The TF2 manual was about how to hit a sentry with a wrench. Yeah, manuals just don't have the same feel as playing through the tutorial of games or first few stages.Kargathia said:The last few years I can only remember a few game manuals that actually gave background info, and weren't just a dead-tree tutorial.
Generally a simple google query gives better information on how to play the game, so I can't really say I'm sad that's gone.
Same, I think the first one like that was Fable 1 that i remember, although I quite like them that way.The Cheezy One said:One thing I have noticed is that these days, game manuals are more integrated with the game. Rather than being an instruction booklet, they are faux guides and handbooks. I can't remember the last time I read a guide that said "This is a game".
I think the last 'real' one I saw was CoD4, which I got at the same time as Gears of War 2. Very different manuals to say the least. The worst I have seen is AC:2, with the scientist leaving notes saying 'Remember to press Y at the top of a building to activate eagle vision' or something.imnotparanoid said:Same, I think the first one like that was Fable 1 that i remember, although I quite like them that way.The Cheezy One said:One thing I have noticed is that these days, game manuals are more integrated with the game. Rather than being an instruction booklet, they are faux guides and handbooks. I can't remember the last time I read a guide that said "This is a game".
A bit odd though .
Welcome to the army marine first thing in your training is to push the thumbstick forward to move!
Seems a bit odd.
In fairness in AC 1 I think they told desmond they linked the animus up to a console controller, I remember because I Was lolingThe Cheezy One said:I think the last 'real' one I saw was CoD4, which I got at the same time as Gears of War 2. Very different manuals to say the least. The worst I have seen is AC:2, with the scientist leaving notes saying 'Remember to press Y at the top of a building to activate eagle vision' or something.imnotparanoid said:Same, I think the first one like that was Fable 1 that i remember, although I quite like them that way.The Cheezy One said:One thing I have noticed is that these days, game manuals are more integrated with the game. Rather than being an instruction booklet, they are faux guides and handbooks. I can't remember the last time I read a guide that said "This is a game".
A bit odd though .
Welcome to the army marine first thing in your training is to push the thumbstick forward to move!
Seems a bit odd.
It's like admitting you are selling game will lose you points in the world of game design, you need to sell an 'interactive experience'. Which sounds great, but when the game is Gears of War, it just sounds weird.
Oh yeah, something like that. It was actually quite good, so I'll give you that one. But most attempts at making it seem like a handbook fall flat as soon as they have to actually teach you the controls. A couple are alright, but I don't think the gaming world would collapse without them.imnotparanoid said:In fairness in AC 1 I think they told desmond they linked the animus up to a console controller, I remember because I Was lolingThe Cheezy One said:I think the last 'real' one I saw was CoD4, which I got at the same time as Gears of War 2. Very different manuals to say the least. The worst I have seen is AC:2, with the scientist leaving notes saying 'Remember to press Y at the top of a building to activate eagle vision' or something.imnotparanoid said:Same, I think the first one like that was Fable 1 that i remember, although I quite like them that way.The Cheezy One said:One thing I have noticed is that these days, game manuals are more integrated with the game. Rather than being an instruction booklet, they are faux guides and handbooks. I can't remember the last time I read a guide that said "This is a game".
A bit odd though .
Welcome to the army marine first thing in your training is to push the thumbstick forward to move!
Seems a bit odd.
It's like admitting you are selling game will lose you points in the world of game design, you need to sell an 'interactive experience'. Which sounds great, but when the game is Gears of War, it just sounds weird.![]()