is doomed simply because of cost, the latter's promise was ended by the US government. As it was being considered for possible introduction in the US arsenel, there were necessary delays on any and all sales of the weapon. The testing period was so long that the manufacturer went bankrupt before it was completed.
How about a gunblade that shoots actual swords?Johnny Novgorod said:I'm not a big fan of guns but let's go with the Gunblade because FINAL FANTASY.
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Half-Life has got you covered. Though it just reloads over time, no need to insert a fresh wasp's nest.Vegosiux said:I'd totally love a gun that shoots angry wasps. The maintenance for such a gadget would definitely be hilarious.
See, this is one point I don't like about the way revolvers are used in games today.Eclectic Dreck said:I'm aware that they were made in the past - I'm just aware of any such weapon in current production. As I said, the existence of a fundamental flaw is what keeps you from seeing such weapons. While it would be fine using a lower powered cartridge, the modern market tends to view revolvers as a platform for very powerful cartridges.
That happens during the killer robot episode of Malcolm in the Middle.Vegosiux said:I'd totally love a gun that shoots angry wasps. The maintenance for such a gadget would definitely be hilarious.]
Here's a personal favorite firearm of mine. Sadly, it isn't featured in any games except Westerns.Eclectic Dreck said:All that said, there are weapons largely seen in video games that deserve to have been made in reality. Any of a variety of break breach revolvers such as the MP411 Rex. Sadly this weapon (and indeed every other example of the same) suffers from a fatal flaw: the break action introduces a necessary weakness in the point of the frame under the greatest amount of stress when the weapon is fired. Increasingly powerful cartridge designs doomed this design long ago though it should be noted that it once was a fairly common reload mechanism in days of yore.
I want a replica of that one so damn bad. I'm shit out of luck though, because I bet there's none to be had that aren't either made from plastic or home-made by someone way more skilled than myself.Johnny Novgorod said:I'm not a big fan of guns but let's go with the Gunblade because FINAL FANTASY.
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This sounds like a job for Angry Marines.___________________ said:A power fist wearing Space Marine launcher. Was it in a game or does it even exist in real life? No. But it should.
This one? http://steamcommunity.com/sharedfiles/filedetails/?id=126109020&searchtext=project+awakenedpiinyouri said:That one failed kickstarted game(forgot the name) it was basically done and it was like a combination of Champions Online and Crackdown.
It looked freaking amazing.
You can also do it when attacking, it's one of the unlockable skills. Even in the opening cutscene to mission 2 he revs in it battle.RT said:The twisting motion is done before the sword is used, not when. And the biggest problem with the gunblade grip is: imagine that you hold a pretty big sword like that and you're blocking an attack with another big sword. If it won't fuck up your wrist completely, it'll hurt like hell. When blocking attack with a normal sword you hold it differently. Fencing would be possible, but it's a sword, not a rapier.
Actually I don't think that's it from the looks of it, unless it's underwent a serious overhaul for the worse.Schadrach said:This one? http://steamcommunity.com/sharedfiles/filedetails/?id=126109020&searchtext=project+awakenedpiinyouri said:That one failed kickstarted game(forgot the name) it was basically done and it was like a combination of Champions Online and Crackdown.
It looked freaking amazing.
According to Wikipedia, the man-portable modern flamethrower was invented by Germans in time for The Great War, and used in the Polish Blitzkrieg in 1939. The allies came out with it afterward. Flame Tanks were used against Japanese caves in WWII, and the Western allies developed similar tracked-armor flame tanks for these campaigns. Desperate times, I guess.HaraDaya said:The recently released Rising Storm have the US deploying flamethrowers that are the main reason I will ragequit the game. Long range (for a flame weapon), any hit stuns you if it doesn't kill you immediately, there's no blindly emptying your magazine in his direction. If he fires into a room you're in, there's no avoiding it as the stream bounces off surfaces and spreads in splashes.Johann610 said:Liquid Flamethrower--30-yards lethal, actual damage done, tiny fuel reserve? Like Charizard in gun (and backpack) form. Aerosol flamethrowers--used in every other game--suck except for the "fire" aspect.
If flamethrowers were this horrific in WWII, US lost a lot of good-guy points.