Game mechanics you hate

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shadow skill

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Oct 12, 2007
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I dunno if I mentioned this but I hate driving mechanics in FPS' especially. I fucking hate all the driving missions in HL2, I will definetly not bother playing through all the ones I have already done when I get the pc version of the Orange Box. I'm skipping right to Nova prospekt at least. (which is as far as I got on the 360) God damn I hated those dune buggy parts I seriously hope there are no more now.
 

J-Val

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Nov 7, 2007
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Bottomless. Bloody. Pits.
Just how is that physically possible?
If I fall down a bottomless pit, surely I would just end up in China?
How could a bottomless pit kill you if it had no bottom?
Who makes these dam things?
Wouldn't it take years to make one bottomless pit, nevermind hundreds?

Biggest video game cliche of all time.
That, along with not being able to swim in water (I'm looking at you Assassin's Creed).
 

HSIAMetalKing

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Jan 2, 2008
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Anything involving "chance to hit", specifically in Turn Based Strategy games like Tactics Ogre and Fire Emblem. In my experience, if your CtH is less than 80, and you REALLY need to get a hit in, you will miss. And if you are in a situation where an important party member, let's just say-- the fucking healer, gets snuck up on by some enemy, they WILL score a critical hit, and they WILL kill you for being so goddamn negligent with your healer.

I understand the need for these types of mechanics in games like that, because they do add strategy and force you to take positioning into account, but that doesn't stop me from hating them. Sometimes I just get the feeling that game developers get off killing my healers.
 

The Potato Lord

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Dec 20, 2007
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Long drawn out "Being hit" animations than can be reset by being attacked again.

Being the only person in a car of heavily armed soldiers that can fire thier gun*cough*CoD4*cough*

Oblivion's control set up for special attacks(Why do I need to walk right to spin and attack?)

Missing the guy you just stabbed your sword through thier gut because of a low chance to hit.

large differences between the minimum and maximum damage of a weapon.

unreasonable Bullet drop, anyone who's ever played one of the 10 dollar hunting games from Cabela's knows what I'm talking about

Double Jumping(the retarded extra midair jump some platformers have/had)
 

ParkourMcGhee

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Jan 4, 2008
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Simon says Don't HAVE to be bad, has anyone here played Fahrenheit? It allows you to get into the button pressing... although I did actually change the controls to wasd and up dn l r as opposed to who knows what and the keypad.

I do hate button mashers though, I keep getting a cramp because I have a tenancy to "overmash".
 

ShmenonPie

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Nov 15, 2007
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I particularly enjoy button mashing sequences like this. I've completed RE4 3 times now, and think Fahrenheit is one of the best games ever made. I hate NFS ProStreet's 'you can buy vehicles you'd get in the game anyway' downloads a lot, though.
 

TheHound

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Dec 22, 2007
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Infinite Respawns: CoD4 It just got borring and annoying.

Non Consistancy: Wooden Door A can be blown up by you and the enemy, Wooden Door B can only be hurt by the enemie, Wooden Door C cant be damaged at all. For christ sake people they are all made of wood and in some cases look identical. (lots of games do this Crysis took a step in the right direction, not perfect but mostly right)

Checkpoint Saves: Farcry had an excellent check point save system because of the slow paced nature of the game. Other games that checkpoint me just before I die then dont let me choose and earlier one CoD4 again, are bloody annoying.

Poor Conversions/Button Mashing: Some of you have the button mashing, I never got a chance to. Im a PC gamer that loves the Resident Evil games. Resident Evil 4 comes out so i buy it. First gribe poor conversion the graphics are 2 years out of date for a pc game. 2nd gribe in the button mashing sections it doesnt actually tell you which button to press just a number which you have to look up. GAHHHHH
 

RabbitDynamite

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Dec 31, 2007
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Platforming sections in FPSes. Who in the name of sweet baby Jesus looks at an FPS game which involves your character being bad ass and shooting things and says "y'know what this game needs? This super-soldier bad ass acting like freaking Mario in a set up where you can't see where the platform ends and where you're jumping at the same time.

Hugely disproportionate falling damage. Ok, so a shotgun blast I can shake off, but falling a couple of meters breaks me like an egg. Seriously, am I the only one who's played half-life 1 and can't hear the words "major SON OF A[LOVE-MAKING] DAMN [FEMALE CANINE] fracture detected". Thankfully I felt this aspect was much better in 2.

Button mashing. I'm really, truly bad at these, and I wish they'd stop sticking their heads where they aren't needed.

