Game Idea, is it good? (Sending in Idea to get possible scholarship.)

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Korten12

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Aug 26, 2009
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I got an idea for a game, its not the most original but it is something we have never fully attempted before.

[HEADING=3]This is simplified so the full idea won't be here.[/HEADING]

Basicaly, its an Open-World Sci-Fi adventure were you are able to choose what you do, say, fight, join factions, all the nine yards and travel to other worlds.

Now while we do have Mass Effect, its not open world. In this you would choose your race, background, starter world and not having a clear objective. See in most games like oblivion or fallout, while you do have choice over what you say, you have to go on the main-quest and all of the other quests are mainly short are never expansive. In this, their would be many main-quests that you can explore and happen that are unique to your character.

You may have a huge story-line that others who played the game would never experience. Also the ability to have somewhat infinite quests, to have an AI system that generates random quests so then the game is always moving. You can also make your own faction and take over worlds, and then rule them.

The gameplay it self would be either a hack'n'slash or shooter, depending on the weapons you choose to use.

So what do you guys think? [HEADING=2]Please POST![/HEADING]
 

hittite

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Nov 9, 2009
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So.. basically it's Mount & Blade IN SPAAAAAAAACE.

Actually, that sounds pretty good. I'd play it.
 

Skorpyo

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May 2, 2010
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It sounds excellent, but...

HOW MUCH HARD-DRIVE SPACE WOULD A GAME LIKE THAT TAKE!?

Truthfully, the only reason that hasn't (necessarily) been done already is space requirements. That game would be FREAKING ENORMOUS.
 

Deregon

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Oct 29, 2010
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From what I read, it's a single player MMO. Idea is great, and would probably be fun to play, I'd steer away from both hack and slash and shooter and be focused solely on one combat system, because DOING TOO MANY THINGS AT ONCE does not make your game versatile, it makes it clunky. It would be a great game if done correctly, but very difficult to design, if the question is "come up with a good idea" though and not "a practical, and potential game design," you definitely got something here.
 

hittite

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Nov 9, 2009
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Skorpyo said:
It sounds excellent, but...

HOW MUCH HARD-DRIVE SPACE WOULD A GAME LIKE THAT TAKE!?

Truthfully, the only reason that hasn't (necessarily) been done already is space requirements. That game would be FREAKING ENORMOUS.
Not necessarily. If you're willing to take a hit in graphics, you can fit a seriously huge universe into normal memory requirements. Again, I point at Mount & Blade which had a suitably huge game world and kept up with the politics of several countries and numerous nobles by having graphics that were probably less than last-gen.
 

oplinger

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Sep 2, 2010
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It needs to be fleshed out, for a summary that seems to be...one small aspect.

What I read was basically "THIS GAME HAS NO OBJECTIVE! ITS BIG! DID I MENTION THIS GAME WILL BE BIG?! BIIIIIIIIG!!" also very annoying to program.

Rather than simplified, you seemed to have..omitted the whole thing. Granted that one part sounds cool. Really seems like it'd be like Mass Effect:Origins though, with a quest generator of "gather X" or "kill X"

...I'm skeptical if you can't tell. >.>
 

Dan E

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Jun 16, 2010
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How would an AI be able to make new quests out of thin air unless it became,*cough*, self-aware enough to actually think for itself. Also others said it would be clunky, which is also true.
Sounds interesting but you need to choose one fighting style or make it so you can become good with both equally.
 

Korten12

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Aug 26, 2009
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hittite said:
Skorpyo said:
It sounds excellent, but...

HOW MUCH HARD-DRIVE SPACE WOULD A GAME LIKE THAT TAKE!?

Truthfully, the only reason that hasn't (necessarily) been done already is space requirements. That game would be FREAKING ENORMOUS.
Not necessarily. If you're willing to take a hit in graphics, you can fit a seriously huge universe into normal memory requirements. Again, I point at Mount & Blade which had a suitably huge game world and kept up with the politics of several countries and numerous nobles by having graphics that were probably less than last-gen.
Yeah it would probably have a hud world kind of like in M&B, thats were their would be less graphic fadelity. (I believe I used fadelity correctly...)

oplinger said:
It needs to be fleshed out, for a summary that seems to be...one small aspect.

What I read was basically "THIS GAME HAS NO OBJECTIVE! ITS BIG! DID I MENTION THIS GAME WILL BE BIG?! BIIIIIIIIG!!" also very annoying to program.

Rather than simplified, you seemed to have..omitted the whole thing. Granted that one part sounds cool. Really seems like it'd be like Mass Effect:Origins though, with a quest generator of "gather X" or "kill X"

...I'm skeptical if you can't tell. >.>
Alright I could put it into more context. :D
 

ShatterPalm

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Sep 25, 2010
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Dude, that's essentially the same as a game I have in mind. You'd need a freaking quantum computer in order to play that. It's a great idea, but for it to work, you'd need a team of several incredibly brilliant programers and level designers, along with multiple computer scientists, to create something of the scale you're suggesting. If you could do it, it might as well be one of the deepest and most complex games ever created, but it would bassically just be an MMO.
 

