Gameplay that makes no sence

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DanDeFool

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Aug 19, 2009
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The Void

Okay, so you start the game by getting a heart, but the heart is empty. You've got to fill it with something before you die. What do you fill it with? Blood, right?

NO! COLOR!

That's right, you take some Color from your Memory (I used Azure) and put it in your heart, and then you go around collecting more Color so you don't starve to death in the Void.

In the Void, your heart converts Color to Nerva, which is the color your heart has "digested". You can use that Color to feed trees which grow more color you can put in your heart, trap fireflies which give you more color when you catch them, and fight undead monsters which look screaming rabbit turds and giant bats with their heads cut off.

That's right, you kill monsters by throwing color at them. Not paint, COLOR.

And if you ever run out of color in your hearts (you can have up to 20 hearts) you die. Except you don't really die, you just lose your soul and slip into the darkness where you will... do... something for all eternity.

The object of the (early) game is to feed the Nameless Sister with Color so she'll become happy again. And then she starts taking her clothes off, except they're not really clothes they're sparkling rings of light...

And then you meet the Brothers, who look like the bastard children of all the monsters from Doom 3, Quake 4, and Clive Barker's: Jericho, who get pissed at you for wasting color, constantly threaten to kill you every time you screw up, and make you rip the Nameless Sister's heart out. And you get to keep it. And it gives you special powers.

THAT is some gameplay that "makes no sence".
 

Lullabye

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Oct 23, 2008
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Last Remnant.
It just takes a loooooooooooooooooooooooooooong time to get used to. And even then......
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Nearly all of Bayonetta.

But I just don't give a shit about how little sense it makes. It just flows so nicely, and it's functionally perfect.
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
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I say, Final Fantasy battles are always so gentlemanly. Everybody waits to take their turn, especially if you have the settings freeze the ATB gauge while you're thinking about what to do. Even at the very end of the world, Sephiroth or Kuja or Ultimecia will give you time to go make a cup of tea. Quite sporting of them, really.
 

Ultress

Volcano Girl
Feb 5, 2009
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badgersprite said:
I say, Final Fantasy battles are always so gentlemanly. Everybody waits to take their turn, especially if you have the settings freeze the ATB gauge while you're thinking about what to do. Even at the very end of the world, Sephiroth or Kuja or Ultimecia will give you time to go make a cup of tea. Quite sporting of them, really.
Basically this, I love turn based combat but this never has made much sense to me. Maybe the powers that be love fucking with people by making them take turns to whack each other with an assortment of different things.
 

kouriichi

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Sep 5, 2010
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I hate the recoil system in Black Ops.

If you dont know how it works, it has a "Percentage chance" to kick in a certin direction. Meaning both you and your opposition can have the exact same gun, and while yours starts to kick like a mule, and the only thing your killing are clouds, his gun can fire perfictly level, and have no deviation.

Its something thats just to random at times. I feel like they tryed to over do it and it came out horribly wrong.
 
May 5, 2010
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Wow. Uncharted 2 is NOT the first game to implement regenerating health. At all. Also, there is no reason other then to(arguably) benefit the gameplay.

Now what doesn't make sense is Master Chief's moon-bouncing. The armor alone must weigh as much as a fucking semi truck.
 

TheGreekDollmaker

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Aug 21, 2010
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Phoenixmgs said:
Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
Actually thats a pretty good analogy.

Why the fuck does my character gain 50 Mp5 Bullets by walking into a gun.Hell how does he heal by walking on a fucking health kit.

Actually forget about, why the fuck did i just get 50 Mp5 ammo.Dont the store ammo on clips.Why can i fire a bullet,reload and have a brand new 30 bullets in the gun, as if i just got an bran new clip.

This is the main reason i kinda have lost faith in the games industry.Its not about making good stories or justifing what the fuck is going on in here, now its having good graphics, than its having realistic graphics, than its about fun than its about some kish-bash bool bullshit with no clear goal of improving beyong what we know.

