Game Theory: Why the Official Zelda Timeline is Wrong

Recommended Videos

Olas

Hello!
Dec 24, 2011
3,226
0
0
Yopaz said:
I've heard this argument before and frankly, it's silly. It's what happens when you mix up gameplay and story. In any game, GTA, CoD, Halo, Super Mario, Zelda, Half-Life it doesn't affect the story if you die. The story is written, predetermined. Regardless of how you play, regardless of moral choices, the player is powerless when it comes to changing the ending. So the analysis of this time travel paradox is flawed because it doesn't differentiate story and gameplay. It's kinda like playing the Harry Potter games and saying Ron couldn't have learned the levitation spell because he never collected the spell books to master it in the challenge room.
Obviously Game Theory doesn't play by your rules. If he's willing to count Link's appearance in Smash Bros as canon, he'll certainly count things that can occur in the actual Zelda games. And in his defense, it's not like in Assassin's Creed where when you die a message pops up saying "desynchronized" or whatever. When you die in Zelda there's an actual death sequence that somebody had to animate showing Link die.

It may be a little morbid to think that for every Link who saves Zelda there's dozens of alternate universe Links who died somewhere along the journey, but it makes sense.

Now of course if we're going to take these game absolutely seriously we have lots of other things that we need to consider, like how Link gets heavier when he puts on his steel boots, and why he's so polygonal looking.
 

Coruptin

Inaction Master
Jul 9, 2009
258
0
0
i dont trust people who arent talking about mathematical decision making when they say game theory :T
just a personal pet peeve of mine
 

templar1138a

New member
Dec 1, 2010
894
0
0
Or MAYBE the official Zelda timeline is a marketing concoction that Nintendo bullshitted when the fans wouldn't shut up about which order the games were in because, when taken as a series, they're a jumbled mess.
 

Zyph73

New member
Oct 18, 2012
2
0
0
I have seen a few of these videos on youtube and it seemed like just general silliness and more of a, how can we abuse facts and ideas to get silly outcomes. Not something that ever interested me much.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Lunar Templar said:
Yopaz said:
I've heard this argument before and frankly, it's silly. It's what happens when you mix up gameplay and story. In any game, GTA, CoD, Halo, Super Mario, Zelda, Half-Life it doesn't affect the story if you die. The story is written, predetermined. Regardless of how you play, regardless of moral choices, the player is powerless when it comes to changing the ending. So the analysis of this time travel paradox is flawed because it doesn't differentiate story and gameplay. It's kinda like playing the Harry Potter games and saying Ron couldn't have learned the levitation spell because he never collected the spell books to master it in the challenge room.
except ...

It's not an 'argument' or 'fan theory' it's the official time line as given by Nintendo.

So in this case, yes, dieing in OoT DOES cause a change in the story of this games universe.
I know. If I made it sound like I was unaware of this, I do apologize. What I am saying here is that the story can go 3 different paths based on what happens in Ocarina of Time, but the gameplay and story isn't the same thing.

Olas said:
And in his defense, it's not like in Assassin's Creed where when you die a message pops up saying "desynchronized" or whatever. When you die in Zelda there's an actual death sequence that somebody had to animate showing Link die.
I don't see how this matters. There is a death animation for Link, sure. However Link is also regarded a hero despite robbing most of Hyrule blind by walking into people's houses, crushing their possessions in search for dough then leaving. Oh and some people kill chickens, some people shoot people with arrows, some people spend more time doing sidequests than actually trying to save the world. If we don't differentiate story and gameplay then we end up with questions like "Why isn't Link arrested at the end of Ocarina of Time?" He may even be arrested before it ends and that could be the reason why Gannon wins 97% of the time. Or starting a new game. That erases the existence of all Zelda games that exists, right? Because that makes sense? Because gameplay and story are 10000000000% connected and everything we do when playing the game changes the story in mysterious ways as seen with the ending of very game ever made in the history of gaming (with the exception of Ms. Pacman). So if you're going to defend this line of reasoning you also have to explain why no-one has ever pointed out Link's homicidal tendencies, his kleptomania or the fact that he spends most of his time dicking around as the end of the world gets near.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
These guys are nuts. I'd suggest they call themselves the "Game Overthinkers" except MovieBob already claimed that name.
Really? Loss of a life = another Universe? Really? That's crazy. Video game logic and real world logic don't mix.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
3,560
0
0
How curious. This is why I liked Bioshock Infinite and I still like it, even if I heard most of what it's detractors has to say about it.

