Yopaz said:
Olas said:
However, I won't admit to being wrong unless I actually feel that I am, and I don't any more than I imagine you probably do.
You have already admitted that they limit some gameplay elements in order to present THEIR story so you already have. You're just not mature enough to admit the fact.
I'm not sure what your obsession with calling me "immature" is about. I couldn't care less about being mature, especially when it's boiled down to agreeing with your extremely flawed and problematic philosophy on videogames. If you think that this discussion is too childish for your upper class sensibilities then feel free to stop having it. However, calling me things isn't proving anything
Now, you claim that somehow "admitting" that that designers limit gameplay mechanics means that the gameplay mechanics are not part of the story. I have no idea how you've reached this conclusion. Putting limits on gameplay mechanics just means you've put limits on gameplay mechanics. It has nothing to do with whether Link fighting the Big Dodongo is actually part of the Zelda canon or not. If you insist that it does, then you have to explain why.
And while you're at it, you need to explain how Link was able to do ALL the things he does throughout the games, like finding the 3 spiritual stones, and unlocking the six sages, since according to you Link never went through the dungeons where they're located. That all happens in gameplay, not cutscenes.
Yopaz said:
Then there's this video just taking a childish approach to countering it. It's like two kids in the playground playing war. One hides behind a barrier the other kind (let calm him Nintendo) announces that he has laser that cuts through the barrier simply changing the rules of the games. Kids do this, companies do this. No-one like the kid who does this and we eventually grow bored of him and we rather not play with him until he matures a little. Then there's the kid behind the barrier who announces that he has laser proof armour. Same concept, just as silly, just as unreasonable.
Obviously the creator of Game Theory is aware that the plotline to many videogames is a contrived series of gimmicks intended to make a game, or series of games, possible. In fact, that's primarily what makes Game Theory fun, the fact that it takes a serious approach to what is clearly not always a very serious story, and looking at the rational implications of it. You can call it childish, I call it fun. As stupid and contrived as you think it is, it doesn't change the fact that Nintendo considers the story canon, and Nintendo has the final say on that, not you.
Now you might not see the point of this analogy, but if you look at it closely you might be able to see how similar this is. We got one bullshit explanation from Nintendo, one bullshit explanation from this guy.
Really, both explanations are the same, this guy just goes more in depth and explains it from a scientific angle. You can argue that Nintendo didn't originally
intend for people to see every playthrough as an alternate universe, but they never expressly deny that either, and the fact that their timeline includes Link's death as a possible outcome certainly suggests it.
Nintendo's timeline is bad, but that doesn't mean EVERY criticism of it is good. In this post you did admit that Nintendo's gameplay limitations trump what the player does and wants to do, what would realistically happen doesn't happen. You admit to these things, yet you don't agree with the conclusion.
I don't agree with YOUR conclusion, because your conclusion makes no sense, and in no way follows from these points. So Link can't kill NPCs, not very realistic I'll admit, but that doesn't mean that what Link does in the game isn't supposed to be part of the game's story. That's a preposterous jump you've made, and I don't understand it.
Why don't you do the mature thing here, accept that this video is as contrived as Nintendo's own explanation and makes a flawed attempt at being right. However as I have alredy stated. You won't do so. You can't rise to the leave of maturity required to admit anything, you could prove me wrong simply by doing that and make me admit fault. It would take a lot less effort on your side than ignoring facts and making yourself look silly.
Why don't you do the "mature thing" and stop leveling attacks at me personally. It's a waste of your and my time. I disagree with you, and you're arguments against the validity of this video's premise don't make sense to me, and I'll happily let you know why as long as you keep making them.
Not submitting to your broken, problematic theory on videogames doesn't mean I refuse to back down from an argument, it means that I'm still not convinced of anything you're saying is correct. I'm not sure why you have trouble accepting that. Now let's please stop diverging the topic away from Zelda where it belongs.
Edit: Also here's why I think you're wrong. My claim is that no matter what you do in a game you don't affect the game's story in any way that contradicts what the developers and story writers have come up with. You may claim I am wrong in this. However, name ONE game in the entire history of gaming where you can make a choice that affects the ending of a game in a way that diverges from what the developers and story writes have made, now this should be obvious, but mods don't count since that's kinda like going into fanfiction territory.
What you're asking for here is almost impossible by definition. An ending has to be created to exist. I Suppose Mass Effect comes the closest to achieving this though. The extended cut ending to Mass Effect 3 is different depending on various different factors, the most unpredictable being who is still alive by the end, but further complicated by your final choice and readiness.
Most specifically I'm talking about this scene
Yes, all of these factors were coded, but the designers didn't individually create the ending for every possible permutation of living/dead characters and choices that influence it. These things all fall into place naturally based on your decisions and the game creates an ending based on them. My guess is the number of ways this particular scene can play out is in the dozens if not hundreds because of how many characters there are, multiplied by 2 because they can be either glowing green or normal based in whether you chose the synthesis ending.
However, I disagree with the underlying presumption here anyway, that if what you do in gameplay can't alter the ending from something preplanned, then it must not be canon. Why is that the case? Just because what you do in the game must lead to a certain set of outcomes, does not in any way imply that it didn't really happen in the story. In fact, if you had no free will during the gameplay at all then it would essentially just be a cutscene, which is what you seem to believe solely comprises the story.
Also I told you to not quote me out of context taking it as agreement. You ignore points when you can't contradict them. You said everything was 100% connected. If I can find ONE point that contradicts that you are wrong. The moment you ignore even one of my points you are inadvertently admitting that you can't argue against it, thus making your claim wrong.
I only chose to ignore the parts of the discussion that I didn't consider important. It wasn't an attempt to create bias by ignoring points you made that I can't respond to, unless you really wanted to continue talking about killing chickens. If there's any point in particular that I ignored that you'd like for me to address I'll oblige.
However, considering you've chosen to ignore almost everything I said in my last post except the very end, I'd say it's a funny thing to get mad at me for.
As for taking your words out of context, if it appears that I was trying to do so, it wasn't intentional. I merely wanted to address certain things you had said individually rather than in bulk, and I find it easier to do so by breaking up blocks of text. If you think anything you've said was unfairly represented by how I chose to frame it, explain it to me.