This just seems like a flimsy form of argumentation to me. Smokers are *addicts*, first of all. Socially acceptable addicts, yes, but addicts nonetheless. Take them off their drug of choice and productivity decreases. Because nicotine use is socially acceptable, companies go out of their way to provide cigarette breaks. Yes, it's completely bonkers of anyone to willingly get addicted to a bunch of chemicals that combine into a carcinogenic mess, but that's not exactly a reason to fire anyone.
If you're looking for technicalities, I'd say smokers aren't fired for their addiction because everyone remembers how, not so long ago, people used to smoke everywhere, even in the workplace. Like I said, society's started perceiving smoking as being okay. No matter how Owyn may have a decent argument in saying they should technically be fired for doing something that's harmful to themselves; the fact is society just doesn't see it that way. As irrational as it may seem, cigarettes are indeed equated to glucose tests and insulin shots. Turning that argument around would not, however, invalidate the idea that gaming works as an addiction as defined by workplace rules.
Gamers, however, aren't classified as addicts, no matter how some studies would want to make us believe that the WoW crowd is on something worse than crack. We simply haven't reached the point where gaming is considered as a "problem" that needs to be fixed with some sort of allowance. I sincerely doubt we ever will, as nobody requires several five-minute "Pokémon breaks" to remain productive. We aren't chemically imbalanced to such degrees as to physically require gaming to keep going on our nine-to-five.
The short of it is anyone who'd attempt something like what's theorized in the OP's post isn't really doing it for the sake of equating games to drugs (which is already pretty bad for our collective reputation) - but they'd really do it for the simple reason of being able to get away with playing games on company time without suffering the associated consequences.
All of which feels rather stupid to me. You're that desperate to sneak some game time in? You *may* have some problems, then. I've been a lifelong gamer and never once did I think "Hey, maybe I could get away with pulling my iPod touch out to play Canabalt outside of my break time, if I get sly on the supervisor!"
If we could tack games onto the list of things employers have to provide flexibility for, where would we stop? "Oh, um, hey boss; I can't really come in today. Y'know how it is; New Game Plus with Mass Effect 3 and all... Yeah. I'll need my two weeks off, if you don't mind."
If you're looking for technicalities, I'd say smokers aren't fired for their addiction because everyone remembers how, not so long ago, people used to smoke everywhere, even in the workplace. Like I said, society's started perceiving smoking as being okay. No matter how Owyn may have a decent argument in saying they should technically be fired for doing something that's harmful to themselves; the fact is society just doesn't see it that way. As irrational as it may seem, cigarettes are indeed equated to glucose tests and insulin shots. Turning that argument around would not, however, invalidate the idea that gaming works as an addiction as defined by workplace rules.
Gamers, however, aren't classified as addicts, no matter how some studies would want to make us believe that the WoW crowd is on something worse than crack. We simply haven't reached the point where gaming is considered as a "problem" that needs to be fixed with some sort of allowance. I sincerely doubt we ever will, as nobody requires several five-minute "Pokémon breaks" to remain productive. We aren't chemically imbalanced to such degrees as to physically require gaming to keep going on our nine-to-five.
The short of it is anyone who'd attempt something like what's theorized in the OP's post isn't really doing it for the sake of equating games to drugs (which is already pretty bad for our collective reputation) - but they'd really do it for the simple reason of being able to get away with playing games on company time without suffering the associated consequences.
All of which feels rather stupid to me. You're that desperate to sneak some game time in? You *may* have some problems, then. I've been a lifelong gamer and never once did I think "Hey, maybe I could get away with pulling my iPod touch out to play Canabalt outside of my break time, if I get sly on the supervisor!"
If we could tack games onto the list of things employers have to provide flexibility for, where would we stop? "Oh, um, hey boss; I can't really come in today. Y'know how it is; New Game Plus with Mass Effect 3 and all... Yeah. I'll need my two weeks off, if you don't mind."