Also, when I was a kid, I thought exactly the same about Ocarina of Time, thanks to Back To The Future, when I finished Ocarina, I was like "what!?, I return as a kid?... then... nothing that I did as an adult mattered?", my dad liked to watch me play Zelda, I even told him about this and he was like "yeah, even if what you did as an adult is neglected, you still have the knowdelage about how to defeat Ganon" and I was like "ooohhhh... you're right!".

Great episode, I'm glad I can watch it from the comfort of my favorite gaming site ^.^
 

Olas

Hello!
Dec 24, 2011
3,226
0
0
Yopaz said:
Olas said:
And in his defense, it's not like in Assassin's Creed where when you die a message pops up saying "desynchronized" or whatever. When you die in Zelda there's an actual death sequence that somebody had to animate showing Link die.
I don't see how this matters. There is a death animation for Link, sure. However Link is also regarded a hero despite robbing most of Hyrule blind by walking into people's houses, crushing their possessions in search for dough then leaving.
I don't really think petty theft cancels out saving the world, especially if the money was used to buy bombs and arrows and things that were needed for it. Also, it's a different game, but in Windwaker there's a house on Windfall Island where if you break the pots the owner will chastise you and make you pay 10 rupees for each pot. So clearly this is something the programmers felt was worth acknowledging.

Yopaz said:
Oh and some people kill chickens
Impossible, if you attack a chicken (cucco) long enough he'll call his friends and they'll group up to murder you, but you can't kill them.

Yopaz said:
some people shoot people with arrows
True, but you never seem them get hurt or die, somehow they're just immune to arrows(and other attacks). Not true of Link.

Yopaz said:
some people spend more time doing sidequests than actually trying to save the world.
So? In most Zelda games you aren't on the clock. Ganondorf is already the dark king or whatever and he's not going anywhere. Ya, maybe it's a little rude to Zelda to let her stay kidnapped for longer, but oh well, it's not like she knows what you've been doing.

Yopaz said:
If we don't differentiate story and gameplay then we end up with questions like "Why isn't Link arrested at the end of Ocarina of Time?"
Who would he arrested by? You'll notice there are no guards or soldiers in the adult timeline, being either killed or relieved of service by Ganondorf.[/quote]

Yopaz said:
He may even be arrested before it ends and that could be the reason why Gannon wins 97% of the time.
Wut? That doesn't happen during the gameplay OR the cutscenes. We've just entered fanfic territory.

Yopaz said:
Or starting a new game.That erases the existence of all Zelda games that exists, right? Because that makes sense?
What? No such thing is implied by this theory, in fact nothing is "erased" ever, every new playthrough would be another alternate universe, the old ones still existing.

One interesting question is what happens if someone stops playing the game mid playthrough and never continues, or even erases the save file so they never CAN complete it. Did that universe just collapse? Or does it still exist frozen in time forever?

Yopaz said:
Because gameplay and story are 10000000000% connected
No, just 100%

Yopaz said:
and everything we do when playing the game changes the story in mysterious ways as seen with the ending of very game ever made in the history of gaming (with the exception of Ms. Pacman). So if you're going to defend this line of reasoning you also have to explain why no-one has ever pointed out Link's homicidal tendencies, his kleptomania or the fact that he spends most of his time dicking around as the end of the world gets near.
Link's "homicidal tendencies" only affect enemies, you can never kill NPCs in any of the games to my knowledge. Of course it would be more realistic if you could. It's just a sacrifice you have to make in order to have a game built around a structured narrative. You can always invent in-game reasons for this stuff, maybe the Master Sword is enchanted to not hurt innocent people or something, but it doesn't really change the underlying reason for it. However, this limitation doesn't change the fact that gameplay is clearly intended to be part of the story. For most games the gameplay is the only place where story elements are explained, if we didn't count the fight between Link and Ganon as canon you wouldn't have an explanation for how Ganon gets defeated.
 

angel85

New member
Dec 31, 2008
129
0
0
There actually is a major problem I have with the Zelda timeline, and that is the inclusion of the Oracles games and Link's awakening in the "hero is defeated" timeline. You see, this does not make sense based on what happens in the Oracle games. After playing through both titles and getting the final ending, you find out that everything that occurred was the machinations of Twinrova in an effort to release Ganondorf from his seal. Right away we can eliminate this being in the adult era timeline because in that one Twinrova was killed in the Spirit temple. And though I suppose you can kind of force it into the defeated timeline (since they claim that Zelda and the Sages shove Ganondorf into the Sacred realm as a last ditch effort to protect Hyrule) it makes more sense for it to be part of the child era timeline, where Ganondorf is stopped and "executed" (they shove a sword into his stomach but he still manages to kill a sage before they force him into the Twilight realm's seal) before he can ever defile the temple of time. You see, in the Child timeline Link never went to the spirit temple and therefore never killed Tinrova, so she'd be alive free to try and free Ganondorf from his seal at a later date, hell they probably even waited until Link's next resurrection to do so, they were like 400 years old already what's another century or two? Also since Link goes off on a boat at the end of the Oracles games it's implied that they're a prequel to Link's Awakening but that's not as important a connection.

