Xanadu84 said:
If that were true, Duke Nukem Forever would be as liked as Portal, and it would be pointless to put any effort into design. The experience may be subjective, but what goes into crafting that experience is not. It may be complicated beyond much of our understanding, but it is no pres objective.
Also, you admit that subjectivity is important in this discussion.
So why, then, does someone out there considers Duke Nukem Forever their favourite game of all time, despite having played Portal?
The illusion of objectivity comes from the subjective opinions of the majority. Our culture and conditioning has dictated these as 'the good things', so many people will think they're good. However, one glitch in the system, like the above example, the thousands of Morrowind haters, or me not liking BioShock eliminates any chance that game quality - or that of any other art - is anything but subjective.
I mean, even outside art this pops up. Ice cream is generally eaten at a cold temperature, say 0-10[sup]o[/sup]C. But if there's even the chance of someone liking to eat it at 100, it can never be an objective truth. Unless you want to tell them they're wrong for liking it, in which case you're a moron.
But on topic: AAA games are just the same as any other. Some of my favourite games have multi-million dollar budgets, but there are plenty of great indie games, and plenty of AAAs I hated.