the protagonist from Pokemon only never sees his father and if he chooses the grass type he loses all the battles.
It's not really like that.redmoretrout said:I don't usually play the campaigns of those games so I don't know the particular scene your are talking about. However, it sounds like the protagonist gives his life for his country becoming a martyr for whatever cause he fought for. When a soldier dies on a battlefield no one thinks less of him, indeed quite the opposite people respect or even admire that. That doesnt seem like a weakness to me.DJJ66 said:CoD4: MW also had a brilliant moment of weakness, where after clearing out half a city's population worth of enemies a nuke comes down whilst you're on the air and the radiation poisoning slowly kills you as you crawl out of the downed chopper. It really grants a sense of danger and completely changes the face of the game after that.
I loved that moment where the Ceph STEP on you while your trying to defibrilate yourself.erttheking said:Crysis 2 had Alcatraz show weakness at several times throughout the plot, mainly because, as Yahtzee put it "he's basically a collection of beef stew, and the suit is a combination of wheelchair and iron lung and is the only reason that he's still vertical" For pete's sake, you even have to use an automated defribulator on him after a helicopter crash, and when you're suit runs out of power, you're basically screwed, you can even run back to cover.
Which part was this? Are you talking about Joker's joke after the Thessia mission?The Madman said:The Longest Journey with April Ryan.
'The Exile' (Player character!) in Knights of the Old Republic 2.
'The Nameless One' in Planescape: Torment, hell the entire games plot is based around his weakness in a way.
There are plenty of games which feature a protagonist showing weakness, it's just generally not a primary character trait. For example in Mass Effect 3 it's possible to play Shepard just breaking down mentally and taking it out on Joker. It's not central to the plot and players can even ignore it or not have it happen, but it's a possibility and I liked that the game gave me that option.
Pretty much this. Old school shooters had the compulsory NOW WE TAKE AWAY ALL OF YOUR WEAPONS sections. New ones now have the obligatory dying protagonist. RPGs are all about managing weakness. Any game with a story will almost inevitably have preset moments where you lose.sethisjimmy said:This just in: OP has actually never played a video game.
Seriously though, if you think about it for more than five seconds, almost all main characters have weaknesses, unless they're Duke Nukem.
redmoretrout said:I cannot think of a single protagonist in a videogame who shows weakness
Do I win by virtue of only posting protagonists? I'm seeing a lot of mentions of secondary characters here, so I feel like some more protagonists are needed.mjcabooseblu said:Ethan Mars: Depressed, with a loosened grip on reality.
Ezio Auditore: Plagued for much of Assassin's Creed 2 by immaturity.
Alcatraz: Physically wrecked, entirely dependent on his suit to live.
Solid Snake: Old as shit, due to planned obsolescence.
Jack Ryan: There's a big one, but it's a hefty spoiler.
Cole Phelps: Haunted by his unsavory actions as a soldier.
Atrus: Too absorbed in his own work to pay attention to his family, often bringing misfortune with him.
Daniel: Physically incapable of combat, mental state easily shaken by disturbing sights.
There's plenty.
Seriously, I did put a spoiler tag on that thing for a reason.Syzygy23 said:He's sick most of the time? Then how the hell is he kicking SO MUCH ASS?Yopaz said:Lloyd from Tales of Symphonia.
After escaping from The Tower of Salvation he realize that he risked dooming the world simply to save a friend and feels like a selfish hypocrite
Yuri from Tales of Vesperia
He got trust issues and has sees how the poor and powerless suffer from corrupt leaders so he acts in ways that are illegal to set things straight.
Luke from Tales of the Abyss. He's spoiled douche who snaps at everyone.
Batman in Arkham City
He's sick most of the time
Oh, and Kingdom Hearts, full of flawed protagonists.
What we need are characters with flaws that are ACTUAL impediments to either them, their team, or their family/friends.
The problem is there's nothing wrong with a character being badass, but you have to understand that it's one of the most SHALLOW traits you can give somebody. Even Dante had depth to him with his complex relationship with his brother, his knowledge of his father's deeds and infamy, and his nature of being born of two worlds. Most Western RPG protagonists I've seen are just boring, ego-boosters for the player. Anyone who's ever written ANYTHING would look at heroes like that and (rightfully) LAUGH at themMilkman said:That's just ridiculous. I really hate it when writers try to hard to make characters too much of an utter badass. I mean, it works for Dante, but more serious stories need realistic characters who aren't characters at all, but people. I need to believe that the person as whom I'm playing is a person with a life outside the plot; the best way to do this is by showing us their humanity.