Actually whether the Oracle games fit in the child or defeated timeline depends on WHEN/IF Link is killed. It's possible that Link never even made it out of the Deku Tree, in which case the Oracle games can easily be in the defeat time. But if Link managed to make it at least as far as beating the Spirit temple then the Oracles games CAN'T be in that timeline because whatever happens after Twinrova would be dead and therefore unable to set forth the plan to break Ganondorf out of his seal. I THINK it's meant to be implied that Link actually gets as far as the final confrontation with Ganondorf, only to be killed by Ganon in the final boss fight in the defeated timeline because in the Hyrule Historia they say that Zelda and the Sages desperately seal him away in the sacred realm, but since the sage's power doesn't awaken until AFTER Link clears the dungeon that they are trapped in that means Link MUST have gotten through the entire game, therefore killing Twinrova, before Ganondorf cuts him down.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Olas said:
Yopaz said:
Olas said:
And in his defense, it's not like in Assassin's Creed where when you die a message pops up saying "desynchronized" or whatever. When you die in Zelda there's an actual death sequence that somebody had to animate showing Link die.
I don't see how this matters. There is a death animation for Link, sure. However Link is also regarded a hero despite robbing most of Hyrule blind by walking into people's houses, crushing their possessions in search for dough then leaving.
I don't really think petty theft cancels out saving the world, especially if the money was used to buy bombs and arrows and things that were needed for it. Also, it's a different game, but in Windwaker there's a house on Windfall Island where if you break the pots the owner will chastise you and make you pay 10 rupees for each pot. So clearly this is something the programmers felt was worth acknowledging.
As a gameplay element in one game. Hardly relevant.

Impossible, if you attack a chicken (cucco) long enough he'll call his friends and they'll group up to murder you, but you can't kill them.
Fair enough I guess, I exaggerated that one. It doesn't matter though. why does no-one point out that he's attacking their livestock? Because gameplay and story isn't connected like that. Stop nitpicking and try to understand the point I am making. You hid behind gameplay mechanics when you pointed out this one. Indicating that you're aware of the fact that gameplay isn't the same as story. Need I go on?


True, but you never seem them get hurt or die, somehow they're just immune to arrows(and other attacks). Not true of Link.
Again gameplay mechanic that doesn't stay in touch with how it would have happened due to story. Need I go on?

So? In most Zelda games you aren't on the clock. Ganondorf is already the dark king or whatever and he's not going anywhere. Ya, maybe it's a little rude to Zelda to let her stay kidnapped for longer, but oh well, it's not like she knows what you've been doing.
And this makes sense to you? "Hi guys, Ima take over the world now. Oh, you're collecting chickens? Is cool, I can wait, I don't need to take control today. The important thing is that you gather the strength to fight me." Another point in favour of story not making sense when compared to gameplay. Need I go on?


Who would he arrested by? You'll notice there are no guards or soldiers in the adult timeline, being either killed or relieved of service by Ganondorf.
There are soldiers in Kakariko village actually. And he could just as well have been arrested when he was a kid. Breaking into the capital, breaking vases, going places he weren't supposed to go. Need I go on?

Wut? That doesn't happen during the gameplay OR the cutscenes. We've just entered fanfic territory.
Did I say this happen? No, this was a part of my last liune of argument and you quoted this out of context which makes me suspect you don't really have a probper response to it (like most of your points so far). I didn't say this happened, I presented this as a possible outcome. Do you understand the difference?

What? No such thing is implied by this theory, in fact nothing is "erased" ever, every new playthrough would be another alternate universe, the old ones still existing.
This theory states that what we do in gameplay matters. What the story says is ALL based on what we do, so yes, it does kinda imply this. If a death is to be counted as canon, then starting a new game is also canon. Shooting a chixken is canon. Taking pictures through someone's window is canon. Shooting someone with an arrow is canon.

One interesting question is what happens if someone stops playing the game mid playthrough and never continues, or even erases the save file so they never CAN complete it. Did that universe just collapse? Or does it still exist frozen in time forever?
According to this theory, yes. According to my point that story trumps what the player does, no.

No, just 100%
Don't just say that. Explain exactly how you can say that. Why isn't EVERY gameplay element represented in the way the story concludes and unfolds? Why isn't ever choice I choose to make represented?

