Fallout 3 and New Vegas: where the hell does he keep all his stuff? I seriously doubt that you can stick a Gatling laser & a Rocket launcher inside your back pocket.
Phoenixmgs said:Health regen completely breaks online play, and almost always hurts single player as well (I can live with it in single player but prefer not to). Picking up medkits that revive 50 points of health break immersion just as much as health regen; health regen makes it so there is less penalty for playing poorly. It's shows the laziness of the dev for not using an actual health mechanic; MAG is a great example of adding gameplay depth through a health mechanic.
Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
My rant was never on about games being hyper realistic, neither do i propose that all games need to abandoned fun in favor of something else.Phoenixmgs said:The fact that it breaks gameplay is the issue, not realism. I love a wide range of games, Metal Gear Online is my favorite online shooter this gen and it's not very realistic. This fall I've played Vanquish, Castlevania, Sly Cooper, and Need for Speed: Hot Pursuit. All of those games are like the opposite of realistic. If a game going for a realistic graphical style, shouldn't the gameplay match the visuals?TheGreekDollmaker said:Sarcastic rant about how games need to be hyper realistic to be good instead of funPhoenixmgs said:Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
The problem with 1 button nade tossing in a shooter is that fact that when you throw a nade, you should be in a vulnerable situation while you throw it. You can literally push the grenade button and be shooting within a second. Every good, balanced game makes you more vulnerable while you are executing a stronger attack than executing a weaker attack. Every fighting game (whether realistic or completely over-the-top) makes heavy attacks more risky than light attacks. In Uncharted 2 online, you can toss a nade just as you are losing the gunfight to kill your opponent when you should've lost because you can throw it while shooting. If you had to switch from your gun to your nades, that wouldn't be possible.
and it still didn't involve chest high walls, so that's a good thingRebellionXXI said:The Void
Okay, so you start the game by getting a heart, but the heart is empty. You've got to fill it with something before you die. What do you fill it with? Blood, right?
NO! COLOR!
That's right, you take some Color from your Memory (I used Azure) and put it in your heart, and then you go around collecting more Color so you don't starve to death in the Void.
In the Void, your heart converts Color to Nerva, which is the color your heart has "digested". You can use that Color to feed trees which grow more color you can put in your heart, trap fireflies which give you more color when you catch them, and fight undead monsters which look screaming rabbit turds and giant bats with their heads cut off.
That's right, you kill monsters by throwing color at them. Not paint, COLOR.
And if you ever run out of color in your hearts (you can have up to 20 hearts) you die. Except you don't really die, you just lose your soul and slip into the darkness where you will... do... something for all eternity.
The object of the (early) game is to feed the Nameless Sister with Color so she'll become happy again. And then she starts taking her clothes off, except they're not really clothes they're sparkling rings of light...
And then you meet the Brothers, who look like the bastard children of all the monsters from Doom 3, Quake 4, and Clive Barker's: Jericho, who get pissed at you for wasting color, constantly threaten to kill you every time you screw up, and make you rip the Nameless Sister's heart out. And you get to keep it. And it gives you special powers.
THAT is some gameplay that "makes no sence".
I was mainly talking about how health regen is bad for online because if you get hit and not killed as you're running about then you can move around and then engage the player that shot you while being on an equal playing ground when you should be at a health disadvantage because he shot you. I can live with it in single player as Vanquish is the best shooter this gen and it has health regen. Health regen can keep a game moving at a fast pace since you don't have to find medkits or heal.Ironic Pirate said:Phoenixmgs said:Health regen completely breaks online play, and almost always hurts single player as well (I can live with it in single player but prefer not to)...
Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
I guess I'll have to disagree. Regenerating health doesn't reward poor play, it encourages exploration, it reduces the effect of cheap AI, it completely negates back-tracking...
And maybe I'm OCD, but seeing my health display at anything other than 100 fills me with intense rage. It's why I always have to reload, I literally can't stand more than a minute of less than a hundred health, it pisses me off so much. If it's regenerating, I don't mind, because I know it's going to get better.
As for the second point...
When I, say, pull something out of my pocket in real life, it takes me a few seconds. Maybe, if I can't find it or have a lot of stuff in there, even a minute. Throughout this time, I'm not bored, because my hands and mind are busy, I'm doing something.
When a video-game character, and not me, takes thirty seconds to holster his current weapon, draw a second one, turn off the safety, pull back the slide, and finally aim, I'm not doing anything. I hit a button, and I'm now waiting on that character to complete an action. I was having fun prior to switching weapons, and I now I will have fun afterward. The entire time in between is deliberately an un-fun zone, and, in my opinion, should be kept at a minimum. Four or five seconds, tops.
And drawing a knife doesn't take that long. I mean, longer than in a game, but still not very long. Realism is important, but in patently unrealistic things, it shouldn't be used as a critique. If you were complaining about lack or realism in, say, ARMA, then I would agree. Realism is the whole point. In most modern FPSs? The point is a few minor elements of realism, mixed in with more Michael Bay elements. Complaining about lack of realism there is like complaining about the lack of action scenes in The Office. It's not the point.
Sorry, I totally thought you were thinking that I want games to be super realistic. Then, your whole post was sarcastically saying that games need to be fun first and foremost.TheGreekDollmaker said:My rant was never on about games being hyper realistic, neither do i propose that all games need to abandoned fun in favor of something else.
I apologise for not saying it more clearly but my main problem with thos War shooter isnt that they arent realistic enough, its that in their goal too make videogames as realistic as possible they have completly ignored the gameplay aspect, instead favoring on adding more polygons on the screen.
