Game Review in a Post-Modern World

Recommended Videos
Dec 1, 2007
782
0
0
Before I delve into this juicy hunk of meat, I'd like to describe my gaming habits. The reasons for this I will elaborate on in a little while.
I enjoy the occasional shoot'em-up, but of a more tactical bend, like True Combat Elite, and really don't enjoy arcade-stlye shooters like Fire Warrior. I am a huge fan of 4x strategy games, especially ones set in space. I've enjoyed my fair share of platformers, from all the Marios, to Gex Gecko. I have no problem with turn-based combat in otherwise live action games, and have been know to spent large amounts of time on fetch-quests for no other reason then, hey, I like collecting stuff for arbtirary rewards. I didn't enjoy Portal. Not because it was too short, or too easy, but because I didn't enjoy the gameplay or humor. I'll explain more later.

Now, why did I waste your valuable time on my personal preferences? Because without those, my review of anything would be worthless. Who the hell I am? No body, a voice on the wind. You have no idea what I consider a good game.
And so, you have no criteria to determine the validity of my opinion on the given subject matter.

So I arrive at my main topic of discussion. The problem of video games in a post-modern world is that we've all developed a healthy understanding of critical bais mascrading as universality. Just because Robert Ebert fawns over Deathproof, does not mean it is a good movie. We've actually somewhat begun to adjust for this by dividing what reviewers we listen to based on similarity of interest. Horror buffs generally stick to their territory and review system, indie films theirs, blockbusters theirs.
And this is completely valid. Some people get a kick out of Indepedence Day 4. Some people have a compulsive desire to outrun other vehicles on a circular track. These are all equally good depending on what your views on media is slanted toward. By still pretending the market's quality can be determined by any 1 voice, reviewers ignore the slow splintering that's taken place. Whether that splintering is for good or ill I can't say.

Further, its disadvantageous for any reviewer to pretend he's an impartial observer. He cannot be. His repitore, his age, his cultural background, without this information its impossible to determine where his opinion can speak for you. Where his points of irritation mesh with yours. In short, he's worthless to everyone as a reviewer if he pretends he's nothing but an applicator of some esoteric objective truths about gaming.
Remember my dislike of Portal? I'm a hardcore black comedy fan. I've seen Happiness umpteen times, for instance. So now I'm too jaded, too experienced in iconoclaustic deaths and pants-fall-down-on-the-gallows to do anything more then slightly smile when my Weighted Companion Cube is killed. The platforming is, again, not my cup of tea. I've never enjoyed modulating the laws of physics and casuality, be it the gravity gun, bullet-time or the apeture device. Because frankly, most games with such devices usually devlove from intituive problem solving to a protracted lesson in how to apply the given law-bendy thing to various contrivances. Puzzle-solving dosen't kick it for me when its simply an excerise in doing something I've never been fond of.
One moment did shine for me in Portal though. I needed to put a weight on a button, and I could only find an empty jug. Le gasp! I thought in a strangely french moment of revelation. I must need to fill the empty jug with that perviously malevolent vat of posion/acid/javax. Brillance! I'd convinced myself I'd been entirely wrong about this whole Portal thing until I discovered that, no, I'd simply missed a door. The jug was nothing, I couldn't fill it with acid/Glick's spit/robo-semen. I just needed to go do the same thing I'd solved all the other puzzles with, only with a few more logical steps thrown in.

But you will notice I am not saying Portal is a bad game. I've taken a solemn oath to never play the thing again, but I can see in it what would make it popular. And to who. So this all leads to my final point. In the age of a 1000 different critera for a good game, where some can look past the derivitive features of Fire Warrior because they truly enjoy the WH40k universe, and others can't get over how mindlessly repetitive it is. Concisely, all reviewers have really 2 options. If they wish to maintain relevance and serve the community, that is (*cough* IGN *cough*).
First, they can step out of themselves and review games from an attempted universal perspective. Play the horror game as an avid fan of horror, play the FPS in the mindset of an over-stressed young male looking for violent and domineering relief, and in this way, try to qualify their writings. Attempt to understand who would want to play them, and judge them as the targeted players would.
The other option as I see it, is to be unabhasedly baised. Proudly and uncompromisingly the grumpy old man (haha...Valve) who will spit cholorinated acid at anything that dosen't fit his critera. I'm personally a fan of this style of review. Yahtzee, for instance, is not a reviewer you ask about the latest FPS craze. But thats cool. If I ever need to get an opinion on story-telling based games, I know who to go read (also watch).