Link's "homicidal tendencies" only affect enemies, you can never kill NPCs in any of the games to my knowledge. Of course it would be more realistic if you could. It's just a sacrifice you have to make in order to have a game built around a structured narrative. You can always invent in-game reasons for this stuff, maybe the Master Sword is enchanted to not hurt innocent people or something, but it doesn't really change the underlying reason for it. However, this limitation doesn't change the fact that gameplay is clearly intended to be part of the story. For most games the gameplay is the only place where story elements are explained, if we didn't count the fight between Link and Ganon as canon you wouldn't have an explanation for how Ganon gets defeated.
Tendencies don't always present results. But if Link is often trying to kill people on the street that can be described as homicidal tendencies. If he actually did go through with it that would make him a murderer. You see, there's a difference here. However you are nitpicking again trying desperately to refuse to answer my question. If story and gameplay is 100% connected (as stated by you) then why does no-one point out the fact that Link tries to shoot people, bomb people, slash people, hit them with the megaton hammer? Why does Link get heavy when he puts on the iron boots, but not while he's carrying them in his backpack? How can he even fit the Big Goron sword in his backpack while also carrying hundreds of pounds of items already. Also, if he can carry so many things at once. How come he can only hold 99 Rupees when his bag is almost empty? If you want to maintain the claim that gameplay and story is 100% connected then you have to explain all these points to satisfaction. You could simply admit that it's not, but admitting fault? On the INTERNET? What are we? Civilized adults not afraid of backing down? Can't have THAT! I am curious to how you're going to explain this.
 

red255

New member
Apr 22, 2014
42
0
0
RPG heroes looting houses is an aspect thats been the subject of much comedy. I assume its allowed because in hyrule the princess is missing which in absence of government you the hero have right to raise special taxes, and collect them in this manner.

its not theft. its levying a special emergency tax to restore order. Not holding true in more recent games like skyward sword where despite the comming apocalypse and disappearance of the princess order is still highly maintained.

Pretty sure in early games the nobility is gone and the army has been killed or turned into monsters. You could make the case in any game where the princess is missing that he has special dispensation to raise funds by any means nessesary to get the job done. its just a weaker case. and the guard (or tax collectors supported by the guard) really should be the ones doing it, so long as they haven't been put out of action by enemy activity.

that said Link is a guard in training in skyward sword and I suppose the guard is generally occupied with other tasks so We could make a special emergency tax argument here and still have a reasonable chance of success.

Terranigma for instance starts out with a don't touch my chests, but then everything goes to hell and the bad things happen and now its OK to loot his chests because of the situation.

its not THEFT.
 

Link Satonaka

New member
Mar 1, 2012
33
0
0
I'm confused- doesn't the official timeline basically embrace the 'many worlds' theory? Don't mean to be rude but this video seems redundant. Also there's nothing wrong with the timeline, I mean, even in the video it was explained why it isn't wrong.

That said, "the official Zelda timeline" is merely an afterthought by nintendo to sell to fans (such as myself). I'm of the opinion that
a) the timeline is nothing more than Nintendo's fanfiction. Perhaps fun to think about but I won't call it canon. It's a retcon that serves no real purpose.
b) Also, I believe that over thinking the simplistic themes of the Zelda games defeats their purpose and ruins their charm.
 

Olas

Hello!
Dec 24, 2011
3,226
0
0
Yopaz said:
Olas said:
Yopaz said:
Olas said:
And in his defense, it's not like in Assassin's Creed where when you die a message pops up saying "desynchronized" or whatever. When you die in Zelda there's an actual death sequence that somebody had to animate showing Link die.
I don't see how this matters. There is a death animation for Link, sure. However Link is also regarded a hero despite robbing most of Hyrule blind by walking into people's houses, crushing their possessions in search for dough then leaving.
I don't really think petty theft cancels out saving the world, especially if the money was used to buy bombs and arrows and things that were needed for it. Also, it's a different game, but in Windwaker there's a house on Windfall Island where if you break the pots the owner will chastise you and make you pay 10 rupees for each pot. So clearly this is something the programmers felt was worth acknowledging.
As a gameplay element in one game. Hardly relevant.
Fine, then it's a weird quirk of the game. Sometimes games have weird quirks, like the fact that in Half-Life 2 you can't see Gordon Freeman's hands when he's holding an object (that isn't a weapon) or when steering a vehicle. It doesn't prove anything about the relationship between gameplay and story.
True, but you never seem them get hurt or die, somehow they're just immune to arrows(and other attacks). Not true of Link.
Again gameplay mechanic that doesn't stay in touch with how it would have happened due to story. Need I go on?
No, it's a gameplay mechanic that doesn't stay in touch with what would have happened in REALITY.

