Because I have a terrible habit of pestering friends with my myriad of ideas, I will go to people who can ignore me without making me sad.
Horror game, the basis of which is about the player character being blind. Not completely, as somehow a technology was made to essentially allow the character to see as a bat would, using sonar. Now, this makes the enviroment colorless and short ranged. Reasons this is a good idea somewhere below.
1: The reason a horror can be a horror and not action is because of a mystery. Most games have a terrible habit of making a rather grotesque or bizzare enemy the mystery, shortly revealed by the neccesity for a danger. See Resident Evil, Silent hill past 1 and 2, and Dead space, for the most part. With the colorless, short ranged, in-distinct world of a sonar-seeing blind man, the mystery is ever present. When the apocalyptic-doo-dad happens, you're forced to flee from blurred outlines of something, plus the short range ensures every corner and distance could have an army of enemy outlines waiting to munch you.
2: A rather common aspect of all horror is darkness. For good reason of course, but it isn't really implemented sometimes. Dead space did this well, darkness could be a haven for necromorphs, Amnesia made the game as dark as graphicly possible but added a lantern and candles. Since, in this game, you can't see things X distance away, it would be shrouded in darkness. To be nice, the outlines could still exsist at such distance, but even more blurred.
3: By all means possible, this destroys any chance for it to be labeled action game. You can't see, likely since you were small, so combat skills are minimal, and if anything you would rely on a gun thats neigh impossible to aim properly. Also, because of blurred outlines, a enemy could be a normal human, or vice-versa. Also adds to the mystery, as there may be no true enemy but only humans and your own insanity.
Constructive criticisms appreciated, and I apologize to anyone who felt that reading this was waste of time. Good day, happy hunting, whatever.
Horror game, the basis of which is about the player character being blind. Not completely, as somehow a technology was made to essentially allow the character to see as a bat would, using sonar. Now, this makes the enviroment colorless and short ranged. Reasons this is a good idea somewhere below.
1: The reason a horror can be a horror and not action is because of a mystery. Most games have a terrible habit of making a rather grotesque or bizzare enemy the mystery, shortly revealed by the neccesity for a danger. See Resident Evil, Silent hill past 1 and 2, and Dead space, for the most part. With the colorless, short ranged, in-distinct world of a sonar-seeing blind man, the mystery is ever present. When the apocalyptic-doo-dad happens, you're forced to flee from blurred outlines of something, plus the short range ensures every corner and distance could have an army of enemy outlines waiting to munch you.
2: A rather common aspect of all horror is darkness. For good reason of course, but it isn't really implemented sometimes. Dead space did this well, darkness could be a haven for necromorphs, Amnesia made the game as dark as graphicly possible but added a lantern and candles. Since, in this game, you can't see things X distance away, it would be shrouded in darkness. To be nice, the outlines could still exsist at such distance, but even more blurred.
3: By all means possible, this destroys any chance for it to be labeled action game. You can't see, likely since you were small, so combat skills are minimal, and if anything you would rely on a gun thats neigh impossible to aim properly. Also, because of blurred outlines, a enemy could be a normal human, or vice-versa. Also adds to the mystery, as there may be no true enemy but only humans and your own insanity.
Constructive criticisms appreciated, and I apologize to anyone who felt that reading this was waste of time. Good day, happy hunting, whatever.