Game Killing Bosses

Recommended Videos

Sonmi

Renowned Latin Lover
Jan 30, 2009
579
0
0
The Rag Man in BoI is usually a run killer for me.

Waaaaaaaaay too much HP for a first floor boss, takes too much time to kill, makes boss rush essentially impossible to get if you started with low damage output.
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Xprimentyl said:
Namir in Deus Ex: Human Revolution. During my first playthrough, I opted to get the software upgrade at the Limb clinic which sabotaged me and left me Aug-less for the fight with Namir, and to add insult to injury, I was severely under equipped weapon-wise; basically, I was fighting him with a toothpick, a stick of chewing gum and sheer will. After about 25 tries, thumbs raw and spirit broken, I gave up; never had a game ever ?beaten? me so late in the game. I did eventually give it the old college try a few days later, and managed to beat him after another dozen tries or so. Needless to say, during my SECOND achievement clean up playthrough, I fucked off that upgrade and fucked UP Namir to my great satisfaction.
Luckily for me I had the version with the Tracer Tong mission, so I got into that fight with a grenade launcher, meaning it was over pretty quick even with my augs disabled.

Nearest I've come is Raam from Gears 1. The very definition of a luck based fight., but as the final boss I kept at it till the luck favored me.
 

BarryMcCociner

New member
Feb 23, 2015
340
0
0
Deus Ex: Human Revoloution. All of them.

Thank fuck the directors cut gave us stealth options to take them down.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88


Made me had a really bad time, doomed me to death of KARMA, got me dunked on... I'll stop now.
Never attempted it again after the 27th try.
 

Vanilla ISIS

New member
Dec 14, 2015
272
0
0
The boss battle in Tekken Tag Tournament 2.
Even on the easiest setting, I couldn't beat her even once and I had no real problems with any other boss in any other Tekken game.
 
Jan 27, 2011
3,740
0
0
Xprimentyl said:
Namir in Deus Ex: Human Revolution. During my first playthrough, I opted to get the software upgrade at the Limb clinic
*cringe* Oh, you poor bastard. I'm sorry you fell for the schmuck bait.

---
Bosses that broke me:

Custom Robo (Gamecube): RaHu Stage 3

Ok, just to give some context here, Custom Robo is a sort of 3rd-person fighting-esque game involving customizing little robots who shoots guns, bombs, traps and other shit around arenas to blow each other to pieces, with a max of 4 robos in each battle.

...This final boss, who is obscenely hard?

It's a 3 on 1. IN YOUR FAVOR. And he STILL kicks your ass!

Not only can he move rapidly across the arena, but his various weapons cover huge areas for large damage and to cap it off, he's the ONLY opponent in the game who you can't stun for free damage by hitting him with a lots of damage in a short time span. He just instantly reboots if you manage to stun him. :s

I must have lost at least 3 hours on the bastard.

Of Orcs and Men: The Zealot.

I love this game. It's really hard and sometimes frustrating, but it's still great, enough that I slogged through any of the hard parts.

But that final boss...I had to drop down to Easy Mode to deal with him.

Ok, so first you fight several waves of enemies who are reasonably tough, but not too bad, then you kill the main villain in a (satisfying) cutscene, THEN you fight this final boss guy.

At first you're like "Eh, he's one squishy mage. Sure he's got attack power up the ass, but he's alone, I can take him". Then, the 4 "tamed" orc guys you killed in the previous fight GET BACK UP, and keep you off of the mage, who not only has the "force-choke you from across the room" spell, but it takes out 3/4 of your HP instead of the usual half. :s

Then, you FINALLY kill the bodyguards and start hammering him. Then, about 10 seconds later, the bodyguards GET BACK UP AGAIN, and the process repeats.

That's right. The big, beefy, high damage minions respawn ENDLESSLY. ;_;

You know, it's a theme with this studio that their games are clunky but exceptionally fun, and where the final boss is fucking nuts as hell, because the next boss on my list is from one of their games too.

Styx Master of Shadows: ...WAVES OF FLUNKIES! :D

So, this is a fucking fantastic stealth game where you're a goblin. Everything about the game is about using your environment and limited resources (3 potions, 3 throwing knives, 3 mana potions) to get an advantage and avoid direct fights.

You've already had a stealth duel with the villain (another sneaky bastard) in a previous chapter, and it was great. Then, after a stressful final level full of instant-kill psychic enemies who can only be killed with throwing knives or mid-air kills, designed to make you use up all of your resources...

You get to the final boss, and instead of another stealth duel or a run for the plot maguffin...He sics three flunkies on you. In a giant open arena, with 3 small pieces of cover. With no place to run to reset their aggro, and their patrol routes don't go near enough to the cover to stealth kill them effectively. And if you aggro all 3 at once, they WILL kill you before you kill even one of them, due to how the "parry" combat system works (You can only fight one enemy at a time and you need to parry 2-3 of their attacks before you can kill them).

