Game idea

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InProgress

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Feb 15, 2008
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Ahoy there,

Ok, so sorry user name taken (-take a bow, the public is cheering for you) and I started coming up with a game idea from a very trivial thing she had to do and it evolved very very quick. Then, we drafted Smiling Kitsune (-you too, mate. Take a bow) in as a writer.


Setting:

Real life - America. Bank corporations. Office Cubicles.
Imagined world: - Similar to the real life one, but with surreal elements. (We want to confuse the players so they don't know in which world they are)

Atmosphere: Something like Grim Fandango and Psychonauts

Storyline:

Underpaid, disrespected office assistant (female) works in a stereotypical american bank office cubicle, being harrassed by her supervisers. She imagines that she embarks on an epic odissey along her trusted sidekick who's a watercooler to rid the world of the money loaning shark tyrant who reigns with a fist of steel/copper/material from which pennies are made of.

She sometimes gets so worked up about her epic battles that you see her swinging a pencil like a sword on the corridors of her office (this should be in a cutscene, me thinks).



Characters:


Main Character:

Name: Melany
Gender: female
Species: Human

Abilities: undecided. We did contemplate the idea of her having to use a stapler or a coin dispenser as long range weapons, but also using standard police handguns.

Backstory: She graduated an art school, but somehow life fucked here over and now she works in an american bank. She has the tendancy to day-dream of what she might have become if life wouldn't have been mean, when one of her supervisers slams a huge stack of folders and scolds her for not working. Then she starts thinking and the game starts.

Secondary/Sidekick character:

Name: Undecided
Gender: undecided
Species: Watercooler

Abilities:
Can be used a limited number of times to heal main character, after which it would be of no service, just something slowing the melan. Water replenishes over time.
Has unlimited number of plastic cups, which are used as weapons in fights. Would be interesting for it to die in a cutscene (funny yet dramatic cutscene)


Main Evil Character:

Name: undefined
Gender: Male
Species: Shark

Abilities:
Has a big fist made out of pennies. It can be used both as a meelee and ranged (shoots a stream of pennies)
Has a moustache. Mandatory!
He is the mental representation of the bank CEO where the real life Melanie works.

This is what we got so far in the works. Any feedback from you guys, would be great.
 

ZomgSharkz

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Aug 4, 2008
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That idea actually sounds pretty cool. Seems like it could turn out to be a pretty clever and charming game.

EDIT: Also you said it would be sort of like Grim Fandango and Psychonaughts. I haven't played either of those games (Don't hurt me) so what exactly does that mean? Would it be like a shooter? Action? Adventure? Just curious.
 

ParkourMcGhee

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Jan 4, 2008
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Mildly interesting plot, although we definitely need more games which confuse players and play with their emotions and/or perceptions.

Have you thought about modding? Making mods is less teidious than full games, however it's still really challenging work. I would help you out, but I don't have the capacity to run windows at the moment let alone having the time for this kind of thing :(. Stupid A levels and stupid Uni...

Yeah, good luck with that :p.
 

Lullabye

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Oct 23, 2008
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InProgress said:
Ahoy there,

Ok, so sorry user name taken (-take a bow, the public is cheering for you) and I started coming up with a game idea from a very trivial thing she had to do and it evolved very very quick. Then, we drafted Smiling Kitsune (-you too, mate. Take a bow) in as a writer.


Setting:

Real life - America. Bank corporations. Office Cubicles.
Imagined world: - Similar to the real life one, but with surreal elements. (We want to confuse the players so they don't know in which world they are)

Atmosphere: Something like Grim Fandango and Psychonauts

Storyline:

Underpaid, disrespected office assistant (female) works in a stereotypical american bank office cubicle, being harrassed by her supervisers. She imagines that she embarks on an epic odissey along her trusted sidekick who's a watercooler to rid the world of the money loaning shark tyrant who reigns with a fist of steel/copper/material from which pennies are made of.

She sometimes gets so worked up about her epic battles that you see her swinging a pencil like a sword on the corridors of her office (this should be in a cutscene, me thinks).



Characters:


Main Character:

Name: Melany
Gender: female
Species: Human

Abilities: undecided. We did contemplate the idea of her having to use a stapler or a coin dispenser as long range weapons, but also using standard police handguns.

Backstory: She graduated an art school, but somehow life fucked here over and now she works in an american bank. She has the tendancy to day-dream of what she might have become if life wouldn't have been mean, when one of her supervisers slams a huge stack of folders and scolds her for not working. Then she starts thinking and the game starts.

