ecoho said:
Got to say its nice to see someone reasonable about this for once and your right my problems with the game are all about its technical standpoints (and that inventory...shiver) the story on the first game was as close to perfect as ive seen. Just curious though why do you dislike the loyalty missions? some are actually quite fun
You shouldn't thank me, I think this should be an obvious objective conclusion :/
I blame the technology on porting issues. The inventory had to work with the 360 and ps3, so that's where I think the heart of the issue lies...
As for the whole thing in general, it kind of falls in with the dilemma of whining about games today. Most games are pretty good from many standpoints, but anyone with a bit of gaming experience easily knows when something is off with a game. Diablo 3 is a decent game, it has a lot of merits, but if you're expecting a followup to Diablo 2, then you're better of with Path of Exile which is heavily inspired in mechanics and combat. Add to that the ridiculous online and real money auction house and you have a perfect example of how a company is milking an IP for all it's worth.
So my biggest fault with the two newer Mass Effect titles is really only that they're too focused on being console friendly and are designed to appeal to as many people as possible, which is understandable from an economical standpoint.
...that's sort of the crux of the loyalty missions. I agree with you, there's discernible effort put into them and genuinly interesting stories to explore and experience when you do them. It's the fact that you
have to do them in order to feel that you played the game in the proper manner that just irks me.
Let's say you didn't like Jacob much, because he feels like a token black guy and a token mercenary type at the same time, so you don't feel any special attachment or feel that you owed the guy anything. Final mission; BOOM, he dies.
Why? Because you didn't earn his loyalty and some arbitrary cutscene wastes him. You feel bad, because reasons.
That's bad design no matter how you put it.
Note that I don't actually know how he dies, if at all, but I know that it does for other characters and so I assume that Jacob does as well.
So while I'm "allowed" to skip these things, I'm really not, because they add flavor to the followup and I want to be remembered by them as a friend and as their leader who did everything they could for their sake, for their survival and the success of your mission.
I can't point out to you anything that I decidedly hate about ME2 or ME3 (apart from the ending), just that all the small things add up, such as running around with a portable nuke, loyalty missions, the sudden change from a heat system to ammunition count, the sudden change from deep setting exposure to raw action, the dialogue being more poignant than what you'd expect from a comrade in arms and so on. Where are the choices? Where are the consequences? Where's the actual game instead of a longwinded wannabe movie script?
That's why I think people really love ME1 and not so much the sequals. At least, that's why I feel this way.
I know this was somewhat a rant and I thank you for the opportunity to let me write my feelings on the topic