And he sends THREE of these waves at you, the last of which is INGODDAMNVISIBLE.

A stealth game where the final challenge has nothing to do with stealth. After a few hours of trying, I just gave up and youtube'd the ending. :s
 

Asita

Answer Hazy, Ask Again Later
Legacy
Jun 15, 2011
3,261
1,118
118
Country
USA
Gender
Male
Triple Trouble in Guild Wars 2. It's completely optional, but it's also obscenely difficult for all the wrong reasons. Long story short is that it more or less requires the overwhelming majority of the map population to beat it[footnote]3 simultaneous bosses at three different locations, each of which is generally accepted to need 40-50 people to beat, and the estimate for the hard cap on the map population is 150[/footnote], and they need to be expertly coordinated with dedicated teams for specific roles, and the bosses have to be killed within a minute of each other. It has actually been described to me as an event where a single player (out of 120-150) can ruin the attempt.

CaitSeith said:


Made me had a really bad time, doomed me to death of KARMA, got me dunked on... I'll stop now.
Never attempted it again after the 27th try.
In fairness...that is literally the character's intention.

Sans comes in to fight specifically because he realizes that you're about to pass the point of no return. The character knows that you can reset, and his goal at that point is to either stop you in your tracks or make you reset; to make you give up one way or the other. Reason being that...
Completing the Genocide Route permanently 'taints' your game by more or less having the main character possessed by a now-evil ghost. Starting over does not remove that possession, and indeed gives even the True Pacifist ending(s) decidedly genocidal overtones.

The only way to avoid this outcome is to not finish your fight with Sans and give up on the Genocide Route. The character knows that because of the reset mechanic it's not a question of if you can beat him, it's when, so his goal is to get the player to give up.
 

Xprimentyl

Made you look...
Legacy
Aug 13, 2011
6,974
5,379
118
Country
United States
Gender
Male
aegix drakan said:
Xprimentyl said:
Namir in Deus Ex: Human Revolution. During my first playthrough, I opted to get the software upgrade at the Limb clinic
*cringe* Oh, you poor bastard. I'm sorry you fell for the schmuck bait.
Oh, I knew there'd be a consequence somewhere down the line, I just didn't know how severe; I didn't think the game would cripple me entirely during an endgame boss fight! Lesson learned, though. Lady at the grocery store tried to hand me a free sample of some breakfast sausage; I punched her square in the throat, stomped on the sausage and walked out like a BOSS.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
The Tyrant fight (airplane) in Code Veronica was such a pain in the ass I put the game on hold for like two years.

inu-kun said:
Firelurker in Demon's Souls, I should probably replay the game to see how he is after I have more experience, the guy is just ferociously fast and hits hard.
If you're okay with cheesing him, he gets caught up on this one boulder in the arena and you can shoot him from the staircase.
 

Recusant

New member
Nov 4, 2014
699
0
0
I don't think an obnoxious boss has ever actually made me quit a game, but there have been a few that have tempted me. What springs to mind is Wing Commander 2. While these aren't "bosses" as such, they fill much the same niche. There's a particular mission wherein you need to dogfight 4 Jalkehis (tough enemy fighters that bristle with guns- they're slow and kind of clumsy, but they have a rear turret, so keeping behind them isn't a long-term option) in a Broadsword (a heavy bomber with the durability of an armored supertanker, and also its handling), with no wingman, in a minefield. One stray shot hits one of those mines, and it's game over. You can, if you're careful, lure them out of the minefield, but that means approaching them while not being able to fire back. It was easily the most frustrating part of the game- imagine my delight one my previous playthrough (I play the main series games once every ten years) when I mistakenly set my nav point incorrectly and discovered you can bypass the entire fight and still complete the mission!

Unfortunately, that meant I lost the "I completed the most annoying part of this #%*&! game" post-victory glow, and had to confront an only slightly less obnoxious one later. You're flying a Broadsword, again, with no wingman, again, and at the end of the mission, you need to destroy an enemy outpost, which requires a torpedo. The way torpedo runs work in Wing Commander (well, 2 anyway) is that you arm one (which changes the background music, for some reason), and fly towards the target while waiting for it to acquire a lock (it takes a lot longer than a missile does). Once you get within a certain range, the enemy will begin firing flak at you. Flak which would easily destroy your torpedo if given a chance, so you need to get as close as you can before firing- then get the hell out before it hits and destroys the enemy. Typically, you'll head in at speed, weave to dodge the flak, then afterburn in to firing range and then afterburn the hell out. But the Broadsword doesn't have afterburners. So you either need to fire at a longer distance and risk losing the torpedo, or fly in closer and risk getting blown up by your own torpedo- of course, if you choose the latter path, you'll often take so much damage on the run in (moving at your painfully slow maximum speed) that you'll need to break off, fly to a safe distance, and wait for your shields to recharge, which can take several minutes. Multiple minutes of staring at the screen doing nothing and having nothing going on in the background. If you lose patience and fire the torpedo off at a distance only to see it shot down, you needn't despair- you have two! If you lose the second, though, you're out of luck- can't destroy the target, mission fails and has to be repeated. The lead-up part of the mission isn't particularly long or difficult, but when you're doing it for the twelfth time, it really begins to grate.

