Game idea

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iain62a

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Oct 9, 2008
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If you're wondering which metal pennies are made from, it's the alloy, cupro-nickel.

But anyway, I like the sound of this game. It could be charting Melanie's descent into insanity, with the imaginary world becoming more and more prominent as the game goes on.
 

SmilingKitsune

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Dec 16, 2008
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iain62a said:
If you're wondering which metal pennies are made from, it's the alloy, cupro-nickel.

But anyway, I like the sound of this game. It could be charting Melanie's descent into insanity, with the imaginary world becoming more and more prominent as the game goes on.
Ssshhh, your giving away my plot-twists ^_^.
 
May 7, 2008
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for some reason (really dont mean to ) she's looking a bit sexy...she she's suppose to be what smiling said lol


my bad lol

(not finished yet)

(EDIT:...wrong frickin picture -__- )
 

Deepbluediver

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Apr 28, 2009
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I've been trying to think of a decent way to tie the imaginary world into the real world, but I keep getting stuck (I mean, if the real world was at all fun or interesting to be in, we wouldn't have the land of make believe right?) Then I thought that since the loan-shark bad guy is a representation of the boss/CEO person running Melanie's bank, what if she suspects (or comes to seuspect at some point) that he is up to no good? Embezzlement, swindling, fraud, etc. It could start with the sexy, blonde, but incredibly inept secreatary accidentaly putting Melanie on hold then connecting her call to one in which the boss is talking with a local gang (or something like that) This way we could intersperse adventures in make believe land with investigating/gathering clues/finding evidence in the real world.

Also, as soon as I read the bit about the boss being a shark, I immediately started imagining the make-believe world as pirate themed, but any other ideas?
 

SmilingKitsune

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Deepbluediver said:
I've been trying to think of a decent way to tie the imaginary world into the real world, but I keep getting stuck (I mean, if the real world was at all fun or interesting to be in, we wouldn't have the land of make believe right?) Then I thought that since the loan-shark bad guy is a representation of the boss/CEO person running Melanie's bank, what if she suspects (or comes to seuspect at some point) that he is up to no good? Embezzlement, swindling, fraud, etc. It could start with the sexy, blonde, but incredibly inept secreatary accidentaly putting Melanie on hold then connecting her call to one in which the boss is talking with a local gang (or something like that) This way we could intersperse adventures in make believe land with investigating/gathering clues/finding evidence in the real world.

Also, as soon as I read the bit about the boss being a shark, I immediately started imagining the make-believe world as pirate themed, but any other ideas?
Interesting, I've been thinking over how to represent the real world in the game, will it just be there for the purpose of cut-scenes? etc. Or will sections of the game itself take place there? One of the main ideas behind the game is the corruption in banks, so having the tyrant CEO involved in shady dealings could be good.
 

InProgress

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Feb 15, 2008
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Shady CEOs were a must as well since it takes place in an alternate reality of America in the time of this stupid financial crisis, a satire if you wish. And no, the game won't have a pirate theme to it, but we might add a pirate-like section (enviroment, action and characters).
 

Labyrinth

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Oct 14, 2007
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A few suggestions.

This appears to be a character-driven story. Cool. Now you have to decide whether you're going to aim for that illusive 'perfect mesh' of gameplay and story, or focus on one of the two. If you wish to work more with story put up an extended plot outline for critiques and advice. The Escapist is good for both. Gameplay.. well, testers and descriptions perhaps? Either way you'll get advice.

The art style is an interesting device in its own right, though anime can let you down in places. If you're going to stick with it ensure that the movement and characters also do.
 

InProgress

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Labyrinth said:
A few suggestions.

This appears to be a character-driven story. Cool. Now you have to decide whether you're going to aim for that illusive 'perfect mesh' of gameplay and story, or focus on one of the two. If you wish to work more with story put up an extended plot outline for critiques and advice. The Escapist is good for both. Gameplay.. well, testers and descriptions perhaps? Either way you'll get advice.

The art style is an interesting device in its own right, though anime can let you down in places. If you're going to stick with it ensure that the movement and characters also do.
I would like to go for a perfect mesh or get as close to it as we can. I'll try and get an extended plot outline made. As for the art direction, we wanted to go with more like this but I'm guessing there was some miscomunication between sorry username and myself.
Anyway, these are not the final character sheets, so there's nothing to worry about. Besides, anime eyes (at least) would be a pain to rig and animate.


scobie said:
Nothing to say except: this sounds great. Original and bizarre, which is what more games need to be. Do it.
That's why we posted it up. We believe that there needs games need to be diversity among the one-man army fps' and ye olde stereotypical medieval RPG. It's amazing that some of the great ideas come from very trivial chores/activities.
 

Ushario

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Mar 6, 2009
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Have any of you ever made a game or been part of a team making one?

Before you get ahead of yourselves you should really look at the effort involved with starting production of a game from scratch. Modding is far simpler and faster, going from scratch will be longer but will be more tailored to your requirements.

I suggest you drop in at gamedev.net and sign up to their forums if you want to find yourselves a programmer. Be wary that relying on a single programmer you met on the net can turn south quickly.

