Game play mechanics that defy all logic

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Curtmiester

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Jan 13, 2009
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So my one is going to be the example for those who don't understand. I'm going to say the needler from Halo 3. Master Chief can flip a 10 ton tank but not hold two 5 pound guns. Maybe its the pink or something....
 

SharPhoe

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Feb 28, 2009
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The inability to climb or move past things that would barely qualify as stepping stones in most adventure games.
 

Biggy Man

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Mar 19, 2009
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Med kits, no matter how small, always hold everything to remove bullets, cure burns, and mend broken bones.
 

gmer412

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Feb 21, 2008
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In most games, the character never eats. It almost makes me want to make a game called Let's Not Starve To Death. The objective? To eat. That's it.
 

Ancientgamer

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Jan 16, 2009
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Compared to health packs, regenerating health is perfectly scientifically sound.


Yegargeburble said:
cuddly_tomato said:
No character ever visits the lavatory.
I did in Bioshock, but all I seemed to do was randomly turn water on and flush toilets...
I tried that in fallout 3, then for some reason I bent over and took a drink out of it. ಠ_ಠ
 

Arayis

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Jul 11, 2008
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Not being able to break through locked doors in the original Resident Evil games, oh no, you can't bash through that, you must go find the heart key to get the blue keycard to get the monkey statue that is totally pointless anyway.
 

Et3rnalLegend64

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Jan 9, 2009
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Insurmountable Waist High Fence. Behold.

http://tvtropes.org/pmwiki/pmwiki.php/Main/InsurmountableWaistHeightFence
 

SimuLord

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Aug 20, 2008
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gmer412 said:
In most games, the character never eats. It almost makes me want to make a game called Let's Not Starve To Death. The objective? To eat. That's it.
There's an Oblivion mod called Realistic Hunger (and Realistic Sleep) that requires your character to eat and sleep once in awhile. I think it uses the same kinds of scripts as the Felldew addiction in Shivering Isles.
 

Jeremy66

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Feb 25, 2009
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Dual wielding two handguns that firing with one hand could break your wrist (Saints Row 2)

Giving a gun to a person that is indeed smaller than the gun (Ever give a grunt a carbine in Halo 2?)

Bullets that have the ability to pierce a wall that is thicker than a foot of reinforced concrete (Time after time in COD4)

Headshots, rather than being instantly lethal, have the chance to 'cripple' your opponent (Fallout 3)

Carrying around 5 blades, all longer than your arm (Almost all Elder scroll games)

Carrying a portable nuke launcher, a rocket launcher, an AK-47 rip off, a submachine gun, and some launcher you home made to fire junk, all in some invisible backpack (Fallout 3)

A man wearing a bra (Saints Row 2)

A man with a woman's voice (Saints Row 2)
 

Musicfreak

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Jan 23, 2009
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Just about every character seems to have the ability to rip the time space continum and go back in time or save a moment in time.
 

AkJay

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Feb 22, 2009
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In Assassins Creed, jumping off a 500+ foot tower and landing safely in a pile of hay?
 

Yegargeburble

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vivaldiscool said:
Compared to health packs, regenerating health is perfectly scientifically sound.


Yegargeburble said:
cuddly_tomato said:
No character ever visits the lavatory.
I did in Bioshock, but all I seemed to do was randomly turn water on and flush toilets...
I tried that in fallout 3, then for some reason I bent over and took a drink out of it. ಠ_ಠ
Mmm mmm toilet water!
 

Fr0sty101

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Mar 1, 2009
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Has anyone said Invisible walls? I believe that is just bad design and impossible i mean at least make it an actual wall.
 

The Random One

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May 29, 2008
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Jeremy66 said:
A man with a woman's voice (Saints Row 2)
Don't say that, bro. I'm a man, and I already got called "dear" on the phone. (It's a great way to dismiss telemarketers, though.)

gmer412 said:
In most games, the character never eats. It almost makes me want to make a game called Let's Not Starve To Death. The objective? To eat. That's it.
You know what you need? Wizard need food, badly! [http://nethack.org/]

SharPhoe said:
The inability to climb or move past things that would barely qualify as stepping stones in most adventure games.
/thread. I found it especially annoying in Batten Kaitos, in which you actually have freakin' WINGS but can't use them to climb small obstacles, just to look cool in battle.
 

Bobojo11

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Mar 16, 2009
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in Tom Clancy's HAWX: the drifting ability in assistance OFF mode... those maneuvers would rip the wings right off the plane >.>