Arcanist said:
If that's your argument, it doesn't really hold water. The dollar is a fiat currency, meaning central banks can conjure money whenever they want to by simply having the Feds print more. That's more or less what happens when players go out and earn gold by killing monsters or completing quests.
Not even a little bit.
See, banks cannot simply direct the government to create more money on a whim (unless your government really wasn't thought through). There are a lot of factors that go into when a treasury decides to print how much of what types of currency and in a lot of cases the bank is actually required to simply exchange their old/damaged currency for fresh versions, allowing the old to be destroyed.
In order for a RL economy to come even close to mimmicking WoW's economy; every time you squished a bug you'd mint a penny, and every time you shot a dear you'd mint like, I dunno, $50. Now multiply all of those bugs ALONE, by the number of people in the United States, per day. That is an OBSCENE amount of money being minted, from nowhere, every day.
The same thing happens in WoW. As the player base rises the amount of money effectively being 'minted' goes up astronomically. Furthermore, gold spent on the AH will never actually leave the economy, and it can never be replaced or reset without angering and driving off a considerable portion of the player base that Blizzard wants to keep around for the real money that makes them. On top of that, if gold sinks like repairs, reagents and travel costs exceeded the amount of gold earned by a single player just while they were out and about, then the players would get discouraged and still leave, which Blizzard doesn't want, because money.
So in WoW you have a fixed currency which is minted in droves by everyone, everyday, all day, that never leaves the economy faster than it is minted and pumped into the economy. Unlike real world currencies, the value of Azerothian gold has never gone up, only down, and it will only continue to go down unless all those rich players suddenly sink 300K gold in repairs in a weekend.
I'm afraid your argument is the bombastic sieve here, not Jim's.
All WoW really provides is a good study of mob behavior and how social pressure affects individuals in a community.