I really feel like writing a novel here because I know exactly the kind of effort that goes into creating a game. Instead I'll just say that you are free to PM me and ask anything you want about your game.

I wish you and your team good luck, the concept is certainly interesting. I would volunteer my services as a programmer but I really don't have time in the short term, and no idea about the long term. Still, give me a shout if you need help or advice.

PS - listing your team and their area of expertise may help attract others to your project.
 

Rickyvantof

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May 6, 2009
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If I made a game it would probably take place somewhere in the near future, where some Bush resembling president wants oil on some island, but the island is infested with zombie-dragon-ninja-cyborgs that you and your (heavily armed) team have to exterminate from the island. Oh yeah and you get to kill terrorists who also want the oil, of course.
 

InProgress

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Feb 15, 2008
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Ushario said:
Have any of you ever made a game or been part of a team making one?

Before you get ahead of yourselves you should really look at the effort involved with starting production of a game from scratch. Modding is far simpler and faster, going from scratch will be longer but will be more tailored to your requirements.

I suggest you drop in at gamedev.net and sign up to their forums if you want to find yourselves a programmer. Be wary that relying on a single programmer you met on the net can turn south quickly.

I really feel like writing a novel here because I know exactly the kind of effort that goes into creating a game. Instead I'll just say that you are free to PM me and ask anything you want about your game.

I wish you and your team good luck, the concept is certainly interesting. I would volunteer my services as a programmer but I really don't have time in the short term, and no idea about the long term. Still, give me a shout if you need help or advice.

PS - listing your team and their area of expertise may help attract others to your project.
Thanks for you advice. yes, I have been on a mod team before, but never one with a story behind it. I can say I'm inexperienced from that stand point, but the jig is (which I forgot to say in the first post) is that even though we're making concept art and such, it's just an idea. I don't think we'll actually be able to make it, but for the fun of it, we're coming up with ideas for a potentially cool game.

As for starting a game from scratch, I don't think that's going to happen (reason is in the above paragraph), although it would be best (don't know if any current popular RPG engines allow modding it to the core and I don't think you can make them FPS engines work for an adeventure game).

Rickyvantof said:
If I made a game it would probably take place somewhere in the near future, where some Bush resembling president wants oil on some island, but the island is infested with zombie-dragon-ninja-cyborgs that you and your (heavily armed) team have to exterminate from the island. Oh yeah and you get to kill terrorists who also want the oil, of course.
Interesting idea Rick. Glad to see we helped someone get his creative juices flowing :)
 
May 7, 2008
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Labyrinth said:
A few suggestions.

This appears to be a character-driven story. Cool. Now you have to decide whether you're going to aim for that illusive 'perfect mesh' of gameplay and story, or focus on one of the two. If you wish to work more with story put up an extended plot outline for critiques and advice. The Escapist is good for both. Gameplay.. well, testers and descriptions perhaps? Either way you'll get advice.

The art style is an interesting device in its own right, though anime can let you down in places. If you're going to stick with it ensure that the movement and characters also do.
lol i draw my own manga so i instantly go to that look or the character ends up with big eyes or they are too small (same with breasts at the moment) I'm playing around with styles (while trying to avoid her being labeled as ''its been done'')...it would help if someone let me know the mood of the game.

wouldn't mind some other artists on this as well i have a bit of a heavy work load lol i know how i want the back to look...sort of over whelming and dark (I'm from the uk lol and banks look really small) so i'm looking into New york architecture as well
 

solidstatemind

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Nov 9, 2008
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clarification: are you discussing a 'flip' mechanic between the real and imaginary worlds (ala Silent Hill), or a 'blending' mechanic, where the 'real' world gradually gets supplanted by the 'fantasy' world?
 

InProgress

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Feb 15, 2008
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solidstatemind said:
clarification: are you discussing a 'flip' mechanic between the real and imaginary worlds (ala Silent Hill), or a 'blending' mechanic, where the 'real' world gradually gets supplanted by the 'fantasy' world?
I'm actually confused about that as well. Would you look at that, it works! :)
I currently have something urgent at the moment, but we'll clarify it soon.
 

LordSnakeEyes

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Mar 9, 2009
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Sounds Sexy, make it a 360 game and I'll probably buy it (unless you mess it up or get bad reviews).

Sadly, I think you'll suffer from genuine Psychonauts Syndrome (IE Good Game No One Bought).
 

SmilingKitsune

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Dec 16, 2008
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sorry user name taken. said:
lol i draw my own manga so i instantly go to that look or the character ends up with big eyes or they are too small (same with breasts at the moment) I'm playing around with styles (while trying to avoid her being labeled as ''its been done'')...it would help if someone let me know the mood of the game.

wouldn't mind some other artists on this as well i have a bit of a heavy work load lol i know how i want the back to look...sort of over whelming and dark (I'm from the uk lol and banks look really small) so i'm looking into New york architecture as well
Well the mood is still being worked out, Melanie's very depressed though, and there will likely be dark undertones to the dreamworld and it's characters.