Game With the Best Story? (For school assignment)

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unacomn

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You can use Planscape Torment as an example, or the games of The Longest Journey series, for games that had well made stories, with great characters.
I don't recommend using Mass Effect as an example, since it's just a poorly glued together mishmash of Anachronox and Battlestar Galactica.
 

darksuccubus

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Silent hill 2. Not only is it full of symbolism, it has a story that anyone can relate to and I can talk forever about psychological impact. Anything, ANYTHING there has a point and a hidden meaning and anyone can interpret it differently. That is art.
 

Babitz

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Planescape: Torment, bro. If you think anything else comes close, you are wrong. So wrong. Best story, best narrative and best characters. By far.
Mass Effect is decent, but it's mediocre in the narrative department and overall it can be summed up with just two words: KOTOR lite.

Ultima IV deserves a mention as well because it was the first non-cliche RPG story.
You should check out Spoony's retrospective [http://spoonyexperiment.com/2010/08/20/ultima-4-quest-of-the-avatar/] on that game.

Deus Ex is also one of my favorites. Great story and even better writing. You're in for a treat if you haven't played it.
But anyway, Planescape: Torment > every other game.
 

Da Orky Man

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Apr 24, 2011
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Star Wars: Knights of the Old Republic. Very good story, brilliant characters, much better than the Star Wars, well, anything, including the movies. Masterfull.

Homeworld. Okay, not much of a story, but it tells an incredible tale of a civilization looking for home.
 

Avatar Roku

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Everyone is bringing up Planescape: Torment, and for good reason. I, however, would recommend KotOR II, a.k.a Planescape: Torment 2. Great story, wonderful characters (Kreia is probably the best written NPC ever), I love it. Plus, you can use it as an example of how business is currently governing art; because Lucasarts rushed it, the ending is almost completely incoherent, but the rest is so good.
 

Littaly

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It depends on your definitions of story. If you're writing an essay about video games as art, I assume you've already seen the Extra Creditz video where they distinguish between story and narrative, if you don't, go look it up.

There are also several episodes of Movie Bob's shows and columns where he complains about how all western developed games, even the ones who's story are considered "good", are basically bleak versions of the movie template for their respective genre. He's pretty ungraceful when he suggests it, but if you can find the discussion it's definitely worth reading through.

Basically, what I'm trying to say is, what do you mean by story? Is it the plot? The way the story is told? The way it's written? The believability of the characters? If you look closely you'll find they rarely go hand in hand. There are plenty of really well written games with a paper thin plot. Likewise there are a log of great games with a pretty solid plot that fall flat on the writing, and so forth.
 

Babitz

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Noyourjoanzy said:
Best story? umm.... Bioware.
you are welcome.
I disagree. Bioware basically did just one story and reskinned it for each subsequent game. Same with characters. I haven't played Baldur's Gate (2) yet, but Kotor, Dragon Age: Origins and Mass Effect have the same story, character archetypes and plot devices it's facepalm inducing. Black Isle / Obsidian outperforms them in narrative by so much.

However, I will agree Bioware can make great lore (ME & DA).
 

Mafoobula

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Too often, games seem forced to have the plot and the gameplay largely separated, making it seem like you're either playing a game that is occasionally interrupted by a story, OR you're watching a movie that you can only see in its entirety if you play the game.
With all that said, I really liked how Prince of Persia played some of the character-developing dialogue during the gameplay. The fact that it was typically monologuing still added depth and believability to the character. I find it hard to believe that a person can run around with sealed lips and a blank mind ALL the time. I think a game that takes what PoP has done and turns it up to 11 would be a game worth playing. Example: When learning about a target in Assassin's Creed, instead of a bit of text telling you about it, how much cooler would it have been to hear the guy's inner thoughts going "This man's ego is bigger than his head if he lets his guard down just so he can make a speech." It's those little touches that makes a game stand above the rest.
WOW, where the hell did that tangent go? Okay, tl'dr, Prince of Persia had good storytelling because character-development happened while you played. Also, it eventually becomes a story of ultimate redemption, knowing your priorities, saving the girl, yada yada blubbedy blah.

Also, Professor Layton tells a good story... when you're not being interrupted by puzzles every 5 goddam seconds. "Say, citizen, I'm wondering if you've seen this man lately?" "No, BUT WHY DON'T YOU SOLVE THIS AWESOME PUZZLE I COOKED UP?!"
 

wide_White

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Half life. Dont listen to anyone else here, everyone else is stupid. HALF LIFE. HALF LIFE DAMN IT, HALF LIFE!
 

tthor

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Red Dead Redemption.

A game about the old west. I can't remember all the story details, but I remember it has a great story, one of it's biggest themes being redemption (i guess that might be part of why its in the title..) as well as some other themes i can't quite remember since its been a while since i played the game. the gameplay also adds a bit of morality to the story, letting you decide many of your moral choices. I wrote a paper on it back in school
 

BloatedGuppy

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wide_White said:
Half life. Dont listen to anyone else here, everyone else is stupid. HALF LIFE. HALF LIFE DAMN IT, HALF LIFE!
Again...Half Life has great Mise-en-scène, but the story is rubbish.
 

wolf thing

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Avatar Roku said:
Everyone is bringing up Planescape: Torment, and for good reason. I, however, would recommend KotOR II, a.k.a Planescape: Torment 2. Great story, wonderful characters (Kreia is probably the best written NPC ever), I love it. Plus, you can use it as an example of how business is currently governing art; because Lucasarts rushed it, the ending is almost completely incoherent, but the rest is so good.
this statement i agree with and thats that
 

Grottnikk

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I'd cast my vote for Planescape: Torment. It has a very interesting premise and the story is told very well through the dialogue and interactions between characters.
 

Cruces

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Best story is knights of the old republic by far, it's one of the few games that's made me go whoa, and certainly the one that made me say it the loudest
 

JesterRaiin

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I'd try with Deus Ex : Human revolution. Underneath of micromanagement and wall rubbing lies very important question : "what does it mean to be a human ?" Heavy topic man.
 

zHellas

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BloatedGuppy said:
zHellas said:
Kay, and thanks. I might use Mass Effect just for personal reasons & simplicity (I know it well, while with Shadow of the Colossus is a game I haven't played since I was 11), and possibly bring up Ultima IV as a sort of rebuttal to my own point.
Ultima IV as a rebuttal to WHAT point?
That the story/narrative in Mass Effect is honestly just:
GIANT ALIENS COME AND KILL EVERYTHING EVERY FEW THOUSAND YEARS!!11!!ONE!!!

While Ultima IV's story, while barely there & very simple actually, is pretty genius. It's not to kill all the things, or beat the bad wizard 'cause he wanted the hot jailbait princess, or be a brown & gray SPAEHS MEHREEN fightin' da world, but rather to be a good person & set an example of how to live a good life.
 

BloatedGuppy

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zHellas said:
That the story/narrative in Mass Effect is honestly just:
GIANT ALIENS COME AND KILL EVERYTHING EVERY FEW THOUSAND YEARS!!11!!ONE!!!

While Ultima IV's story, while barely there & very simple actually, is pretty genius. It's not to kill all the things, or beat the bad wizard 'cause he wanted the hot jailbait princess, or be a brown & gray SPAEHS MEHREEN fightin' da world, but rather to be a good person & set an example of how to live a good life.
Ah. Yes, Ultima was decades ahead of its time in many aspects, the maturity and sophistication of their storytelling being one of them.

Mass Effect is a really silly story told very well. Are you intending to use it as an example of a strong modern story, or a weak one? It's not a terribly comfortable fit for either, really.