Why the hell do we even need to go into Realism that much.Through i dont like most Nintendo games for being too fun and kinda pointless with no good stories, the one thing that they get right is not making me gridge as to what the fuck is going on.I dont suspend my disbelief about mario not being able to do something or something comical or out of this world happens in the game.

Thats because those worlds arent the real world.I know im not in the real world,and in fact i am playing as a mashroom eating italic man saving princesses from huge tutrles, and that the laws of the real world dont apply there.

While so called ''Realistic war shooters'' are only realistic in their graphics and sound completly nodding off realism on gameplay because that would make a game ABOUT WAR, in a WAR TORN ENVIROMENT, where YOU SEE YOUR COMPRADES GETTING SHREAD BY A HAIL OF BULLETS, somehow not fun and thats a bad thing to do.

Apparently war in video games needs to be this huge playground for all players to fight in, like a sand box, engarouging to take this lightly and as fun as possible, while any step made too actually potray war as anything than a mutliplayer match where you practise your reflex skills, as something bad.

Apparently we want our war games too look realistic while shunning off any real world values that define war.

And that is the reason why i dont like modern war shooters.Its also the reason why war games will never manage to make a message about war as effective as Saving Private Ryan or The Pacific.

Until we start potraying war realistically and with the futility and stigma it beholds, and not make it fun we will never succedd at that.

My rant has ended.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Soylent Bacon said:
No, because it's a video game that wouldn't be as fun with a lot of mechanics changed for realism. People are way too obsessed with this "realism for immersion" stuff. I would rather recover from bullets after a battle than fear each gun-wielding opponent because of the possibility that a shot to the leg will cripple my character, or that a shot to the head will make the game self-destruct, since second chances aren't realistic.
I get what you're saying here, and for the most part, I agree.


But, there is a counter-argument to be made in certain contexts:
Games as 'what if' scenarios might sometimes benefit from a degree of extra realism. - Now, to be honest, this is a bit of a moot point until the line between a game and real life itself becomes slightly less obvious than it is at the moment, but consider it along the lines of the following reasonably well known statement:

In fantasy art, the more realistic the mundane things are, the more plausible the fantastic elements seem.

(I don't know who originated this idea, but it's a good one.)

The point here, is that, the more convincing the 'boring' parts are, the more plausible the stranger bits become.
And I feel at times that this would be a fairly interesting basis for a game design.
Just what would it be like if you suddenly opened your door tomorrow and were confronted by a dragon?

How would you deal with that in a realistic context, as opposed to one where you're some fantastically strong warrior?

Realism for the sake of realism is a stupid goal.
But meanwhile, I would argue that realism in aspects of a game design as contrasts to something else would be quite interesting.

Exploring Reality with a twist, as it were, rather than just something that replicates reality, or something which is so removed from reality as to be obviously fake.

But, maybe that's just me then is it?
 

shadyh8er

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Apr 28, 2010
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Jumping in the Left 4 Dead games. Have you seen just how high those people go?

EDIT: Also double jumps. How the hell do those work?
 

supermariner

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Aug 27, 2010
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i usually dont have a kind of problem with this kind of thing
but when Aires dies in FF7

she's spent the whole game being attacked by all sorts of horrific baddies in random encounters
and has been stabbed countless times in the context of battle
but she gets stabbed in the context of a cutscene ... and what? she's suddenly vincible now?
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Internet Kraken said:
Kokujo Long said:
So my question is have you played a game and thought that a part of gameplay that dosen't fit into the story or setting
I think it would be much harder to find a game were this wasn't the case. It's hard to work a reasonable explanation for many components of video games into a realistic story. Though gamers are accustomed this, so we usually just accept it. Sometimes poking holes in video game logic is just being petty.

After all, when developers do try to come up with good explanations for video game logic sometimes they just create more problems. A good example of this would be the controversial Other M, as the story explanation for Samus unlocking her abilities angered and confused a lot of players. If they had just had her stumble upon the power ups she lost for some reason, you wouldn't get any serious complaints about it since that's what gamers ahve come to expect from Metroid games.