It's a limitation put on the gameplay to keep it from breaking from the story. If Link became a homicidal maniac it would contradict everyone calling him a hero, which would actually diverge from the story. It's because they want the gameplay to make sense with the story that they don't allow you to kill NPCs and thus they're forced to sacrifice realism to some extent. Probably a better system would be to have Link's weapons disabled in the presence of NPCs, which I'm pretty sure is actually the case indoors some of the time. Chalk it up to a flaw in the game that you're actually able to aim a bow and arrow at Anju and let her rip.

So? In most Zelda games you aren't on the clock. Ganondorf is already the dark king or whatever and he's not going anywhere. Ya, maybe it's a little rude to Zelda to let her stay kidnapped for longer, but oh well, it's not like she knows what you've been doing.
And this makes sense to you? "Hi guys, Ima take over the world now. Oh, you're collecting chickens? Is cool, I can wait, I don't need to take control today. The important thing is that you gather the strength to fight me." Another point in favour of story not making sense when compared to gameplay. Need I go on?
Actually, it's just a case of the story not making sense period. Although you can make the case that Ganondorf simply isn't aware of Link, or maybe he doesn't consider Link to be a real threat, or whatever. Regardless it's something that affects both gameplay and cutscenes so it doesn't really prove anything relating to your point.

Also, you don't need to end every paragraph with "Need I go on?"

Who would he arrested by? You'll notice there are no guards or soldiers in the adult timeline, being either killed or relieved of service by Ganondorf.
There are soldiers in Kakariko village actually.
Not after Ganondorf takes over. If there are any soldiers in Hyrule after the fall, they're an easter egg that I've never found or heard of. Of course even if the soldiers in Kakariko villagers were still there when Link is an adult it seems unlikely that they'd be able to track him down and arrest him anyway.

And he could just as well have been arrested when he was a kid. Breaking into the capital, breaking vases, going places he weren't supposed to go. Need I go on?
If the guards in Hyrule Castle capture you while trying to break in they grab you and toss you out in front of the entrance. They don't arrest you because you're a child, and children trespassing isn't usually considered a serious offence worthy of legal action, or at least it clearly isn't in Hyrule.

Of course they COULD have arrested you and thrown you into some sort of prison cell, like the Gerudo guards do to you as an adult if they capture you trying to sneak into their fortress. Or like the pigmen do in the Forsaken Fortress in Windwaker. The fact that they don't is a matter of Hyrulian policy, not anything to do with mechanics.

As for breaking pots, we've already discussed that.

What? No such thing is implied by this theory, in fact nothing is "erased" ever, every new playthrough would be another alternate universe, the old ones still existing.
This theory states that what we do in gameplay matters. What the story says is ALL based on what we do, so yes, it does kinda imply this. If a death is to be counted as canon, then starting a new game is also canon. Shooting a chixken is canon. Taking pictures through someone's window is canon. Shooting someone with an arrow is canon.
Yes, it's all canon, at the very least according to this theory. I'm glad we can agree on this. It sounded for a minute like you were implying that somehow the universe ended or something.
No, just 100%
Don't just say that. Explain exactly how you can say that. Why isn't EVERY gameplay element represented in the way the story concludes and unfolds? Why isn't ever choice I choose to make represented?
Because that would be technologically unfeasible? And because the creators of the game had an idea of how they wanted the story of the game to unfold and didn't want you to be able to derail it? You act like somehow having the gameplay be part of the story means that you have to have free reigns to do whatever you want during gameplay, and that the story has to be totally realistic. I see no reason for either of these to be true. In fact, as I've previously stated, it's only because they want your gameplay actions to fit with the story that they don't let you murder people. If gameplay truly didn't matter to the story and wasn't canon then there would be no reason you couldn't cut down Saria like a blade of grass, but she's a crucial character to the story, so you can't.

