Floaty controls of any kind. I personally don't see any appeal to a having floaty, imprecise controls in any game that has proper 3 dimensions to move around in, unless you somehow move in a grid. Tighter, precise controls will always feel better, and it's hard to find a game that justifies otherwise.
In console games, lack of sensitivity options, or severely limited sensitivity controls. I can learn to make do, but I don't want to have to. For example, Mass Effect 3 has Low, Medium and High. In most others, there's either options of 1 through 10, with 1 being lowest and 10 being highest, or a somewhat vague bar that you can adjust to your hearts content.
Now, this involves several qualifiers but: Shooters that are not in third person and do not have some sort of ADS function, where the accuracy of guns is dependent on random bullet spread and not recoil. A combination of the two is alright, but I find most semblance of accuracy is lost when only spread is involved.
Also, relying on a RNG when it comes to getting items, particularly upgrades and the like. Also looking at you, Mass Effect 3.
In console games, lack of sensitivity options, or severely limited sensitivity controls. I can learn to make do, but I don't want to have to. For example, Mass Effect 3 has Low, Medium and High. In most others, there's either options of 1 through 10, with 1 being lowest and 10 being highest, or a somewhat vague bar that you can adjust to your hearts content.
Now, this involves several qualifiers but: Shooters that are not in third person and do not have some sort of ADS function, where the accuracy of guns is dependent on random bullet spread and not recoil. A combination of the two is alright, but I find most semblance of accuracy is lost when only spread is involved.
Also, relying on a RNG when it comes to getting items, particularly upgrades and the like. Also looking at you, Mass Effect 3.