Game Sequel Ideas That I Have

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zHellas

Quite Not Right
Feb 7, 2010
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[Prototype] - A little spore or remnant from the project(I honestly can't remember much about it) flies around and infects a child, and you play as the kid while the spore/remnant slowly infects him and gives him powers & stuff... Yeah, you can tell it's been a while since I've played [Prototype].

Yeah, I had more, but... Christ, I forgot them.
 

Timotei

The Return of T-Bomb
Apr 21, 2009
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Star Wars: Republic Commando

Don't change a fucking thing. The fact it could have been a game all on its own without the help of the Star Wars franchise was just great. But the fact it was a Star Wars game that played so well was just uncanny.
 

ZippyDSMlee

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Sep 1, 2007
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Timotei said:
Star Wars: Republic Commando

Don't change a fucking thing. The fact it could have been a game all on its own without the help of the Star Wars franchise was just great. But the fact it was a Star Wars game that played so well was just uncanny.
Republic Commando was trash..Jedi Knight was awesome.....
=============================================================
I been thinking of a hexen sequel

Hexen 3 Shadow riders
Plot: A new league of serpent riders are raising across 2 different worlds.

2 worlds linked by light and shadow fuel the creation of dark cults and at the center of these cults great dark lords are born.

One world is a dank medieval world filled of forests, caves, mazes, ice lands and towns and some magic.
The shadow world of dark stone and metal driven magic technology that connects to it is more barren filled with ruins fiery rock and cave areas and landscapes of large bone covered desert like regions.

Story: Depending on start character you have a different starting point and some different quests.

UPDATE setup weapon attacks were speed is reduced 40% and power by 60% when out of red/blue/green/yellow/orange/purple magic, you can hold down on the attack button and deal out the same damage as a normal magic fueled attack.
Blue lvl 1 magic
Green lvl 2 magic
Red lvl 3 magic
Yellow lvl 4 magic
Orange: Super magc lvl 1 defaults to red/yellow when you run out of orange.
Purple : Super lvl 2 defaults to blue/red when you run out of purple.
Black: Ultimate magic :Uses 2 of everything, even orange/purple.
---------------
Basic game play brake down:
Take hexen 1-2 refine the exp system, refine the armor system, refine the mana system, refine the device/green potion that is used for offense

Weapons and sub weapons IE devices can be upgraded or changed for damage, knock back ,slow target on hit, heal self on ht, poison, damage target when attacked with a melee weapon, freeze target on hot, flame target on hit,stun target on hit, use less mana for full damage.
Mana: to streamline it will be a regen based system, there are still mana pickups but they merely 2-500X the regen rate for a second or 2.When you are out of mana damage and radius radius based stuff is halved.
Upgrades,weaopns can be unlocked by finding or buying items.
Level designs, focus on maze like layouts with hidden stuff and a map system
Characters/classes

Warrior: Hails from the northern lands of ice and snow brutal and physically tough they focus on melee combat and the radius around him, they have 1 or 2 range weapons out of 3-6 weapons total. They have 2 options for their device/sub weapon a sticky cluster grenade that blows up for full damage then the grenade spawns do half damage at whole radius or a typical grenade. These can be upgraded for damage, longer throw range, more spawned grenades from a sticky grenade longer or shorter fuses explode on contact with fuse or explode on contact only.
Weapons are mostly large and heavy mana flues their muscles to knock back most shots fired at them or pull off a move that dose great radial and knock back damage around where they blow lands. Their final weapon has some tribal magic in it and glows.
-----------------------------------
Paladin: The Paladin hails from the lower lands where the base of human communities grow and are relatively peaceful .These great knights are much like the Crusader but they focus less on teaching the faith and more on organizing anything the church requires be it war or food and aid distribution.
They are holy warriors that use holy types of magic to fuel their fighting abilities, their weapons can cut and bend the air and purify sending out waves of short and midrange flying blades.
Their device/sub weapon is a holy hand grenade(magic grenade) and a magic cross that has hidden blade in it and acts like a boomerrange.
-----------------------------------------
Crusader : The Crusader hails the northern castle regions where the church needed strong defenders and preachers of the faith. They are mix of range, defense and strength. (Similar to hexen 2)
Their device/sub weapon is a ice grenade(damage + freeze) and wind grenade(damage +knockback)

Cleric: Like the Crusader but less adept at most forms of combat they make up for it with magic charged weapons. But focuses more on range weapons since he sucks as a close rage combatant.
Device/sub weapon is a sleep/stun/blind grenade which can be tweaked at a store.
Mage: Academic researcher turned adventure an aloof silly being who?s slightly befuddled from all the time spent on magic and drinking??potions??..
Device/sub weapon is a poison gas floating mine that slows targets down or a corrosive floating mine that eats away at a target defense. You can turn these into a grenade via tweaking options but your throw range will never go up.
Necromancer: A darker more self centered mage who gains power from death.
Device/sub weapon is minion skull that?s a floating mine that shoots energy bolts at things which can be upgraded cluster device that spawns 5 smaller skulls that shoot and explode. This can be tweaked to focus as being a heat seeking rocket or a orbital defense lazar thingy that turns itself into a rocket on death or when things get to close to the necromancer.


Assassin: Hails from anywhere there is a guild that dose deeds left unmentioned.

Device/sub weapon: Hidden proxy mine that can be attached to anything or trip mine that fires off a hidden line that focuses damage on the point where it was tripped.
Demon huntress: A creature of nature wishing to see an end to the cultist so her and her world can rest.

Device/sub weapon: bio hunt and seek crawling mine, bio flying poison dart/stinger support critter.

Its unfinished but you get the idea.....
 

Quaxar

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Sep 21, 2009
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Timotei said:
Star Wars: Republic Commando

Don't change a fucking thing. The fact it could have been a game all on its own without the help of the Star Wars franchise was just great. But the fact it was a Star Wars game that played so well was just uncanny.
That and a KotOR III to continue the story.
Maybe bring Revan back to restore the republic by getting rid of criminal organisations like the Exchange and alike. Basically not a single enemy (Sith), but many different organisations, unrelated and all trying to kill you.
 

Bellvedere

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Jul 31, 2008
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ZippyDSMlee said:
I been thinking of a hexen sequel
I LOVE YOU!

Umm...

I remember playing this game in DOS, it's one of my earliest memories playing games. I can't actually recall a whole lot about it being as I was about four when I played it (haven't played since it was re-released). Anyway I'm just happy you bought it up. No one in real life except my family knows what I'm talking about when I mention it. Ahhh Nostalgia...
 

Discord

Monk of Tranquility
Nov 1, 2009
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I've always waited, thought about it and look forward to news of sequels of old XBOX titles like

Crimison Skies
Jade Empire
Getting Up: Contents under pressure

Yeah those would be awesome
 

ZippyDSMlee

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Sep 1, 2007
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Bellvedere said:
ZippyDSMlee said:
I been thinking of a hexen sequel
I LOVE YOU!

Umm...

I remember playing this game in DOS, it's one of my earliest memories playing games. I can't actually recall a whole lot about it being as I was about four when I played it (haven't played since it was re-released). Anyway I'm just happy you bought it up. No one in real life except my family knows what I'm talking about when I mention it. Ahhh Nostalgia...
I liked hexen more than hexen 2, but still would be nice if they did it but I dunno if it would work in today's media...you can;t make it just another shooter/action game it has to be an adventure game IE solid and deep level design something that is just the opposite of how games are ground out these days.....
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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zHellas said:
[Prototype] - A little spore or remnant from the project(I honestly can't remember much about it) flies around and infects a child, and you play as the kid while the spore/remnant slowly infects him and gives him powers & stuff... Yeah, you can tell it's been a while since I've played [Prototype].

Yeah, I had more, but... Christ, I forgot them.
What would make that idea really cool, is if your goal as the kid was to actually try and infect the general populace this time around. It won't happen... but it'd be cool.

My idea for a sequel... is The Elder Scrolls V... What, you wanted me to elaborate on that idea? I just want it... now. It can be more of Oblivion and I really won't care... it just needs to be out somewhere in the area of now.
 

JourneyThroughHell

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Sep 21, 2009
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The Movies 2.
With a scene editor.
You know, instead of choosing scenes from the list, we could make our own clips.
That would be awesome.
 

Radeonx

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Apr 26, 2009
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Quaxar said:
Timotei said:
Star Wars: Republic Commando

Don't change a fucking thing. The fact it could have been a game all on its own without the help of the Star Wars franchise was just great. But the fact it was a Star Wars game that played so well was just uncanny.
That and a KotOR III to continue the story.
Maybe bring Revan back to restore the republic by getting rid of criminal organisations like the Exchange and alike. Basically not a single enemy (Sith), but many different organisations, unrelated and all trying to kill you.
It seems like that wouldn't work as well as an RPG, because Revan wouldn't go around with 2 other people trying to single handedly eliminate the Exchange and such.
It seems like that type of story would play out as an RTS, because of your Republic army and such.
Of course, you could have generals and stuff, and do missions as each general as the story goes on.
 

Bellvedere

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Jul 31, 2008
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ZippyDSMlee said:
Bellvedere said:
ZippyDSMlee said:
I been thinking of a hexen sequel
I LOVE YOU!

Umm...

I remember playing this game in DOS, it's one of my earliest memories playing games. I can't actually recall a whole lot about it being as I was about four when I played it (haven't played since it was re-released). Anyway I'm just happy you bought it up. No one in real life except my family knows what I'm talking about when I mention it. Ahhh Nostalgia...
I liked hexen more than hexen 2, but still would be nice if they did it but I dunno if it would work in today's media...you can;t make it just another shooter/action game it has to be an adventure game IE solid and deep level design something that is just the opposite of how games are ground out these days.....
I liked the hub level lay concept. I guess there's not much point to a system like that anymore since you can just make massive open worlds now. I kind of feel like playing it again...
 

AMMO Kid

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Jan 2, 2009
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I would love to see SWAT 5 come out sometime. Just update the graphics and you're good to go! SWAT 4 was a game that actually took skill 95% percent of the time so it was fun working as a team and communicating - especially in VIP Escort mode, that mode was awesome.
 