At least with an enemy that repeatedly kills you, you can push yourself to keep playing to teach it a lesson. This is just tedium.
 

SlumlordThanatos

Lord Inquisitor
Aug 25, 2014
724
0
0
After three months and 300+ pulls for Heroic Spine of Deathwing way back in WoW: Cataclysm, my guild fell apart. I also took my first "break" after that happened; I was sick of banging my head against that boss with a different healing partner every week.

After that, my tolerance for endgame raiding was never the same. When I came back, my guild stonewalled on Blackhand in WoD, and I just quit playing after about a month of wiping to this boss. Haven't been back since.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
inu-kun said:
Firelurker in Demon's Souls, I should probably replay the game to see how he is after I have more experience, the guy is just ferociously fast and hits hard.
He's a pain in the ass but I found that (even after downloading a patch that should have fixed this) I was able to get Flamelurker stuck on bits of the arena. There's a ribcage that can kinda confuse his pathfinding but I had the most luck getting him stuck behind a giant spinal cord. He could still hit me with his massive AOE Hellfire/Ifrit attack thing but I was able to just peg him with a bunch of White and Holy arrows...I should have stuck with Holy Arrows really...

---

The Eidelons in Final Fantasy XIII made me want to quit that game more than any of its other faults. The first time I seriously tried to play that game, I gave it up when I got to chapter 11. That was the one where you had to use Vanille and I seem to recall grinding before the fight up to the point that I hit the freaking level-lock that XIII chose to have for reasons that must have sounded stupid even during development meetings. Barthalus was always bad in any of his incarnations but at least you don't have a literal time limit counting down to your failure.

CaitSeith said:


Made me had a really bad time, doomed me to death of KARMA, got me dunked on... I'll stop now.
Never attempted it again after the 27th try.
As much as I like that particular game, I stopped playing it because I hated the actual gameplay part of the game. I played it the nice way but it looked like even the not-nice way is just as tedious. I stopped after the mannequin boss.
 

Mister K

This is our story.
Apr 25, 2011
1,703
0
0
inu-kun said:
Firelurker in Demon's Souls, I should probably replay the game to see how he is after I have more experience, the guy is just ferociously fast and hits hard.
Weird, I think that Flamelurker is probably my favourite boss from DeS.

But the boss that makes me not want to play DeS ever again is Maneater. You fight him on an incredibly thin bridge, his attacks make you stumble back (most of the times - into abyss), he can also fly, shoot laser beams and when his health drops to a certain point (or some time passes) ANOTHER ONE appears.

And the only weapon you can make out of his soul is useless.

To hell with this one.
 

Glongpre

New member
Jun 11, 2013
1,233
0
0
Athennesi said:
Plenty of bosses in Dark Souls were not difficult, but cheap( Kapri demon, in particular)...but at least they went down fairly quickly.
I wouldn't call the capra demon cheap. At first glance maybe, but then I thought about it, and realized it is actually an ingenious way to find out if you have learned how to accurately roll under pressure.

Just like how the taurus demon wants you to look around and find ways to make the fight easier (which you put to use in the capra demon fight!), the capra demon is in a small space that forces you to learn to dodge attacks.

OT: I can't think of a boss that puts me off a game, usually if I don't like the game, I will stop playing before then. I have never been stuck on a boss that forced me to quit. I don't remember one at least. Maybe on an old genesis or snes game, maybe.
 

Here Comes Tomorrow

New member
Jan 7, 2009
645
0
0
Saelune said:
Another for Revengeance, but for me Sundowner.
Well, that's because he's FUCKING INVINCIBLE.

But seriously how are people having trouble with MGS: Rising. It's piss easy. I play the boss fights on that game as a way to feel awesome while putting in zero effort.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Here Comes Tomorrow said:
Saelune said:
Another for Revengeance, but for me Sundowner.
Well, that's because he's FUCKING INVINCIBLE.