...
In order to move as a medium we need to expirement gameplay with the whole spectrum of emotions.
We need to - And i dont say this lightly - make games that arent fun to play.
That instead of being playied to be just mildless reflex amusements,to be playied for the Fear,The drama or the feeling you get when your playing it and understandin its point/
To be fair there is an part of the gaming industry that has been doing that.Survival horror games are ,or rather were, doing this with the rise of Silent Hill and Resident Evil (Before RE4).Their cryptic and horror stories kept me at the edge of your seat and terryfied me to no end.
Silent hill in fact i would consider the best game that manages to merge story,themes and gameplay flawlessly.Its haunting story was expressed by mostly the gameplay (even chaning the ending dependin of how much you dicked around) and it was really fucking atmospheric and lonely.
To bad that industry is kinda disappearing only to be replaced by the Action Horror genre where im given 2 shotguns and a laser cannon to fight zombie aliens in half lit corridors.
I think i have expressed everything that was needed.
am i the only one wondering whaT the hell just happenedPhiMed said:Well, with that much stuff right in your eye, it would probably be a combination of sweeping by the eyelid and increased lacrimation diluting it to the point where it would be less visible. Maybe this dilutional effect could explain it.Jedamethis said:Well, yes, but I'd have thought the eyelid would sweep the jam away, but it just fades...PhiMed said:Well, you don't really have to get it off your face. Just your cornea. Even if it's completely covering your face, as long as your cornea is uncovered it won't affect your vision at all. As for how it could get off of there, that's a good question, but the answer can probably be found <link=http://en.wikipedia.org/wiki/Eyelid>here.Jedamethis said:How did you get the jam off your face? You didn't even wipe your eyes...
MW2That's one huge-ass invisible tongue!Halceon said:The tongue. It does wonders, my man!Jedamethis said:How did you get the jam off your face? You didn't even wipe your eyes...
MW2
But then... why aren't there blinks on the screen... hmmmm... I need to do some more research, clearly.
while thats true, the problem isn't that the game is being unrealisticGood morning blues said:Getting shot and taking a second to stop the bleeding and clear your mind isn't really any less realistic than getting shot five times, continuing to operate at peak levels, and hoping that you can find a first-aid kit that will allow you to be shot just as many times again with no effect before a sixth consecutive shot finishes you off.Kokujo Long said:Right I thought about this in uncharted 2, it's good game but why does Drake heal in 30 seconds after getting 12 buttles to the chest, without being superhuman or wearing some kind of power armor.
So my question is have you played a game and thought that a part of gameplay that dosen't fit into the story or setting
Painful stimuli causing increased pressure on the ocular nerve resulting in diminished eyesight? The pain coming from the impact of bullets hitting the bulletproof armor?Jedamethis said:How did you get the jam off your face? You didn't even wipe your eyes...
MW2
Wow, you mustn't have gotten shot at all then.My name is Fiction said:But I don't remember there being any jam in MW2 :/Jedamethis said:Indeed! At first, I thought perhaps he'd licked the jam off his face, but that'd mean his tongue was huuuge...My name is Fiction said:Jam? sounds delicous!Jedamethis said:How did you get the jam off your face? You didn't even wipe your eyes...
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\SL33TBL1ND said:Wow, you mustn't have gotten shot at all then.My name is Fiction said:But I don't remember there being any jam in MW2 :/Jedamethis said:Indeed! At first, I thought perhaps he'd licked the jam off his face, but that'd mean his tongue was huuuge...My name is Fiction said:Jam? sounds delicous!Jedamethis said:How did you get the jam off your face? You didn't even wipe your eyes...
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Yes but it is powered armor. If the dude can flip a tank with it, its resonable to assume that it will allow him to jump higher.Frozen Donkey Wheel2 said:Wow. Uncharted 2 is NOT the first game to implement regenerating health. At all. Also, there is no reason other then to(arguably) benefit the gameplay.
Now what doesn't make sense is Master Chief's moon-bouncing. The armor alone must weigh as much as a fucking semi truck.
Yes but it is powered armor. If the dude can flip a tank with it, its resonable to assume that it will allow him to jump higher. Double post, my bad.Frozen Donkey Wheel2 said:Wow. Uncharted 2 is NOT the first game to implement regenerating health. At all. Also, there is no reason other then to(arguably) benefit the gameplay.
Now what doesn't make sense is Master Chief's moon-bouncing. The armor alone must weigh as much as a fucking semi truck.
In Dwarf Fortress there's realistic healing. Injured Dwarves have to be dragged to the hospital, diagnosed, have surgery/casts/cleaning down, and then either heal or die from infection. Unless, of course, the injured part has been severed completely, in which case they will spend the rest of their lives bedridden or on crutches. Other injuries can include blindness (causing lots of falling), spinal injuries, internal organ damage, brain damage, or plain old illness. Healing Dwarves will also have to be fed and brought water.C95J said:I agree, what would you rather do? Heal after 30 seconds or spend 6 months recovering in a hospital bed in gameSoylent Bacon said:No, because it's a video game that wouldn't be as fun with a lot of mechanics changed for realism. People are way too obsessed with this "realism for immersion" stuff. I would rather recover from bullets after a battle than fear each gun-wielding opponent because of the possibility that a shot to the leg will cripple my character, or that a shot to the head will make the game self-destruct, since second chances aren't realistic.
I know which one I would choose...