Girlysprite said:
Giving too much hints towards the solutions of puzzles. I mean the last zelda game on the DS (hourglass). It almost rubs the solution of the puzzles in your face in the form of the pixie telling you all kinds of stuff.
Bringing me into my major points: Devs telling too much sometimes, and devs telling too little. The entire game of PH I sped through, enjoying my time. However, on the other extreme, the 2nd or 3rd time into the PH temple, I had a map on the wall, and a map on my bottom screen. After trying every possible combination, I turned off my game, only to realize I had to go through the entire temple again. After doing it, I got on the internet, and it said that I had to PHYSICALLY SHUT MY DS, transfering the mark. It's so obvious, yet none of my friends have thought to do it either. /end rant
2. For FPS, nothing bothers me more than turning it up on the hardest difficulty, and having IMPOSSIBLE THINGS HAPPEN. COD4, I'm looking at you, my friend. I only play CoD series on veteran, because usually, it's the only challenging difficulty. But in COD4, they introduced a new gameplay mechanic, shooting through walls...which, I found out, was a double edged sword. For example, I hadn't gotten a checkpoint for a while and was in a building. I scanned the corridor...no guys. I went prone, and crawled to the doorway on the right. Before I even got to the doorway, meaning still safely in front of a wall...I get headshotted. As I'm dying, I look up, and see a single bullet hole right where my head was...damn. I felt like I was playing CS with a wall hacker...and promptly yelled at my T.V. the same thing. I like fighting people that know how to aim, and where bullets can kill in a single hit, but unfair things like that example ruin fps. I mean, who randomly points their gone at the floorboard and SHOOTS where someone's head could POSSIBLY be. /end rant
3. I hate the mechanic that harder difficulty = more health, more damage. I don't mind if I have less health, but when the AI is the exact same, meaning that if I play easy setting, the AI pretty much charges in and gets wasted by three shots. But when I play hard/uber badass difficulty, they still charge in, which is a moronic move, but somehow, they take three clips of (insert gun), and still charge stupidly. Why should I play the game on a harder difficulty if the AI doesn't improve, they just go on steroids.
4. Boo to non-realistic bullet-body contact. If I shoot someone in the arm, I expect them to drop the gun in that arm's hand. If I shoot somebody in the leg, they should lose balance and topple over. And the most annoying one is that if I take the time to shoot somebody in the THROAT so that they can't yell out an alert to their buddies taking a nap, I don't want him to go "Ambush, to arms brothers". I want him to try to yell out an alert, but not be able to due to the gaping hole that was his throat. Maybe I'm just sadistic, but that's something I dislike about tactical FPS games.
Cheers, Unholykrumpet