Hero of Lime said:
I don't dislike the theory, but looking at all the evidence, you can easily say Link just went to a different world/dimension and returned home safely afterwards too. It is hinted at many times that Twilight Princess Link is descended from Ocarina of Time/Majora's Mask Link. It's not officially said, but it would make sense considering his spirit actually reaches out to him, and refers to him as his "child."
Then again, Skyward Sword made it abundantly clear that the hero and the princess reincarnate, and there's no specific tie that I recall to requiring a blood relation. The "evidence" against the theory is just pulling details from two different games made half a decade apart that to my mind weren't really all that concerned with hammering out a bulletproof timeline. I'd personally only accept evidence for or against from within Majora's Mask itself.
Not to mention, as others would point out, the Hero's Shade appears to be an adult. Children who die in the forest become stalchildren, adults become stalfos.
I came to bring this up, and dispute it. Each game, is its own game. I am inclined to believe that Majora's Mask was designed around the stages of grief, and that continuity wasn't particularly on their minds at the time. Then we have Twilight Princess paying homage to what Majora's Mask stood for: it's not necessarily an attempt at continuity, but it very likely *is* a nod to past works. A reference or nod is not a good basis for arguing continuity: it's closer to a subtle break of the 4th wall.
That means the timeline isn't perfect. I prefer it that way. I prefer that each game be its own exploration of ideas and concepts, unrestrained by details they created half a decade ago that are completely irrelevant to what they are trying to accomplish here and now.
Majora's Mask is a game so loosely tied to Ocarina of Time that continuity between them is entirely irrelevant. There are a few references to Ocarina of Time but it doesn't really matter if you understand them or not, and your actions in the Majora's Mask universe have no impact, effect, or consequence to the characters or even the entire world of Ocarina of Time.
Twilight Princess is a game so loosely tied to Majora's Mask that continuity between them is entirely irrelevant. There are a few references to Majora's Mask but it doesn't really matter if you understand them or not, and your actions in the Twilight Princess universe have no impact, effect, or consequence to the characters or even the entire world of Majora's Mask.
I could keep copy/pasting that for just about every game in the franchise. Full disclosure: I'm not a fan of the retcons Hyrule Hystoria / Skyward Sword use to duct tape all the games together. Fun read, fun to imagine how they could all conceivably link together, but I won't call it canon: the original intentions of the content trump whatever new concepts the creators try to retroactively impose upon them (the original intention being: not created to stand against scrutiny as a chronological series, each work is an individual unrelated to any other in the franchise except by the most remote of vague references and occasional homages).
Fox12 said:
That said, I refuse to believe that the hero of time, THE HERO OF TIME, got lost in the woods and died. It's too unceremonious, and I've had many rousing arguments with my roomate over that. I think he simply entered a parallel world. It's not that unheard of, since the same could be said to have happened in the oracle games, and other titles besides. I do agree that termina is obviously symbolic of death and loss though.
Also this.
Oot/MM Link is my favorite of all the Links, thinking he would die as a child having saved Hyrule in the future as a great hero, it makes me really sad!
The best stories aren't always the ones that make us warm and fuzzy inside- they're the ones that stick with us, even if the reason they stick with us is because you really didn't want it to happen.
That aside, Link arguably has the will of the goddesses guiding him throughout OoT (there are at the very least elements of double determination), and his task completed, he is merely human at the end of the day. Link is not, and never was, a god. To deny him a human death simply on principle is to deny his character. Good writing doesn't have immortal heroes or glorified valiant dignified deaths: good writing conveys that the character is human. Save the power fantasies for fan fiction
You might dislike the idea that the goddesses allowed Link to die once his purpose had been fulfilled, but this is actually typical of how gods are portrayed in literature. Remember: we as humans fear death because it is a great unknown, but it would not be unknown to the gods, and the goddesses are ostensibly working in Link's favor: QED allowing Link to die is not punishment or lack of favor.