I love Matt Patt and everything, and I agree that the numbers don't lie and that if you want to show you want innovation you need to speak with your wallet. But he failed to touch on one very important aspect: games are butt fucking expensive!
Games like Assassin's Creed, Call of Duty, and Super Mario Bros/Mario Party have been around long enough and received enough critical praise that they're more or less guaranteed quality amongst gamers. They're essentially household names that are safe investments in quality. Now compare that to other games that are "innovative." They're a little more foreign and different than what you might be used to. Maybe they're critically acclaimed and maybe people from your favorite gaming forum love it, but it doesn't answer the big question: will it be right for
you?
Now, here comes the big problem. New releases are priced at $60-$70. That's a hefty ass investment for your average gamer. Since games are priced as what they are, what do you buy? The game series that's shown to be good in the past and is something that you're familiar with? Or the new game that is a gamble whether or not it'll fit your tastes? Shown by the numbers, it's a safe to say that many people choose the former.
I believe that if games were significantly cheaper we wouldn't have this problem. People would be much more lenient and be willing to try out new things, purchasing new games that they'd feel comfortable exploring, especially on release. It would be much less of an risky investment for your average gamer as well as your new and aspiring developers who want to do more. Too bad I don't see that happening any time soon, considering how economics
actually works... *Sigh* :/
Also, while this isn't really exactly relevant to my argument on pricing, I still think it's worth mentioning. I believe another problem that this arguments suffers is that quality is subjective. Just because you like shooters doesn't mean you'll like turn based RPGs too. Just because you like realistic and *snickers* "lifelike" graphics doesn't mean you'll like simplistic and retro art styles too. While I agree with him that people should always try out new things in gaming,[footnote]Hell, in ANYTHING really[/footnote] it doesn't necessarily mean that people are gonna make a sudden discovery of a new genre and encourage more expansion of ideas from doing so. God knows that I heard people praise Oblivion to bits and pieces, and I was
bored to bits and pieces when I finally tried it out. Does that mean the game is bad? No, of course not. That means the game isn't for me. Exploration doesn't mean success. People want different things. And in this case, people know what they want, so they buy it.
Also this:
super_mega_ultra said:
The problem is that some of the new ideas such as wiiu are simply not good. Game companies present poor ideas, like that trackpad on the ps3 controller and say "look how innovative we are", but real innovation requires a point. You can't just do something weird for the sake of being weird and then demand that people to like it.
I feel like Matt Patt gives Nintendo
waaaaaaaaay more praise than he should for the WIi U. It might be something new, sure, and it might be something worth trying out. But we've hardly seen anything worth while for a controller like that. Hell,
Nintendo themselves haven't done anything
innovative with that thing. If they had had a few good games demonstrating it's use for something cool and interesting, then it might work. But if they themselves, the people who made the damn thing, can't think of anything to showcase the Wii U's use, then I think Nintendo really needs to do some serious rethinking on their part. It's a shame, because I don't want Nintendo to go the dreaded Sega route. Oh god, I don't wanna think about that... D: