Game series you would like to see made into an 'mmo-like' experience.

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Drizzitdude

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80sboy said:
Jim Trailerpark said:
none. Because mmo games are the plague of gaming and should be abolished
My sentiments exactly. Until MMOs can break away from the curse of WOW (considering it's almost a 10 year thing now I'm willing to unfortunately say NEVER). It would just be pointless to do so.
I guess the many other mmos like TERA, Vindictus, Dragon Nest, Planetside, Defiance and the like don't count xD
 

Pizzarand

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Dec 26, 2013
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Would games like Rust or DayZ count as 'mmo-like'?
Because every time I try to think of what a mmo would be like without the things that bother me most(grinding, huge advantages for leveling, gigantic time commitment to compete), it basically goes into that direcction, only with more people.
 

Drizzitdude

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Pizzarand said:
Would games like Rust or DayZ count as 'mmo-like'?
Because every time I try to think of what a mmo would be like without the things that bother me most(grinding, huge advantages for leveling, gigantic time commitment to compete), it basically goes into that direcction, only with more people.
If you had more people than yes, anything can be an mmo based entirely off of how big the player base is. Planetside 2 is considered an MMO fps for example and can have 2000 players duking it out on a single continent, being an mmo does not restrain a game to being like world of warcraft or lineage.
 
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delta4062 said:
Gods no. It ruined the chance for a KOTOR III or Warcraft 4 and if anything it's ruining the likelihood of GTA5 getting any good SP content with GTAO. Even though I play it fairly often the whole MMO structure it went for isn't anywhere near as fun as GTAIV's freemode alone was.

Seriously are we ever getting a Warcraft 4?
Jim Trailerpark said:
none. Because mmo games are the plague of gaming and should be abolished
pearcinator said:
NONE!

Seriously, it ruins great franchises. I was pissed that TOR was a MMO instead of being KOTOR 3, a single-player RPG. GTA Online sucks balls. Don't ruin awesome franchises by making it an MMO (I am looking at you Mass Effect. Don't make it an MMO)
Demonchaser27 said:
I honestly, sorry OP, don't want anymore MMOs. I just want bigger, better singleplayer games. And dear lord I can't believe someone wants a Souls MMO. I mean to each his own. Maybe if they just had a PVP Souls MMO. I still just want my Singleplayer Souls. Fighting bosses solo with server lag, no thanks.
I am quoting these wise folks for speaking only truth. There is no game franchise that I want to see destroyed by having it turned into an MMO, let alone ones I enjoy.

Adding tons of new players, respawning monsters, slowing down levelling so it takes weeks instead of hours/days, grinding and having no impact on the static world around me is not my idea of fun. The Elder Scrolls MMO sums this up quite perfectly.

When I played it during Beta, I found I couldn't steal anything, craft anything, weapon/armour loot drops were level restricted and *never* went above the appropriate character lvl. I would pursue a quest to find I need to wait in a queue of other players for a boss mob to respawn so I can take my turn at killing him. Seriously. I stood around in an room with other players all waiting for the same thing.

So compared to any Elder Scrolls game the world is entirely dull, static and lifeless with nothing to interact with. Immersion is destroyed. I have no control over my character's equipment or progression as I have to be "balanced" against all the other players. Gone is the epic story whose pace I dictate.

MMOs are the reason we'll never see KotOR3 or Warcraft 4 for example. Take the Secret World, not a bad MMO but how amazing might that concept and setting have been in a single-player game? I understand why publishers like MMOs...they're the gifts that keep on giving for them. For us as players, they're never-ending treadmills with occasional bits of fun to be found.

I didn't want an Elder Scrolls MMO, it lacks everything that makes the games special and replaces it grind. What would be great is more like Skyrim, but with the ability to enjoy it with a friend or 2 (Borderlands style), perhaps some tough challenges that are designed (or scale up) specifically (like Borderlands). Saints Row 3 in co-op has been one of the most enjoyable gaming experiences I've ever had.

Bollocks to Massively multiplayer.
 

Demonchaser27

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KingsGambit said:
I am quoting these wise folks for speaking only truth. There is no game franchise that I want to see destroyed by having it turned into an MMO, let alone ones I enjoy.

Adding tons of new players, respawning monsters, slowing down levelling so it takes weeks instead of hours/days, grinding and having no impact on the static world around me is not my idea of fun. The Elder Scrolls MMO sums this up quite perfectly.

When I played it during Beta, I found I couldn't steal anything, craft anything, weapon/armour loot drops were level restricted and *never* went above the appropriate character lvl. I would pursue a quest to find I need to wait in a queue of other players for a boss mob to respawn so I can take my turn at killing him. Seriously. I stood around in an room with other players all waiting for the same thing.

So compared to any Elder Scrolls game the world is entirely dull, static and lifeless with nothing to interact with. Immersion is destroyed. I have no control over my character's equipment or progression as I have to be "balanced" against all the other players. Gone is the epic story whose pace I dictate.

MMOs are the reason we'll never see KotOR3 or Warcraft 4 for example. Take the Secret World, not a bad MMO but how amazing might that concept and setting have been in a single-player game? I understand why publishers like MMOs...they're the gifts that keep on giving for them. For us as players, they're never-ending treadmills with occasional bits of fun to be found.

I didn't want an Elder Scrolls MMO, it lacks everything that makes the games special and replaces it grind. What would be great is more like Skyrim, but with the ability to enjoy it with a friend or 2 (Borderlands style), perhaps some tough challenges that are designed (or scale up) specifically (like Borderlands). Saints Row 3 in co-op has been one of the most enjoyable gaming experiences I've ever had.

Bollocks to Massively multiplayer.
I honestly want to thank you for verbalizing feelings I've had about MMOs for years but just couldn't formulate them into words. You've said this more eloquently than I likely could have. I wanted to actually pull reference to what you said, "I have to be 'balanced' against other players thing, that bothers me a lot in Souls games. Not because balance is necessarily bad, but when it actually effected a finely-tuned singleplayer as a result?

Now I don't hate the multiplayer of Demon's/Dark Souls but their were specific patches that made certain Items/Weapons much less special in singleplayer solely because they had to rebalance them for multiplayer. An example was when Dark Wood Grain Ring (flippy ring that allowed better/ninja flip roll at 50% equip burden) was nerfed down to the "almost no armor stays this low" level of 25% equip burden to use. Did it balance multiplayer? Absolutely, no more heavy armor flippy characters. Did it effect singleplayer? Yes, it ruined interesting playstyles and builds entirely. There really should have been a way they could change it for multiplayer only, because the devs completely thought this through for singleplayer since most bosses/enemies have more stamina and endurance than you and have completely different fighting mechanics than the player.

It's like if Final Fantasy VII (it just popped in my head) had multiplayer PVP. So then they decide that Mime materia is broken because it allows players to counter with 5x-6x the number of actions, so they nerf or remove it. Well now, assuming it acts on the whole game and not just multiplayer, you've lost entire builds for crazy bosses like Emerald Weapon. There are other ways, sure. But half of the reason that game is so special to so many was all of the freedom and options you have. The fact that through effort and work finding new materia and exploiting EXP increasing weapons you can become ridiculously powerful is part of that experience. The game devs obviously knew that they were letting the player become a bit broken, but what better reward for all that playtime and effort?

So I think depending on the game, that particular argument you made I believe even applies OUTSIDE of MMOs as well as inside, even if for only this example.