I will sum up this whole thing with this example.

-I think Crysis would bore and irritate me to tears if I tried playing it now. But I get what it's going for. I mean, I know that if I was 14 years old again I'd probably consider it the hottest of hot sauce, and be salivating all over it like a gay man at a Spartan pep rally. But I've played too many sessions of CS, piloted a few too many fighters in BF2, to get any kick out of that kind of game anymore. Which is fine, so long as I remember what I once was, and who someone asking my opinion may still be.
And my point is, I think reviewers need to recognize that holds true for them as well.

*note- enjoying Crysis does not mean you are 14 or immature. Just a different type of gamer then me.
 

Stella Q

New member
Nov 18, 2007
48
0
0
I've never heard "different strokes for different folks" elaborated on so pretentiously. Thank you.
 

SOLOcan

New member
Dec 2, 2007
2
0
0
Give him a break. You can see this community is formed by people who like to write long expositions on a hobby we find normally full of retards. If you ask me, the mindset of nearly everyone here is slightly pretentious to that respect. If someone gives enough time to write a decent piece on anything, even if it seems obvious to you, I suggest you try a little less spite, as with so many verbose intellectual individuals, its sure to start a flame war.

Btw, nicely written, and i'm sure everyone will agree with you, as thats probably whats driven everyone to this site in the first place
 
Dec 1, 2007
782
0
0
Hey, flame war away. I've never been one to quelch free exchange. As for pretentious, that's quite an easy thing to attack with and quite hard to defend against. So I'd ask tyou to please point out where I'd gone on just for show, if only for future reference. I tried to explain my opinion, but I guess I wasn't utilitarian enough in my language! Also: my OP was about the response of reviewers to a world where every one can have their own personalized stroke. So you kinda just stated the problem I was trying to find a solution for.

Finally about everyone agreeing, I don't really see it. I mean, at least maybe on the surface, in this post, but the concept of credibility is still seeping into everyone's brains as a potential answer to the internet. So sites like Gamespot or IGN can easily dwarf Escapist with anonymous slabs of number, and probably will continue to for a while. Heck, I'm personally only here because I find the Zero Punctuation reviews delightfully amusing.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Well, the first red flag here is "Post-Modern". As soon as anyone declares anything "Post-Modern" you know that you're about to encounter more pretentiousness than content. This topic bears that out nicely. The opening post takes a great many words to express, well, not a lot really. I'm not even sure whether the point of the original post is the futility of game reviews due to the inevitable personal taste of reviewers or the personal ennui of the topic creator.

Also, Spellcheck. Use it.
 

Stella Q

New member
Nov 18, 2007
48
0
0
Maybe I was a bit harsh. It just annoys me when people use certain words or phrases that don't state, clarify, or describe anything relevant to the point they're trying to make. You're topic title is "Game Reviews in the Post-Modern World," but your point would be just as valid (and obvious) if we were talking about book reviews from 100 years ago. Criticism is and always has been subjective because everyone is biased. It has nothing to do with the nature of our medium (games) or the time period in which we're living (post-modern, whatever that means).

Oh, but kudos for "robo-semen," I missed that on my first read.
 

niko86

New member
Dec 5, 2007
23
0
0
I'm with gloatingswine on this, Post-Modern pretentious bloat-post.

Yahtzee's style is a breath of fresh air. But leave his style to him please.
 

Kieran210

New member
Dec 1, 2007
27
0
0
Post modern? Well, if by that you mean the lack of single, central organising principle and the fragmentation of knowledge...I'm not quite sure it applies to your article. If you mean post structuralism and the application of critical theory, well, that's reviewing I guess, but not in the way that anyone I have ever seen outside of niche literature apply to popular activities, i.e gaming. Certainly not in the way you apply it.

In truth, as much as I enjoyed the detail that the poster went to, it doesn't seem to start a new debate. Reviewers are biased, yes, normally by cultural background and socialised tastes. It's not new. Sorry.

A review is primarily to have someone else's informed (key term that) opinion on something. For me to comment on ballet would be stupid, because I know nothing about ballet. An informed opinion is useful, but it is still opinion. Much like I've just said.

K
 

Anton P. Nym

New member
Sep 18, 2007
2,611
0
0
I've always advocated a review style that doesn't reduce everything to a one-dimensional scale (and yes, Buy/Rent/Dump is still a one-dimensional scale) and instead goes with, "If you're a fan of 'X' this may interest you." One-dimensional reviewing doesn't really recognise that people have differing tastes... at best, it's an attempt to make objective the subjective (and, yes, biased) opinion of the reviewer.

Either that, or ones that make no pretense of being objective and are expressly the reviewer's personal opinion (aka Yahtzee) that I'm welcome to share or not. These two styles are useful to me; "9/10 Must Buy" isn't anything but ego-stoke if you're a fan of the title or painful-goad if you're not.

-- Steve
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
In the end, it's review text that matters.

Really, all you can really get from reviews is whether the technical aspects of a game are competent, and a number isn't going to tell you that.

I generally try and read at least three reviews of anything I'm interested in, it filters out bias and helps to confirm trends in problem mechanics (One reviewer mentioning poor control might just be a spannerfingers, if they all say it that's less likely).
 

Darren Grey

New member
Dec 2, 2007
59
0
0
I must say I also found Portal to be not quite as "Sub Lime" as Yahtzee reviewed it, and after playing was disappointed that he hadn't given at least some criticism to it. The dark humour is nice, especially the utterly genius ending, but the gameplay is overall very repetitive. I still heartily enjoyed it though, but hopefully any future sequel or development of the gameplay mechanics will feature far more variation.

As for the rest of the post... I really don't know what point you're trying to make. Are you saying with every review we read we should check out the precise details of the reviewer's tastes? Would have little point anyway - everyone will receive a work differently, whatever their past experiences are with that particular genre. It's generally best if the reviewer makes sure to give both good and bad points to a game alongside his views, backing these up with specific details and evidence. If he/she thinks a game would appeal more to one group of players and less to another then that should obviously be clearly expressed. It's all well and good having people being open about their bias, but it doesn't make for real video game reviews (I see Yahtzee's stuff as more entertainment than review - I wouldn't seriously go out and buy Psychonauts just because he gushes over it).

And what the hell do you mean by the "post-modern world" we live in? The only thing I think you could be referring to is this "New Game Journalism" stuff around these days, which is mostly just a bunch of dumb bloggers rambling on for far too long about themselves.
 

Kermi

Elite Member
Nov 7, 2007
2,538
0
41
The fact that different people will have different tastes and therefore their opinions will always be grounded in bias (so as to be taken as such) is such a solid state fact that I wonder why anyone even feels compelled to express it anymore.

Oh, I know. It's because everyone tends to forget it at some critical juncture. I like first-person shooters with bright, strange looking environments and such a solid gameplay mechanic is hasn't changed in seven years, so Halo 3 was very much my kind of game. Other people prefer brown and grey attempts at a war-torn reality with marginal adjustments to the basic principles of FPS gameplay that somehow make it a completely different game every year and hence think of me as a fuckwit.
Debate ensues! Now conflict is and always has been the only means by which a race of creatures can improve themsleves, so maybe we're unconciously striving towards some common goal of intellectualism (or pseudointellectualism, whichever serves our purposes better). Then again, I haven't felt like there's as much to do on the internet these days, so when I get home from work, log in and don't have any email to read, what do I do until my fiancee goes to bed so I can have an hour or two alone with Mass Effect each night? This could be the subject of another, entirely more interesting study.