Something that's been bothering me lately is when a new CoD game comes out and it sells like 10 million copies in one weekend; it takes in more dollars than the biggest box office blockbusters did- because if you look at the top selling computer games from 1993-1999; Myst being #1 with 4.2 million copies sold (This is over SIX YEARS) Doom 2 sold 1.5 million, Doom sold a million, etc... you have to wonder, just who the hell is playing all these video games today?
I'll tell you something. The farther you go back in time, the less socially acceptable it was to play video games the older you got. I was in Jr. High in 1994, and the year before I had all these friends who still played NES and SNES. Over the summer something happened, and there were suddenly only 2 or 3 of us who were still really into video games. We had our own table in the lunchroom, and no one else talked to us unless it was to deliver the poetic ridicule that 13 year olds often do; "******."
Video games stopped being cool. Over night. Sometime in 1999 or 2000, the news media briefly made a big deal out of EverQuest selling a million copies. A paltry million. I couldn't find any of the stories, but oh man the photos of the people that accompanied these stories were always the worst portrayals of nerd kind.
I remember man boobs in snug, white T-shirts with the EQ babe and big, thick coke bottle glasses- before hipsters wore them ironically.
My point is, traditionally- those are gamers.
Now, thanks to Microsoft Brainwashing and xbox360, gaming is more or less socially acceptable for today's 20-something basement dweller, kids of all ages, your dad, your mom, your grandmom. Believe me when I tell you that if they figure out how to keep CoD looking edgy while including a knitting side-mission to hook grandma, they would.
The name of the game company putz escapes me, but one thing that struck me is he said if you can swipe your finger around a touch screen, you're a gamer.
If you're still reading this you are probably waiting for a discussion prompt to frame the whole thread with a throw-away question that you can respond yes or no to, add an extra sentence of wit, and get on with your busy, busy day of e-bundance. I don't really believe in that because it leads to boring, uncreative threads- but here it is:
How many copies is one copy sold in 1994 worth in 2012 copies due to gamer inflation?
I'll tell you something. The farther you go back in time, the less socially acceptable it was to play video games the older you got. I was in Jr. High in 1994, and the year before I had all these friends who still played NES and SNES. Over the summer something happened, and there were suddenly only 2 or 3 of us who were still really into video games. We had our own table in the lunchroom, and no one else talked to us unless it was to deliver the poetic ridicule that 13 year olds often do; "******."
Video games stopped being cool. Over night. Sometime in 1999 or 2000, the news media briefly made a big deal out of EverQuest selling a million copies. A paltry million. I couldn't find any of the stories, but oh man the photos of the people that accompanied these stories were always the worst portrayals of nerd kind.
I remember man boobs in snug, white T-shirts with the EQ babe and big, thick coke bottle glasses- before hipsters wore them ironically.
My point is, traditionally- those are gamers.
Now, thanks to Microsoft Brainwashing and xbox360, gaming is more or less socially acceptable for today's 20-something basement dweller, kids of all ages, your dad, your mom, your grandmom. Believe me when I tell you that if they figure out how to keep CoD looking edgy while including a knitting side-mission to hook grandma, they would.
The name of the game company putz escapes me, but one thing that struck me is he said if you can swipe your finger around a touch screen, you're a gamer.
If you're still reading this you are probably waiting for a discussion prompt to frame the whole thread with a throw-away question that you can respond yes or no to, add an extra sentence of wit, and get on with your busy, busy day of e-bundance. I don't really believe in that because it leads to boring, uncreative threads- but here it is:
How many copies is one copy sold in 1994 worth in 2012 copies due to gamer inflation?