Sports games which give the CPU stat boosts/ability in specific areas to the point of godliness. OK, in most games the player side and the non-player side are asymmetrical. But in sports games, the sides ARE BALANCED. That's how the game works. Barring one team actually being more skilled than the other,there should be parity between what the player and cpu can do and do consistently.If a specific element is too far out of whack, it's like chess where the white rook can jump over pieces. I'm looking at you PES, you and your super-strength players.
 

kittenbot

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Aug 5, 2007
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Artificial delays, this is a bit nonspecific, but I HATE artifical delays.

IE: weapons that demand you stand still to use them while they "charge" I honestly don't mind a delay between things like firing a shotgun shell off, pumping the gun and firing again so long as it's animated, but when a game designer is just lazy and just introduces an artifical delay it boils my piss.

The worst offender for this ever, in my opinion is Tabula Rasa's Torqueshell gun. It wouldn't be so bad but enemies can wander behind cover or be killed by another player between you hitting fir and the gun actually firing, nothing but frustration.

It's not just this type of artifical delay either, I also dislike the out of nowhere long waits for simple things, MMOs are specially evil for this when it comes to crafting, "I want to craft 5 of these, 3 of these and 12 of these"

"please wait two minutes, come back, select the enxt one, wait 3 minutes, come back select the next one wait 4 minutes" Hate it so much, especially in soem games where the wait for 1 craft is over a minute and you CANNOT queue several crafts
 

Pwnage_Incarnate

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Jan 5, 2008
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1: In FPS games, I show a single hair of anything on my body, and every enemy soldier, sniper, tank, bomb, grenade, and anything potentially fatal is suddenly pointed at me (looking at you, CoD)
2: When you are supposed to go somewhere, but for the life of you, you can't figure out where the gently caress it is.
3: When your stupid allied AI walks right into your line of fire and gets shot...then you are told that "friendly fire is not tolerated" Yep, mission failure.
4: Psychic enemy AI. They were pretty good in Splinter Cell: PT, but you can't get away with ANYTHING in Morrowind.
5: In strategy games, when one unit MUST SURVIVE AT ALL COSTS. It's ok in SupCom, but only because that's supposed to be you in the giant robot anyways, and the whole game is built around it.
6: When games come out crap and have to be patched to meet my standards.
7: Why are games so gently caressing expensive? LotR: BFME II was pretty good, and it was $10. SupCom is VERY good, and it was only $30. Anything higher than $40 for a game is inexcusable for anything less than the Epic Awesome Game to End All Games of Awesomeness.
 

TheCrimsonPunisher

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Dec 31, 2007
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Soulspawn said:
FPS, I hate when they ask you to defend somewhere against a mass attack like in CoD4, its almost impossible past medium difficult without using some sort of shortcut/hiding etc.

the invicible allie, those invicible allies like hl2 alyx and cod4 your squad leaders, they always shout for help i ignore them compelete as they are invicible ive watch alyx take down 20+ ant lions, same with your squad leader in COD4, he just stood there and took about 3 grenade and 100s of bullet while i sat back watching him solo the place slowly.

you seem to be the only enemy they computer see yet there about 20 allies behind you, this is painfully noticeable in CoD and MoH games.

i can magicly regenerate health and get back up after being shout X times, its not much better than a medpack health kit etc lying around but atleast it gave you goal to get through an area without dying rather than taking shot after shot and waiting in cover till your nice and healthy again gah it annoys me so.

MMO/RPG, where they ask you go kill X creature get X number of body part, suddenly you notice a lot of creatures seem to lack a brain/spine/hands/eye etc

how someone of the same race can be about 3 timse your size what they hell does a person eat to get this big compare to everyone else. eg, Tempest keep in World of Warcraft how come prince keal'thas is so big yet is just a special blood elf.
I don't like the simon says button mashing thing but still LOVE RE4 and God of War 1 and 2. I HATEEEEEEEEEEEE escort missions...FIND YOUR OWN FUCKING WAY BACK! They even managed to assrape me in Megaman Zero with an escort mission...God what a joke.
 

gormers

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Nov 23, 2007
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Dont know if game mechanic is the right word for this but whatever: I hate when games give you wallets or bags that forces you to return to a shop to buy something every 5 minutes since you cannot carry more of X item and you dont want to just walk past money. Take bioshock for example, or Zelda, which is one of the worst cases.

In the wind waker, there was lots of chests in the ocean but if your tiny wallet was full (you had to to some repetitive and boring stuff to upgrade it), then the money that pulled up just disappeared.


Typical catch-up abilities that AI opponents have in driving games are also makes the game very fun. You drive perfect in burnout for example, and hold the boost button down the whole time, but you make one crash near the end of the course, and loose.
 

REDPill357

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Jan 5, 2008
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I hate it when a game becomes "harder" by just throwing more enemies at you tastelessly. I like a game that becomes more difficult by putting the enemies in a more strategic position, or gives you tougher enemies to fight. I don't like it when guys are just thrown at you just to make it more challenging. It really just makes it more frustrating.