RJ 17 said:
Yeah, yeah, I know...a lot of people hate his voice/delivery, but what about the points that he brings up?
I enjoy GT's delivery. I think it's fun. However, I also think he's talking out his ass on this one.
Is he just playing with numbers to support his notion?
Yes. Well, maybe. It could simply be his sin is not deception but laziness. The point I would counter with is that we do see games which have seen declines, such as Gears of War or Halo, and those aren't minor series, either. Oh, and Ghosts is still running a deficit even compared to last year, though it's available to more users (and it's been on sale so many times). Could be a fluke or it could be the beginning of a downturn. The problem is, you can pull a few small examples to support any point you want to make, but nobody's actually studied the overall data to derive a real pattern.
Or is he onto something here that we're all just a fickle bunch of players (as a collective community) who claim we want new and innovative ideas but when it comes to sales we all really just want to stick with what's been done before and tweaked just a bit?
There are multiple problems with his argument.
-Failure to support any given new idea doesn't mean we don't truly want innovation.
To use a political analogy: Just because I'm open to a black President doesn't mean I think just any black person should be President.
In fact, the fanbase for the Wii should indicate otherwise, though this could be considered another rule by exception if you tried to go the other way with it.
-Failure to reject the norm doesn't mean we don't truly want innovation.
Often times, in an industry with limited choice, people still choose until provided a better choice. This is a flaw with consumers. Hell, it's a flaw with people. How many people vote Democrat or Republican just because they don't wish to "throw their vote away?"
-Failure to support bad ideas doesn't mean we don't truly want innovation.
GT went and ripped the Wii U an new one, so why are we in the wrong for not adopting it as consumers?
-Misuse of innovation in the industry and by GT.
Nintendo's big innovation was LET'S IMITATE TABLETS!!!!!! which is not really innovation. But in this industry, we often praise people for copying ideas. That's stagnant in itself.
-One can want old and new.
I like my beat 'em ups and twin stick shooters and have every iteration of MTG DOTP. I also want an influx of new brands, new ideas, new games, new stories, new mechanics. But if those new things are bad, it goes back to the prior thing. Case in point: bringing an open world to a game series could be a good idea or a horrible one. Just because you call out a horrible one doesn't mean you're against change.
Batman: Arkham X and Amazing Spider-Man both use similar stealth mechanics. In one case, it's done well. It's fun. It deserves praise. In the other, it kinda sucks. Now, let me ask: is the problem with the idea, or the exceution? Because I'd say it's the execution. Also, Batman got huge praise when Asylum hit, and huger praise when City hit. When Origins hit, and it was more of the same we'd come to expect? Not so much. And the series dropped from almost 10 million sales to under 4 million. Fluke? Pattern? Only the Watcher knows.
-It's not our job to know what we want. It's not our job to know how to make a good game.
Seriously, there's a reason game makers are professionals. They're supposed to be able to market their ideas to us. When companies lash out at us for this reason, it's stupid because it means they're bad at their jobs and pissed that we're not doing them.
I mean, I've entertained fantasies about game design, and I bet a lot of people have. But even that's a pipe dream.
Nintendo is supposed to know how to get us to buy stuff. It's worse with Nintendo, because they have a rep for being savvy, though before the Wii their console sales had been declining for generations. Nintendo's approach almost seems like a slot machine, just cranking things out hoping for a jackpot. If Nintendo can't make its products viable, it's not our fault. It's theirs.
-Reliance on correlation fallacies.
"These games just happen to be the ones that sold, and they are the safe ones, so nobody likes innovation! Let's ignore any other possible context!"
An argument so terrible it should be made while writing crazily on a chalkboard and wearing a tinfoil hat.
shrekfan246 said:
Additionally, people tend to praise indie titles for various reasons, but when you look a bit further into it you find that many of the indie titles which gain a lot of traction are the ones that use long-established mechanics and maybe throw in an extra gameplay technique or two, or maybe have a unique method of presentation. Things like Braid, Super Meat Boy, The Binding of Isaac, Bastion, FTL, FEZ, Guacamelee, Legend of Grimrock, Mark of the Ninja, Torchlight II, Trine 2, they're all good games, but when you really examine them they're not doing anything "new" and in some cases they mostly become recognized simply because they're reusing things which used to be found in many games and haven't for the past few years.
And when people describe them, they are routinely referred to as "retro." Yup. They're basically defined by their unoriginal nature.
War Penguin said:
I love Matt Patt and everything, and I agree that the numbers don't lie and that if you want to show you want innovation you need to speak with your wallet.
He just demonstrated how numbers don't lie, but you can use numbers
to lie.
V8 Ninja said:
It's a good thing to note that Mathew Patrick (the creator of the video) has never taken his Game Theory show too seriously, so it's best to take whatever he says with a grain of salt.
Yes, but for someone who has such a love of math and statistics, I'd expect him to give a crap that he butchered them.
I always take him with a grain of salt, but he's been mostly solid on factual concepts before. In this one, he was flat-out dishonest or too lazy to give a crap. Maybe there's an inverse correlation between information and sponsorship?