Good afternoon (actually it's raining, so nevermind that...>.>) my fellow Escapists. I downloaded Saints Row III for the Games for Gold pretty much right when it became available last month, though I didn't really play it until last week. I enjoyed it...a lot, actually. So much that I went ahead and bought Saints Row IV. I'm currently playing it and I'm enjoying it just as much as I enjoyed the previous game, but really I only have one complaint about both of them: there's...not really much to them. In terms of gameplay/length.
I believe this comes from the fact that right from the git-go (especially in SRIII) you're able to do all the side-missions. You can go around and buy up all the shops and extra properties, you can do all the activities, you're completely free to do whatever you want in the city. So I spent about a day and a half (probably about 10 hours) doing the side stuff first since I prefer doing all available side stuff before doing the main story quests. In most games they give you the side quests at set intervals. In GTA V, for instance, you can't do the Assassination Missions until you've met Lester, you can't do the Bounty Hunter missions until you've got Trevor, etc.
Now, one of the complaints about the GTA franchise is that for all its freedom, it's actually quite restrictive. You start up a mission and you have to take this car to this spot and enter through this door to walk along this path. Despite being a sandbox, the missions themselves play pretty linearly. On the other hand, Saints Row gives you freedom to improvise on missions. Hell, within an hour and a half of playing SR IV, I already had a UFO that can become a hovering missile turret of death...this made pretty much all the side-missions a piece of cake since you literally just summon it to yourself with the phone and should that one get destroyed: just call in another.
As such, I beat SR III within about 4 days (I'd say probably about 20 hours worth of gameplay) and I get the feeling that, having completed all the side stuff in SR IV, I'm rapidly approaching the end of this game as well. As much as I'm loving these games, they just seem pretty short compared to most other open world sandboxes.
Which brings us to the meat of the topic: do you prefer a longer game - one that allows you to really sink your teeth into it and savor the flavor of the story - at the expense of having absolute and total freedom? Or do you prefer to have that absolute and total freedom, allowing you to become obscenely overpowered right from the start and thus just breeze through the actual game itself?
PS: The Dubstep Gun might be the greatest weapon I've ever used in any game...ever. And I'm not really that into dubstep to begin with. =P
I believe this comes from the fact that right from the git-go (especially in SRIII) you're able to do all the side-missions. You can go around and buy up all the shops and extra properties, you can do all the activities, you're completely free to do whatever you want in the city. So I spent about a day and a half (probably about 10 hours) doing the side stuff first since I prefer doing all available side stuff before doing the main story quests. In most games they give you the side quests at set intervals. In GTA V, for instance, you can't do the Assassination Missions until you've met Lester, you can't do the Bounty Hunter missions until you've got Trevor, etc.
Now, one of the complaints about the GTA franchise is that for all its freedom, it's actually quite restrictive. You start up a mission and you have to take this car to this spot and enter through this door to walk along this path. Despite being a sandbox, the missions themselves play pretty linearly. On the other hand, Saints Row gives you freedom to improvise on missions. Hell, within an hour and a half of playing SR IV, I already had a UFO that can become a hovering missile turret of death...this made pretty much all the side-missions a piece of cake since you literally just summon it to yourself with the phone and should that one get destroyed: just call in another.
As such, I beat SR III within about 4 days (I'd say probably about 20 hours worth of gameplay) and I get the feeling that, having completed all the side stuff in SR IV, I'm rapidly approaching the end of this game as well. As much as I'm loving these games, they just seem pretty short compared to most other open world sandboxes.
Which brings us to the meat of the topic: do you prefer a longer game - one that allows you to really sink your teeth into it and savor the flavor of the story - at the expense of having absolute and total freedom? Or do you prefer to have that absolute and total freedom, allowing you to become obscenely overpowered right from the start and thus just breeze through the actual game itself?
PS: The Dubstep Gun might be the greatest weapon I've ever used in any game...ever. And I'm not really that into dubstep to begin with. =P