sometimes, Mechanics just are so awesome but only appear once in any game,
My personal favorite would have to be, Shadowrun's (Sega genesis) Runner system, Instead of having set party members, you have a limited number of people to "hire" for long term or short, its up to you, Long term was 10X higher than short term which was just a single mission, now this is the catch, if a mission goes well, the character leaves, and you have to hire them again, this time for a lower price,
doesn't sound like much, Unless you add in each runner has its own str and weaknesses. and as such certin jobs were better with a ceartain team, SO it was this, Pay the extra cash to have them for good and work on them all through the game, or work mission wise,
sadly I don't see any rpgs with a choice like this any more,
What mechanics do you remember that arnt in many if more than one game.
My personal favorite would have to be, Shadowrun's (Sega genesis) Runner system, Instead of having set party members, you have a limited number of people to "hire" for long term or short, its up to you, Long term was 10X higher than short term which was just a single mission, now this is the catch, if a mission goes well, the character leaves, and you have to hire them again, this time for a lower price,
doesn't sound like much, Unless you add in each runner has its own str and weaknesses. and as such certin jobs were better with a ceartain team, SO it was this, Pay the extra cash to have them for good and work on them all through the game, or work mission wise,
sadly I don't see any rpgs with a choice like this any more,
What mechanics do you remember that arnt in many if more than one game.