Link's "homicidal tendencies" only affect enemies, you can never kill NPCs in any of the games to my knowledge. Of course it would be more realistic if you could. It's just a sacrifice you have to make in order to have a game built around a structured narrative. You can always invent in-game reasons for this stuff, maybe the Master Sword is enchanted to not hurt innocent people or something, but it doesn't really change the underlying reason for it. However, this limitation doesn't change the fact that gameplay is clearly intended to be part of the story. For most games the gameplay is the only place where story elements are explained, if we didn't count the fight between Link and Ganon as canon you wouldn't have an explanation for how Ganon gets defeated.
Tendencies don't always present results. But if Link is often trying to kill people on the street that can be described as homicidal tendencies. If he actually did go through with it that would make him a murderer. You see, there's a difference here. However you are nitpicking again trying desperately to refuse to answer my question. If story and gameplay is 100% connected (as stated by you) then why does no-one point out the fact that Link tries to shoot people, bomb people, slash people, hit them with the megaton hammer?
The makers of the game simply weren't capable of having the NPCs react to every thing you could feasibly do around them realistically, it's a technological limitation that affects almost all games. The only games that even come close to having NPCs realistically respond to you are ones like GTA, but Link isn't supposed to be a character from GTA. The makers of the game probably weren't even expecting many people to try and murder NPCs and that's why they didn't do a better job controlling your ability to use weapons against them.

You complain that I'm nitpicking, but you're the one coming up with individual issues with the game mechanics believing that they somehow prove something about the nature of gameplay and story. I'm simply trying to explain them to you. Some of these are flaws, some of them are deliberate compromises made to keep you from defying the intended story, and some of them are just you not remembering the game correctly, but none of them mean that the gameplay isn't intended to be canon.

Why does Link get heavy when he puts on the iron boots, but not while he's carrying them in his backpack?
The same Reason Tom doesn't die a horrible death when Jerry drops an anvil on his head. And that isn't even a videogame.

How can he even fit the Big Goron sword in his backpack while also carrying hundreds of pounds of items already. Also, if he can carry so many things at once. How come he can only hold 99 Rupees when his bag is almost empty? If you want to maintain the claim that gameplay and story is 100% connected then you have to explain all these points to satisfaction.
They all have the same basic explanation, Zelda is a videogame, and sometimes it follows videogame logic. None of them are too closely connected to the actual plot so it's not that big a deal.

Sometimes the cutscenes follow videogame logic too. All of the dialogue is in subtitles rather than actual voice acting, otherwise Link would be able to tell Sheik is a girl by her voice. When you free the carpenters from their prison cells they happily run off without you, despite the fact that they're still in the Gerudo fortress and would almost certainly be recaptured by guards on the way out. When Ganondorf's castle comes crashing down it leaves almost no rubble or debree. When Link acquires a new item he holds it up in the air and it hovers while spinning slowly. All these things happen in cutscenes, not gameplay. Why don't you try explaining these if everything has to make so much sense all the time?

You could simply admit that it's not, but admitting fault? On the INTERNET? What are we? Civilized adults not afraid of backing down? Can't have THAT! I am curious to how you're going to explain this.
I'm not sure how I'm at fault. What are you accusing me of doing?

However, I won't admit to being wrong unless I actually feel that I am, and I don't any more than I imagine you probably do.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Olas said:
However, I won't admit to being wrong unless I actually feel that I am, and I don't any more than I imagine you probably do.
You have already admitted that they limit some gameplay elements in order to present THEIR story so you already have. You're just not mature enough to admit the fact.

Look, I should probably have been more clear on this from the start, but I am not defending the official story. They painted themselves in a corner with how things went and they figured that why not use Ocarina of Time, the game containing time travel mechanics to get themselves out of it. So they made a bogus timeline explaining everything by time travel. It's not a good timeline.

Then there's this video just taking a childish approach to countering it. It's like two kids in the playground playing war. One hides behind a barrier the other kind (let calm him Nintendo) announces that he has laser that cuts through the barrier simply changing the rules of the games. Kids do this, companies do this. No-one like the kid who does this and we eventually grow bored of him and we rather not play with him until he matures a little. Then there's the kid behind the barrier who announces that he has laser proof armour. Same concept, just as silly, just as unreasonable.

Now you might not see the point of this analogy, but if you look at it closely you might be able to see how similar this is. We got one bullshit explanation from Nintendo, one bullshit explanation from this guy. Nintendo's timeline is bad, but that doesn't mean EVERY criticism of it is good. In this post you did admit that Nintendo's gameplay limitations trump what the player does and wants to do, what would realistically happen doesn't happen. You admit to these things, yet you don't agree with the conclusion. If this video would be right, then you would have to disagree with everything I have said. You don't and you can't because I can prove you wrong by highlighting specific examples.

Why don't you do the mature thing here, accept that this video is as contrived as Nintendo's own explanation and makes a flawed attempt at being right. However as I have alredy stated. You won't do so. You can't rise to the leave of maturity required to admit anything, you could prove me wrong simply by doing that and make me admit fault. It would take a lot less effort on your side than ignoring facts and making yourself look silly.

