KazeAizen said:
Im doing that almost exclusively now. What I'm thinking though is that even though physical game retailers are slowly being out dated if say Gamestop were to fail that would actually open up the door for actual legit competition which is what drives free markets. They could have actual real sales on games instead of the bullshit buy 2 get one new or whatever horseshit that they do now. I mean Steam has GoG to compete with and one other I think that I can't remember but they have competition. Gamestop basically has a Monopoly.
What worries me there is that it might actually end up with a similar result to (though not identical or on the same scale as) the 83 crash's [precursor of Pac-Man and ET. Companies may not look at the market and say "there's an opening," but rather "holy crap, if Gamestop can't make it, maybe there's no money in it" and leave it to box stores and etailers.
And let's face it. There isn't a lot of money in gaming stores. Games are a loss leader product. When I worked retail, the stores on average got about two bucks, maybe three for a game. The whole reason Gamestop's model exists is because games are a terrible product to move on. Amazon and Wal-Mart love them because they use them to get people into their stores or onto their site. Hell, Amazon even offers funny money as an incentive to keep you on the site. When I was working at Wal-Mart, the manager even acknowledged this and encouraged us to push other items on the folks who just came in for a video game.
This is not to say Gamestop are the good guys, but rather that their model exists for a reason: the games industry treats retail like crap. I'm sure they would get rid of retail for more than just used games if they could.
More to the point, anyone to take up the slack of Gamestop will likely be just as bad, because of the reality of a strictly games retail business.
I'm going to sort of bring this back around to tags, because I think there's a connection here. Many of the problems with digital services come from the same source: pressure from the publishers/devs. Be it Valve or Origin or PSN, there's some industry input by necessity, because otherwise, publisher X or Y might take their ball and go home. Or worse, come up with a competing service (Origin, EA Access). They're either run by or at the mercy of the industry. Many game companies would pull out if DRM wasn't in games, for example. I suspect that moderation of Steam Forums was also not something Valve came up with on its own. And I suspect there will be pub/dev control of tags for the same reason.
Digital stores have different challenges from retail, but there is definitely a constant: they're bumping against publishers.