Game of the Year 2015 (that didn't come out in 2015)

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KyuubiNoKitsune-Hime

Lolita Style, The Best Style!
Jan 12, 2010
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remnant_phoenix said:
And yeah, I'm really digging the minimalist storytelling. I'm making my way through Blighttown (shudder) and really wanting to know more about the story and world. I expect to learn more once I get to the second bell.
Keep expecting, you're not gonna learn much, also I hope you've kindled some other bonfires, because Firelink is gonna be an issue after you ring the second bell if you let Kingit Lautrec of Carim out of his cell in the Undead Parish.

I'm going to back this line though, Dark Souls is my 2015 GOTY. Not only does it have great natural combat flow, with an amazing world, that's actually really unique for fantasy. It's got amazing characters, the map layout is perfect, if you see a place, chances are you're gonna go visit it. There is basically nothing about that game that was done wrong.

My only complaint, parrying and riposting are totally broken, it works every time on almost every enemy. It makes combat a bit samey after a while, unless you go for a different strategy.

Still nothing is better than slowly sneaking up on a baddie and getting a back stab without them realizing it's coming.
 
Feb 26, 2014
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Kingdom Hearts HD 2.5 ReMix!

If this game came out in 2015 It'd be my GOTY. Batman's got nothing on KH. I got it during the summer a bit before I bought Arkham Knight. Gave me the opportunity to play Birth by Sleep, a game I heard great things about but never got to play because god damned handhelds. This game brought back my love and hate for boss fights. Damn 1HKOs. Those bastards hit hard as hell. Made the Ultima weapon for the first time, too!

Runner Up: Red Dead Redemption.
 

fenrizz

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Feb 7, 2009
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Finally a GOTY thread I can paticipate in!

My GOTY is The Legend of Zelda: A Link Between Worlds, it's the best Zelda game I've ever played, it's right up there with Link's Awakening.
Had a blast from start to finish.

ALso, I've never played A Link to the Past.
 

pookie101

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Jul 5, 2015
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something new i played that was released before this year.. hmmm farm simulator 2015 and no i dont know why i love it despite the dodgy physics
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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I was hoping someone would make this thread. Also, this marks the first thread I've posted in in several months, so woo go me.
I finally got a PC in the house that can run games which were released more recently than 2003, so I can throw in my 2 cents.

Transistor - Considering how much I adored Bastion, I was pretty miffed when I found out my laptop couldn't run it because I was dying to see Supergiant's next foray. I shall disclaim this now: I think Bastion is an overall tighter experience, but Transistor is still an absolutely gorgeous 6 hour ride. The music is as on point as Bastion's was, visuals were striking and breathtaking and the general gameplay (salute) is an interesting blend of real time and turn-based combat. Bastion may have been more memorable, but Transistor is still leagues above a lot of other indies out there. The ending in particular is one that'll stick with me for a long time.

The Witcher 2: Assassins of Kings - So yeah, the new computer might be strong, but even the mere mention of TW3 makes it cry in the corner. So instead, I got round to playing its predecessor (which I got for free during a GOG sale woo) and was enraptured from the get go. Even being 4 years old, it looks amazing. As of time of writing, I've only completed the Roche path, though I'm working on Iorveth's. Based on that development alone, I enjoyed the story immensely. I liked how choices you make actually changed the world in some way, and I loved how certain quests, both main and side, had multiple ways of concluding them. I actually quite enjoyed the preparation for battle aspect of the game through making bombs and potions and whatnot, even though towards the end it became less and less necessary. Despite the cliffhanger ending, I felt it concluded satisfyingly, and definitely sparked my interest for the sequel.

Shadowrun: Dragonfall - Possibly the most surprising game I've played in a long time. I went in expecting isometric gameplay reminiscent of Baldur's Gate or PLanescape: Torment and a decent conspiracy plot tying all the various heists together. What I actually got was a tighter version of the recent XCOM, which I loved, and some of the best writing in a game I've ever seen, close to the level of the aforementioned Planescape. I played a Troll Martial Adept and punched my way to victory, though I always tried to defuse situations by talking, and it was just so satisfying. The narrative itself borrows the classic cyberpunk tropes and refines them to make a story whose notes seem familiar, but have their own special spins on the formula. I'm surprised to say that I unabashedly love the game to bits.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
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(It counts since the vanilla game came out a year ago) It's easily Dragon Age: Inquisition Game of the Year Edition. I don't think I'm even halfway through the game and I've already sunk in over a hundred hours into it. I'm just loving the exploration, the combat, the characters, everything!