Edit: Also here's why I think you're wrong. My claim is that no matter what you do in a game you don't affect the game's story in any way that contradicts what the developers and story writers have come up with. You may claim I am wrong in this. However, name ONE game in the entire history of gaming where you can make a choice that affects the ending of a game in a way that diverges from what the developers and story writes have made, now this should be obvious, but mods don't count since that's kinda like going into fanfiction territory. Also I told you to not quote me out of context taking it as agreement. You ignore points when you can't contradict them. You said everything was 100% connected. If I can find ONE point that contradicts that you are wrong. The moment you ignore even one of my points you are inadvertently admitting that you can't argue against it, thus making your claim wrong.
 

Olas

Hello!
Dec 24, 2011
3,226
0
0
Yopaz said:
Olas said:
However, I won't admit to being wrong unless I actually feel that I am, and I don't any more than I imagine you probably do.
You have already admitted that they limit some gameplay elements in order to present THEIR story so you already have. You're just not mature enough to admit the fact.
I'm not sure what your obsession with calling me "immature" is about. I couldn't care less about being mature, especially when it's boiled down to agreeing with your extremely flawed and problematic philosophy on videogames. If you think that this discussion is too childish for your upper class sensibilities then feel free to stop having it. However, calling me things isn't proving anything

Now, you claim that somehow "admitting" that that designers limit gameplay mechanics means that the gameplay mechanics are not part of the story. I have no idea how you've reached this conclusion. Putting limits on gameplay mechanics just means you've put limits on gameplay mechanics. It has nothing to do with whether Link fighting the Big Dodongo is actually part of the Zelda canon or not. If you insist that it does, then you have to explain why.

And while you're at it, you need to explain how Link was able to do ALL the things he does throughout the games, like finding the 3 spiritual stones, and unlocking the six sages, since according to you Link never went through the dungeons where they're located. That all happens in gameplay, not cutscenes.

Yopaz said:
Then there's this video just taking a childish approach to countering it. It's like two kids in the playground playing war. One hides behind a barrier the other kind (let calm him Nintendo) announces that he has laser that cuts through the barrier simply changing the rules of the games. Kids do this, companies do this. No-one like the kid who does this and we eventually grow bored of him and we rather not play with him until he matures a little. Then there's the kid behind the barrier who announces that he has laser proof armour. Same concept, just as silly, just as unreasonable.
Obviously the creator of Game Theory is aware that the plotline to many videogames is a contrived series of gimmicks intended to make a game, or series of games, possible. In fact, that's primarily what makes Game Theory fun, the fact that it takes a serious approach to what is clearly not always a very serious story, and looking at the rational implications of it. You can call it childish, I call it fun. As stupid and contrived as you think it is, it doesn't change the fact that Nintendo considers the story canon, and Nintendo has the final say on that, not you.

Now you might not see the point of this analogy, but if you look at it closely you might be able to see how similar this is. We got one bullshit explanation from Nintendo, one bullshit explanation from this guy.
Really, both explanations are the same, this guy just goes more in depth and explains it from a scientific angle. You can argue that Nintendo didn't originally intend for people to see every playthrough as an alternate universe, but they never expressly deny that either, and the fact that their timeline includes Link's death as a possible outcome certainly suggests it.

Nintendo's timeline is bad, but that doesn't mean EVERY criticism of it is good. In this post you did admit that Nintendo's gameplay limitations trump what the player does and wants to do, what would realistically happen doesn't happen. You admit to these things, yet you don't agree with the conclusion.
I don't agree with YOUR conclusion, because your conclusion makes no sense, and in no way follows from these points. So Link can't kill NPCs, not very realistic I'll admit, but that doesn't mean that what Link does in the game isn't supposed to be part of the game's story. That's a preposterous jump you've made, and I don't understand it.

Why don't you do the mature thing here, accept that this video is as contrived as Nintendo's own explanation and makes a flawed attempt at being right. However as I have alredy stated. You won't do so. You can't rise to the leave of maturity required to admit anything, you could prove me wrong simply by doing that and make me admit fault. It would take a lot less effort on your side than ignoring facts and making yourself look silly.
Why don't you do the "mature thing" and stop leveling attacks at me personally. It's a waste of your and my time. I disagree with you, and you're arguments against the validity of this video's premise don't make sense to me, and I'll happily let you know why as long as you keep making them.

Not submitting to your broken, problematic theory on videogames doesn't mean I refuse to back down from an argument, it means that I'm still not convinced of anything you're saying is correct. I'm not sure why you have trouble accepting that. Now let's please stop diverging the topic away from Zelda where it belongs.
Edit: Also here's why I think you're wrong. My claim is that no matter what you do in a game you don't affect the game's story in any way that contradicts what the developers and story writers have come up with. You may claim I am wrong in this. However, name ONE game in the entire history of gaming where you can make a choice that affects the ending of a game in a way that diverges from what the developers and story writes have made, now this should be obvious, but mods don't count since that's kinda like going into fanfiction territory.