Secondary/Sidekick character:

Name: Undecided
Gender: undecided
Species: Watercooler

Abilities:
Can be used a limited number of times to heal main character, after which it would be of no service, just something slowing the melan. Water replenishes over time.
Has unlimited number of plastic cups, which are used as weapons in fights. Would be interesting for it to die in a cutscene (funny yet dramatic cutscene)


Main Evil Character:

Name: undefined
Gender: Male
Species: Shark

Abilities:
Has a big fist made out of pennies. It can be used both as a meelee and ranged (shoots a stream of pennies)
Has a moustache. Mandatory!
He is the mental representation of the bank CEO where the real life Melanie works.

This is what we got so far in the works. Any feedback from you guys, would be great.
i saw a video on office made weapons. you should let her have a rubber band gattling gun. also, if we're fighting imaginary things, can we have grand environmental deaths like in Trapt(also good game with a female lead)
 

SmilingKitsune

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Dec 16, 2008
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sorry user name taken. said:
SmilingKitsune said:
sorry user name taken. said:
Lovely, you got a great melancholy mood with Melanie, despite the lack of her face.

cant give her face till i know more about her

>.>

~hint~

~coughs~ story ~coughs~

lol
I've been handed full reign with that? So her character is in my hands? Time to get writting.
 

Imat

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Feb 21, 2009
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Clearly the water cooler has to have his tank cut open, and she holds him as water slowly spills out. Then cut to the real office, where she's tipped the real water cooler and is holding it on the ground, and other employees are scratching their heads. Include mandatory guy who is holding a cup who was just about to get water when she knocked it over.
 

slevin8989

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Apr 3, 2009
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It's very cool a very original idea i would play it also since she's an artist maybe you can add that somehow into the combat just saying
 

roastbeefy

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Apr 20, 2009
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ZomgSharkz said:
That idea actually sounds pretty cool. Seems like it could turn out to be a pretty clever and charming game.

EDIT: Also you said it would be sort of like Grim Fandango and Psychonaughts. I haven't played either of those games (Don't hurt me) so what exactly does that mean? Would it be like a shooter? Action? Adventure? Just curious.
Agreed, and although I haven't played Grim Fandango (yet), it and Psychonauts are adventure games.
 
May 7, 2008
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roastbeefy said:
ZomgSharkz said:
That idea actually sounds pretty cool. Seems like it could turn out to be a pretty clever and charming game.

EDIT: Also you said it would be sort of like Grim Fandango and Psychonaughts. I haven't played either of those games (Don't hurt me) so what exactly does that mean? Would it be like a shooter? Action? Adventure? Just curious.
Agreed, and although I haven't played Grim Fandango (yet), it and Psychonauts are adventure games.
timeless classics you must play them =D
 

InProgress

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Feb 15, 2008
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roastbeefy said:
ZomgSharkz said:
That idea actually sounds pretty cool. Seems like it could turn out to be a pretty clever and charming game.

EDIT: Also you said it would be sort of like Grim Fandango and Psychonaughts. I haven't played either of those games (Don't hurt me) so what exactly does that mean? Would it be like a shooter? Action? Adventure? Just curious.
Agreed, and although I haven't played Grim Fandango (yet), it and Psychonauts are adventure games.
yep, adventure games.
 

SmilingKitsune

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Dec 16, 2008
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Here's the first bit of information about Melanie.


Melanie is an average young woman, twenty two years of age. She graduated from art college with the hopes of making her dreams a reality, but life threw her lousy hand after lousy hand, and she was forced to put her dreams on hiatus, taking dull jobs to pay the bills.
She took a job working as an assisstant in a large bank, and her life slowly became an endless stream of dull menial tasks, overwhelmed and depressed, her creative spark seemd to wane completely.
She started to suffer from insomnia, causing her work to suffer as a result, her supervisors constantly breathing down her neck only made things worse.
Melanie's co.workers aren't particularly friendly towards her, and she has convinced herself they hate her, though that's not entirely true. Most of them don't hate her, they just don't like her very much.
A few weeks after the insomnia begins, she starts to have vivid day-dreams, casting her supervisors and co.workers as villains and fools standing in the way of her quest to bring down the person she sees as the architect of all her troubles, the dreaded Tyrant banker.
 

InProgress

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Feb 15, 2008
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Smiling, that's some nice writing. I'm looking forward to see what you're gonna do with the plotline for the actual game.