Game mechanics to revive?

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Anarchemitis

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Dec 23, 2007
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I bet nobody has ever heard of this:
'Spookitalk'
It was a cleverly designed speech program used in the adventure game Starship Titanic. It used select words and key phrases to automatically figure out a sentence and the NPC would respond realisticly.

Player: Fintible, you are the most useful bot on this ship.

Fintible: Oh really? I didn't think i was all that valuble...
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Player: Fintible, Do you like beer?

Fintible: I don't care for alchohol much at all, sir.

Player: I'm not a man!

Fintible: Forgive me ma'dam.

Player: I'm not a woman either!

Fintible: Well that puts me into an awkward quandary...
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And it Continues. Spookitalk was a truly beutiful game mechanic.
 

Divinegon

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Dec 12, 2007
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Having a Sonic craze for the past day, I've been thinking about the Sonic RPG Bioware claiming to be working on. I tried to guess how they could fit Sonic's style of speed into a turn based combat.

And the best thing I could think off is the game mechanic I'd like to see revived: Panzer Dragoon's turn based battle.

For those who never played the game, it acts out like this. You run into a random encounter ala Final Fantasy style. But instead of standing around, moving only to attack the opponent when it is your turn, you are actually flying forwards on top of your dragon. Aside from this aesthetic detail, you can move to four sides around your enemy: Left, right, behind and in front of. You had a mini-map of sorts to show you which side you were on and depending on the enemy itself, you had safe areas (lighted in green) where the enemy wouldn't be able to hit you, neutral areas (with no coloration) where the enemy could hit you and danger areas where you could easily be hit critically. Of course, these areas would change since your enemy also moved around you and they would change as well depending on the kind of attacks. So if you were fighting a giant battle ship, it wouldn't be wise to stand in front of its giant cannon when it was charging.

Applying that kind of concept with the Sonic RPG would seem to give us the illusion of speed, not chaining down the franchise to a slower kind of gameplay, like it shouldn't.
 

HSIAMetalKing

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Jan 2, 2008
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I demand a new text based adventure game-- the ones where you have to input commands and such to do things. Maybe I'm just a MUD loving fag, but there is something truly magical about using one's imagination.

With today's advanced technology and a team of crack writers, we could see a text adventure that has some real complexity to it. Instead of spending all that time on graphical development, make a game that can take literally HUNDREDS of different paths based on a player's decisions. Make a game where just about any command a person can think of can be inputted, with appropriate reactions and consequences for each one.
 

J-Val

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Nov 7, 2007
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stevesan said:
Booze Zombie said:
But over all, even the list, I miss true choice... I don't want good or evil, I want to choose to do something.

I killed some guys who did nothing to me... big deal, they were armed, so was I. Loot.

Most of all though, I miss the choice to be an power hungry genius in most games.

E.g: I play as a disgraced millitary commander, with my loyal mercenary soldiers behind me.

We loot an army warehouse and raid a bank, securing our status, we flee to an island to build a secret base and I build an army to try and take over Cuba for use as a foothold for my invasion of America.

I'd pay for that game.
Was there a past game that accomplished this? Cuz I'd love to see how it pulled that off.
Evil Genius, with more world interactivity?
 

GloatingSwine

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Nov 10, 2007
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Divinegon said:
Having a Sonic craze for the past day, I've been thinking about the Sonic RPG Bioware claiming to be working on. I tried to guess how they could fit Sonic's style of speed into a turn based combat.

Applying that kind of concept with the Sonic RPG would seem to give us the illusion of speed, not chaining down the franchise to a slower kind of gameplay, like it shouldn't.
Well, I think the first faulty assumption here is that Bioware will make a menu driven turn based RPG, which is something they've never done in their history. Even the mechanically turn based games they've made have been real time with turn intervals.

It's far more likely for Bioware to make an action/strategy RPG than a menu driven one, that's what they do.