Why did I write all this I should be working on my Dwarf Fortress LP.
Someone hasn't played SWAT 4 it seems... Now get back to Dwarf Fortress and don't spend time you could use there anywhere else.

Tales of Symphonia... Great game, but why is fireball (the weakest spell) strong enough to make any bad guy fall when you're not in a fight?
 

llew

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Sep 9, 2009
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Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.[/quote]
as far as im aware COD is the only one that does that, every other one ive played you actually have to pull the knife out after putting your gun down and the same for grenades
 

C95J

I plan to live forever.
Apr 10, 2010
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Soylent Bacon said:
No, because it's a video game that wouldn't be as fun with a lot of mechanics changed for realism. People are way too obsessed with this "realism for immersion" stuff. I would rather recover from bullets after a battle than fear each gun-wielding opponent because of the possibility that a shot to the leg will cripple my character, or that a shot to the head will make the game self-destruct, since second chances aren't realistic.
I agree, what would you rather do? Heal after 30 seconds or spend 6 months recovering in a hospital bed in game :p

I know which one I would choose...
 

Good morning blues

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Sep 24, 2008
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Kokujo Long said:
Right I thought about this in uncharted 2, it's good game but why does Drake heal in 30 seconds after getting 12 buttles to the chest, without being superhuman or wearing some kind of power armor.
So my question is have you played a game and thought that a part of gameplay that dosen't fit into the story or setting
Getting shot and taking a second to stop the bleeding and clear your mind isn't really any less realistic than getting shot five times, continuing to operate at peak levels, and hoping that you can find a first-aid kit that will allow you to be shot just as many times again with no effect before a sixth consecutive shot finishes you off.
 

Sexbad

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Mar 31, 2010
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I saw some videos of Killer 7.

Fuck.

I have no idea how that would ever work. It obviously does, considering you see it working, but hell.

Anyway, it looks like a distinct non-game.
 

Unesh52

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May 27, 2010
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CrystalShadow said:
I agree. This concept reminds me of the literary genre of Magical Realism, from authors like (holy crap I forgot his name must Google quickly) Gabriel García Márquez (yeah, the Spanish guy). His stories are almost completely based in reality, but then some weird shit just comes out of no where. Like a small, dreary seaside town is suddenly enraptured by a gigantic man with wings who washes up on shore mostly dead. Then reality imposes itself all over the fantasy, e.g. in the giant winged man story, he's put up on display like in a freak show. Juxtaposing the two elements makes both more compelling and interesting.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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TheGreekDollmaker said:
Phoenixmgs said:
Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
Sarcastic rant about how games need to be hyper realistic to be good instead of fun
The fact that it breaks gameplay is the issue, not realism. I love a wide range of games, Metal Gear Online is my favorite online shooter this gen and it's not very realistic. This fall I've played Vanquish, Castlevania, Sly Cooper, and Need for Speed: Hot Pursuit. All of those games are like the opposite of realistic. If a game going for a realistic graphical style, shouldn't the gameplay match the visuals?

The problem with 1 button nade tossing in a shooter is that fact that when you throw a nade, you should be in a vulnerable situation while you throw it. You can literally push the grenade button and be shooting within a second. Every good, balanced game makes you more vulnerable while you are executing a stronger attack than executing a weaker attack. Every fighting game (whether realistic or completely over-the-top) makes heavy attacks more risky than light attacks. In Uncharted 2 online, you can toss a nade just as you are losing the gunfight to kill your opponent when you should've lost because you can throw it while shooting. If you had to switch from your gun to your nades, that wouldn't be possible.
 

MrGalactus

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Sep 18, 2010
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Undead Nightmare ending spoiler
After you become a zombie, nothing changes but your appearance. I was hoping for some like zombie command or having to take over the towns you savedor something, but no. People react the same, zombies react the same. Makes no sense.