What you're asking for here is almost impossible by definition. An ending has to be created to exist. I Suppose Mass Effect comes the closest to achieving this though. The extended cut ending to Mass Effect 3 is different depending on various different factors, the most unpredictable being who is still alive by the end, but further complicated by your final choice and readiness.

Most specifically I'm talking about this scene


Yes, all of these factors were coded, but the designers didn't individually create the ending for every possible permutation of living/dead characters and choices that influence it. These things all fall into place naturally based on your decisions and the game creates an ending based on them. My guess is the number of ways this particular scene can play out is in the dozens if not hundreds because of how many characters there are, multiplied by 2 because they can be either glowing green or normal based in whether you chose the synthesis ending.

However, I disagree with the underlying presumption here anyway, that if what you do in gameplay can't alter the ending from something preplanned, then it must not be canon. Why is that the case? Just because what you do in the game must lead to a certain set of outcomes, does not in any way imply that it didn't really happen in the story. In fact, if you had no free will during the gameplay at all then it would essentially just be a cutscene, which is what you seem to believe solely comprises the story.


Also I told you to not quote me out of context taking it as agreement. You ignore points when you can't contradict them. You said everything was 100% connected. If I can find ONE point that contradicts that you are wrong. The moment you ignore even one of my points you are inadvertently admitting that you can't argue against it, thus making your claim wrong.
I only chose to ignore the parts of the discussion that I didn't consider important. It wasn't an attempt to create bias by ignoring points you made that I can't respond to, unless you really wanted to continue talking about killing chickens. If there's any point in particular that I ignored that you'd like for me to address I'll oblige.

However, considering you've chosen to ignore almost everything I said in my last post except the very end, I'd say it's a funny thing to get mad at me for.

As for taking your words out of context, if it appears that I was trying to do so, it wasn't intentional. I merely wanted to address certain things you had said individually rather than in bulk, and I find it easier to do so by breaking up blocks of text. If you think anything you've said was unfairly represented by how I chose to frame it, explain it to me.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
1,645
0
0
That's a really interesting thought experiment.
But you called Ratchet Daxter. Therefore anything you say is invalid :p
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Olas said:
I'm not sure what your obsession with calling me "immature" is about. I couldn't care less about being mature, especially when it's boiled down to agreeing with your extremely flawed and problematic philosophy on videogames. If you think that this discussion is too childish for your upper class sensibilities then feel free to stop having it. However, calling me things isn't proving anything
If my idea that the story is completely controlled by the developer and the people writing the story is flawed then I must have misunderstood something. However I will take you up on your offer to stop this discussion. It's pointless to discuss this when you won't even admit such a basic fact that any child could understand.
 

Olas

Hello!
Dec 24, 2011
3,226
0
0
Yopaz said:
Olas said:
I'm not sure what your obsession with calling me "immature" is about. I couldn't care less about being mature, especially when it's boiled down to agreeing with your extremely flawed and problematic philosophy on videogames. If you think that this discussion is too childish for your upper class sensibilities then feel free to stop having it. However, calling me things isn't proving anything
If my idea that the story is completely controlled by the developer and the people writing the story is flawed then I must have misunderstood something. However I will take you up on your offer to stop this discussion. It's pointless to discuss this when you won't even admit such a basic fact that any child could understand.
I'm sorry I tried to have a discussion, rather than just agreeing with you like a "mature" person. Perhaps in the future you could try to learn the difference between an interactive medium, and a non-interactive one.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Olas said:
Yopaz said:
Olas said:
I'm not sure what your obsession with calling me "immature" is about. I couldn't care less about being mature, especially when it's boiled down to agreeing with your extremely flawed and problematic philosophy on videogames. If you think that this discussion is too childish for your upper class sensibilities then feel free to stop having it. However, calling me things isn't proving anything
If my idea that the story is completely controlled by the developer and the people writing the story is flawed then I must have misunderstood something. However I will take you up on your offer to stop this discussion. It's pointless to discuss this when you won't even admit such a basic fact that any child could understand.
I'm sorry I tried to have a discussion, rather than just agreeing with you like a "mature" person. Perhaps in the future you could try to learn the difference between an interactive medium, and a non-interactive one.
I admit I have been wrong about everything I said in my posts. You are completely right, there are no flaws in this theory. Please accept this basket of cookies.