And dat Cullen. *swoons*
 

Itsuki93

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Mar 16, 2015
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For me it has to be Shadowrun: Returns. The main story is good, despite being a bit short for my taste but it is well done and the music is on point. But the main reason I love this game so much; the level editor. It has been used to make so many fun and interesting stories and the kit to design them is easy to use, meaning pretty much anyone can make something good.

I would like to say Daggerfall as this year was the first year I completed the game (and understood everything that was going on) but since I've played it before 2015 it doesn't really count.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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There will be a few but i'll go for Skullgirls, especially Skullgirls post PC release. It's one of the most charming games ever and Robo-Fortune is my new favourite fighting game character in the genre. Sorry Mu-12 but you were upstaged by a robot who communicates through terrible puns and internet memes.

I still hate how they handled their Burst mechanic though. Funny that it probably took some work programming the game to recognise all the possible infinite combos that could be discovered but 9/10 times, if the guy knows that his combo will activate it, he will back off and use it as a free reset because it's unsafe as fuck. Ordinarily this would be fine because you have 100% control of when you choose to activate Burst but in SG it's entirely contextual and is supposed to be there solely for the benefit of giving people a get out of jail card if they get into an infinite loop. That is very rarely the case.
 

sanquin

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Jun 8, 2011
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I'd have to say Skyrim for me. I decided to play the game again (I play it about once a year for a while) and two weeks later I had another 60~80 hours into the game. A game that I've already played through several times. For all it's flaws, it keeps on dragging me in again and again.

Though I have to admit that now that Fallout 4 has come out, it might replace Skyrim as my 'play again once or twice a year' game.
 

NerfedFalcon

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Mar 23, 2011
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sanquin said:
I'd have to say Skyrim for me. I decided to play the game again (I play it about once a year for a while) and two weeks later I had another 60~80 hours into the game. A game that I've already played through several times. For all it's flaws, it keeps on dragging me in again and again.

Though I have to admit that now that Fallout 4 has come out, it might replace Skyrim as my 'play again once or twice a year' game.
I meant a game that you played this year for the very first time. Maybe I should clarify that.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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Hah, I'll take that bet and raise it!
Yakuza 5!

...Huh, that won't work?
Ah right, it's coming out this year in December. Damn Sega and their late translation!
In all seriousness, I'm pretty hyped for it.

Anyway, for my vote, I'm choosing Rune Factory 4.
Unlike Yakuza 5, Rune Factory 4 was localized for US in 2013, while us countries in the PAL region had to wait until December last year. Intrigued by the hybrid of Harvest Moon, dungeon crawling, and romancing, it seemed to call for me. So I downloaded it, and I had a DAMN good time. Heck, even now I haven't completed it, because it can go on forever and ever, even then you'll have a good time waiting for the final act. Still, between the second act and that one, you can do things like have a romance, get married, have a child, manage your kingdom to high rank, level up in many skills, and all kinds of things.

Basically, if you can get into it, you'll be there for a long, long time.
It killed time, so I love it.
 

sanquin

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Jun 8, 2011
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leet_x1337 said:
I meant a game that you played this year for the very first time. Maybe I should clarify that.
In that case: Binding of Isaac: Rebirth. :p I'm not at all into those kinds of 'rogue-light' games, but Isaac hooked me for quite a few hours, and then some more with Afterbirth coming out.
 

kitsunefather

Verbose and Meandering
Nov 29, 2010
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Vampire the Masquerade: Bloodlines is my vote for one of the best ever, but I'm a fan of games with a healthy modding community.

Also, Shadowrun Returns, because Shadowrun, dammit.
 

NerfedFalcon

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Mar 23, 2011
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I recently replayed a game that I picked up earlier this year, but I'd forgotten about when I made this thread: Shin Megami Tensei IV, on the 3DS. Persona 4 is one of my favourite games of all time, and there aren't a lot of true dungeon crawling RPGs out there, so when I got a 3DS for my birthday and found this cheap on the online store, I couldn't resist checking it out.

Holy crap did it ever not disappoint.

The true Press Turn battle system seriously needs to be in more games; it adds a lot of strategy to the game's combat, and the way that you fuse demons and learn skills is a trademark of Shin Megami Tensei for a good reason. As hard as the boss battles are, there's nothing that can't be overcome by learning their weaknesses and creating demons to exploit them. The worlds of Mikado and Naraku, if they'd been all that there was to the game, would've made for an interesting place to set a story, but the route they took with the underworld of Tokyo was actually even better. The characters are all extremely good (when they aren't screwing up in combat), and the dialogue is great even down to the demon conversations, which is something that a lot of JRPGs live and die on. Finally, the soundtrack is as good as they come, both appropriate for every scenario and great to listen to outside the game. If you own a 3DS and have any interest in JRPGs, you owe it to yourself to check this one out.