This is about as stupid as Assassin's Creed not having subtitles. Actually it's even dumber considering how easy it would be to fix. Seriously, how hard is it to have a deaf guy and colorblind guy playtest your game? Isn't that a lot better than alienating entire groups of potential customers?
Mcface said:
Play hardcore mode. simple.
and you can tell the allies/hostiles apart by..you know.. actually LOOKING at what kind of camo/clothing they are wearing. It just proves the casual noobness COD has turned into, to where you dont even look at your targets anymore to see friend or foe, you just shoot when a name pops up.
you are color blind, not blind.
If everyone with some kind of problem had their own pettition it would be impossible to ever make games.
Dyslexic people are going to petition to have an option to change the format of the wording and handicap people will now want to play with their minds, and if IW doesn't comply, they are obviously discriminating. They shouldn't have to spend the time, money and resources going through and patching everything for a very small amount of people.
As far as I know, formatting text differently doesn't help dyslexics at all. And while there is an industry based on creating accessible controllers for the handicapped, actually implementing it would require a drastic amount of design changes. This, however, could easily be fixed with the next patch: as someone suggested, stick a skull in front of enemy names and a peace sign or whatever in front of friendlies. If such a simple fix would ensure more people will play and enjoy your game, i don't see why Infinity Ward wouldn't want to do it.
Also, there's a reason the color-coded name pops up in the first place. it's a hell of a lot harder to determine "friend or foe" by uniform alone. In some situations it's impossible, which is why friendly-fire incidents occur surprisingly often in actual combat situations.