But seriously how are people having trouble with MGS: Rising. It's piss easy. I play the boss fights on that game as a way to feel awesome while putting in zero effort.
Im in a bad mood, but I know Im in a bad mood, so I will just say, just because you dont have trouble with something doesnt mean its not difficult. Congrats, you're good at the game, or Im terrible. It doesnt change the fact that I havent touched the game since getting stuck on that boss. I managed to defeat the whirlwind guy, but that doesnt mean that he didnt do the same to a bunch of other people.
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
hanselthecaretaker said:
Athennesi said:
Majority of boss fights in Dragon's Dogma...ridiculous amount of mindless clicking in a typical target-that-glowing spot japanese action game design.
Plenty of bosses in Dark Souls were not difficult, but cheap( Kapri demon, in particular)...but at least they went down fairly quickly.
The beauty of Souls is that in the off chance a boss is cheap, there's usually a way to be cheap right back. For ol' Capri, I ran up the stairs in the back and stood on the back ledge lobbing firebombs and arrows until he had a sliver of health left, then jumped down and gave him his coupe de grace with a sword.
Or just stand outside his fog wall and lob them over the wall, I chose dung pies. I also cheesed stray demon and ceaseless discharge.

The only thing I can think of is revegence but in a weird way. I went to my friends and he had it, tried it out on hard and got through to sundowner with little trouble (though I accidentally cheesed him as well. Hopped behind him, slash, slash, dodge, hop behind, slash, slash, repeat.) so I bought the game and I'll be fucked if I didn't die like 20 times to jetstream sam, only 10 times to that lego guy who just can't pull himself together, then I got to sundowner and couldn't get the timing on my cheese ... so I gave up 'cos I was dying all the time on none bosses as well.
 
Jan 27, 2011
3,740
0
0
Ohhh, I just remembered another one!

So I got odin sphere when it came our on PS2, yeah? Game's REALLY frustratingly hard with the bosses, and I often had to lower the difficulty for a while before boosting it back up.

...I made it as far as the pixie girl's chapter, where you fight the dark knight guy.

The pixie is a glass cannon, so even on easy, one mistake leads to a total thrashing. ESPECIALLY when she has to land on the ground to reload her crossbow for like 3 full seconds. x_x

That's the point where I just gave up on the game. :s Which is sad, cuz I DID enjoy it.
 

Nuuu

Senior Member
Jan 28, 2011
530
0
21
I'm hopping on the Pro-MG:Rising train. I loved the bosses and enjoyed the challenge. Was a little underwhelmed by Armstrong after hearing people rage-quit on him. I think its a great game, though with a poor tutorial and bad camera control.
Looking forward to Vinesauce reaching Armstrong though.

As for actual bosses that made me quit:

TRANSFORMERS: Devastion - Starscream (Warp Fight)
I was already getting a bit tired of the game because the combat felt a little too simplistic and repetitive. Then comes Starscream, who constantly flies around in the air for half a minute after a combo or two. Along with a somewhat sizeable health-bar, I just quit out of boredom and annoyance.

Titan Souls: The boss with two spikeball arms that you had to hit precisely in the hole in its back.
Really made me realize how poor the port to KB&M was, and how necessary having more than 8 directions of aim/movement was. Still beat the game, but not all the bosses.

Steredenn: Pretty much all bosses.
Why would you add movement acceleration in a bullet dodger. Just... why. I don't want to even bother trying to improve at the game when my character suddenly doubles in speed after moving for a second. I'd be perfectly fine if FIRING slowed you down, but inconstant and uncontrollable movement speed is such a pain in a game about pixel-perfect precision movement.

(I feel like i'm a rut, All i do is keep talking about my distaste for these specific games)
 

JohnnyDelRay

New member
Jul 29, 2010
1,322
0
0
Very early boss fight in Ninja Gaiden Sigma/Black (whichever one is PS3). Can't remember his name, it was in Chapter 2 at the most and had a burning house around you. I remember charging him with everything I had for about an hour and just dying within seconds. It made me so frustrated that I put the game down for years. I finally picked it up again thinking it's impossible I can't beat this early boss, when I discovered rather quickly that you have to bait him to attack, and he actually leaves himself open for a thrashing rather often. I finished him off in 2 shots and never looked back. So strange how that worked out, but the rest of the game didn't even give me much of a challenge after that, I restarted midway and upped the difficulty.

Similar thing happened in Dark Souls, when I was dumb enough to wander into the graveyard thinking that was the first place we had to go, other than underground into the dark docks full of spirits. Suffice to say, I got chopped to pieces repeatedly by skeletons and thought this was the dumbest game ever made. Of course, I came back to that one too and can nearly speedrun the damn thing now but it did put me off for a good year almost.

These 2 technically don't count as I came back to the games eventually, there are very few others that I actually put down due to a particular boss but I just can't recall right now.