ZippyDSMlee

New member
Sep 1, 2007
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Bellvedere said:
ZippyDSMlee said:
Bellvedere said:
ZippyDSMlee said:
I been thinking of a hexen sequel
I LOVE YOU!

Umm...

I remember playing this game in DOS, it's one of my earliest memories playing games. I can't actually recall a whole lot about it being as I was about four when I played it (haven't played since it was re-released). Anyway I'm just happy you bought it up. No one in real life except my family knows what I'm talking about when I mention it. Ahhh Nostalgia...
I liked hexen more than hexen 2, but still would be nice if they did it but I dunno if it would work in today's media...you can;t make it just another shooter/action game it has to be an adventure game IE solid and deep level design something that is just the opposite of how games are ground out these days.....
I liked the hub level lay concept. I guess there's not much point to a system like that anymore since you can just make massive open worlds now. I kind of feel like playing it again...
How many non sandbox titles have big open worlds tho? Most games are either corridor based action/shooter or sandbox based. Now a sandboxed hexen setup where you can back track and such would be awesome.Take Hexen/heretic,Metroid prime and Bioshock with well built levels and ZOMG it would be awesome!
 

dragonslayer32

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Jan 11, 2010
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ive been thinking about a force unleashed sequal, which is now actually getting released. i dont know what the actual game story is, but my idea was that your female pilot found out she was pregnant with your baby and you play as that child who was trained by luke. you would hunt the rest of the empire remaining on other planets.
 

Kuchinawa212

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Apr 23, 2009
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ZippyDSMlee said:
Timotei said:
Star Wars: Republic Commando

Don't change a fucking thing. The fact it could have been a game all on its own without the help of the Star Wars franchise was just great. But the fact it was a Star Wars game that played so well was just uncanny.
Republic Commando was trash..Jedi Knight was awesome.....
=============================================================
Booo *hiss* both were fun games! For Star Wars RC: Keep it ALL the same. No tweaking or RPG level up elements. Same fluid AI and Tough Baddies. Make it longer, and I'm on board.

As far as Jedi Knight: Update graphics. Better physics. More groups of Stormies, and cut the Reborn crap to a minimum. I can understand why fighting a dark jedi would be fun other than the final boss. But they seemed to be literally coming out of the woodwork at times (Never forgot that guy in the rafters on Bespin) and personally, make it for PC. And I'd buy it no question about it.
 

Not G. Ivingname

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Nov 18, 2009
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AMMO Kid said:
I would love to see SWAT 5 come out sometime. Just update the graphics and you're good to go! SWAT 4 was a game that actually took skill 95% percent of the time so it was fun working as a team and communicating - especially in VIP Escort mode, that mode was awesome.
Of course you got to iron out the AI issues abit so your allies don't yell that your in their way when you checking to see if the cult physcos are hold up in the room were about to gas or don't drop flashbangs half a foot into the room blinding the player more then the bad guys.
 

ZippyDSMlee

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Sep 1, 2007
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Kuchinawa212 said:
ZippyDSMlee said:
Timotei said:
Star Wars: Republic Commando

Don't change a fucking thing. The fact it could have been a game all on its own without the help of the Star Wars franchise was just great. But the fact it was a Star Wars game that played so well was just uncanny.
Republic Commando was trash..Jedi Knight was awesome.....
=============================================================
Booo *hiss* both were fun games! For Star Wars RC: Keep it ALL the same. No tweaking or RPG level up elements. Same fluid AI and Tough Baddies. Make it longer, and I'm on board.

As far as Jedi Knight: Update graphics. Better physics. More groups of Stormies, and cut the Reborn crap to a minimum. I can understand why fighting a dark jedi would be fun other than the final boss. But they seemed to be literally coming out of the woodwork at times (Never forgot that guy in the rafters on Bespin) and personally, make it for PC. And I'd buy it no question about it.
I just did not care for the whole war sim/star wars mash up, make RC more like JK2 alt firing weapons deeper level design I'd be all for it but the single fire weapons pretty much bored me to death.

As for the reborn........need more reborn damnit :X
When you have a few galaxies worth of people you will have 2 or 3 planets worth of enemy fodder =^0^=
 

squidbuddy99

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Jun 29, 2009
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Mega Man 11!
1. Audio Man/Audio Wave-Shoots a pulse that grows larger the farther it goes.
2. Mirror Man/Mirror Wall-Absorbs enemy attacks and shoots out three bullets.
3. Bullet Man/X Bullet-Fires a bullet that splits in 4 directions when it hits a target or a wall.
4. Card Man/Razor Cards-Throws 3 cards in a downwards arc.
5. Phantom Man/Phantom Arm-Travels underneath the ground until it is activated, releasing 3 bullets.
6. Rumble Man/Rumble Rush-Shoots out a circular formation of bullets.
7. Smog Man/Smog Cloud-Homes in on targets.
8. Thorn Man/Thorn Stalk-Grows a large stationary vine that does damage to enemies.