Korten12

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Aug 26, 2009
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Dan E said:
How would an AI be able to make new quests out of thin air unless it became,*cough*, self-aware enough to actually think for itself. Also others said it would be clunky, which is also true.
Sounds interesting but you need to choose one fighting style or make it so you can become good with both equally.
Kind of... Most likely this game would have no voice acting due to its size and so that wouldn't be an issue. I believe it would have set peramiters of what it can make and how it goes....
 

Mastercylinder

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Jun 27, 2010
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Umm not to be mean, but I like the idea just . . . where's the story? I like how it's up to you but is there any conflict? What are the other planets like? Do you get a ship?
 
Sep 9, 2010
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If thsi was done correctly I would play it. But as some of the people above said you either need to flesh it out or make constant updates to keep things moving. It probably would be hard to code/develope and you would need a sizable game studio. And the AI quest maker seems pretty unrealalistic. But if done correctly I would buy it in a heartbeat. A suggestion if I may, for factions look to Fallout New Vegas. They are masterfully done in that game. And definetly pick one form of combat to streamline the process. (If its gonna be in space pick guns)
 

InsanelyZanter

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Aug 8, 2010
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(Sorry if this seems unfair, I have pretty strong opinions about this sort of things, and am trying to give rather strong critique.)

It's a good idea. But in reality, I expect "the Fable effect" would hamper it. By that, I mean, the concept is so grand and large, that a company would never be able to create it, with all the planned features given justice. Not to mention without bugs, and within a reasonable development time.

Plus, having a bit of structure is good. If you have as much freedom as you describe, it's both overwhelming to a lot of players, and the quality will suffer. Having a hundred main story paths is cool. But none of them are going to be as tight and well-crafted as the ones from a game with, say, four.

Social aspects would also suffer. I don't mean like a mmo. But in the way people can relate to a game.

Example #1 You have a really clever moment. Like "the cake is a lie". But it's in one of your twenty campaigns. So, assuming everyone only plays one character, only one out of every twenty people who play it will be exposed. Not really enough to become very iconic.

Exaple #2 Within, say, a MMO. While your specific path is up to choice, There's lots of content that remains the same for each player. "You really need to play this bonus dungeon dude. It's fantastic" Even if the two players are playing radically different characters, they still can play the same content. Even if how it's presented in tailored to them.

EDITED IN: Also, if this for a video game design college or such, this concept is basically a common dream. Yes, you've fleshed it out. But it's still a goal a LOT of companies are shooting for. I would try to develop a simple idea that in unheard of, and just works. I imagine development schools are looking for creativity with what is feasible. And while if your idea was made is would be incredible, the concept on paper dosen't sound like it would get you far.

Phew. Rant over. Don't mistake me for a expert though. Just my personal thoughts. Hope something will be of use in that wall of text.
 

Dan E

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Jun 16, 2010
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Korten12 said:
Dan E said:
How would an AI be able to make new quests out of thin air unless it became,*cough*, self-aware enough to actually think for itself. Also others said it would be clunky, which is also true.
Sounds interesting but you need to choose one fighting style or make it so you can become good with both equally.
Kind of... Most likely this game would have no voice acting due to its size and so that wouldn't be an issue. I believe it would have set peramiters of what it can make and how it goes....
The AI would have to still be extremely loose in its restraints to modify the game, also that voice acting maybe a problem, unless you narrated it, but a good idea would be to go to an extremely populated city like new york and bring a tape recorder and record the sound of the cars talking and city noise and use it as back ground when your character enters a major city, cause we all know there will be some major metropolis.
 

Drakmeire

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Jun 27, 2009
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it sounds decent. I just don't see much that is "CRAZY, Never been done before".
 

Korten12

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Aug 26, 2009
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AC10 said:
I would say this game sounds immensely similar to Freelancer.
Freelancer..? Never played.

Icarion said:
If thsi was done correctly I would play it. But as some of the people above said you either need to flesh it out or make constant updates to keep things moving. It probably would be hard to code/develope and you would need a sizable game studio. And the AI quest maker seems pretty unrealalistic. But if done correctly I would buy it in a heartbeat. A suggestion if I may, for factions look to Fallout New Vegas. They are masterfully done in that game. And definetly pick one form of combat to streamline the process. (If its gonna be in space pick guns)
Yeah I was thinking Guns would be best.

(Yeah F:NV does factions really good.)

(will get to more of the comments but I need to go to sleep, very late where I am.)
 

astrav1

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Jul 6, 2009
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Well, put in a good story, writing, characters, voice actors, soundtrack, and game play and you have your self a fantastic game. I like the sound of it good sir.