To be right upfront, this topic came up after listening to the lasting Jimquisition
The basic point is that the term "cinematic" is being used to cover for technical limitations like frame rate (which affects stuff like responses and animation contrary to what some think). In addition, the term doesn't even work because movies are a vast and diverse media with different tones and visuals (comparisons to Wreck it Ralph, Sin City, and Donnie Darko and their visual aesthetics were made) while "cinematic" games are more like Michel Bay movies as they don't have the pacing, good writing and strong direction and only have a homogenous visual styles.
So the question becomes if current big gaming can't make a game that emulates the proper aspects of cinema, then what will it take.
I really can't answer that because of the demands of games vs the characteristics of good movies. Focusing too much on story like with a VN would lend itself to a better written story and stronger emotional connection but the gameplay will obviously suffer. Conversely, the focus on action and gameplay could come with the cost of tonal dissonant cutscenes (see GTA 4) or just a bad story in general (see most CoD games).
What do you guys see as the compromise that can be reached and what are examples of games that managed to be truly "cinematic".
The basic point is that the term "cinematic" is being used to cover for technical limitations like frame rate (which affects stuff like responses and animation contrary to what some think). In addition, the term doesn't even work because movies are a vast and diverse media with different tones and visuals (comparisons to Wreck it Ralph, Sin City, and Donnie Darko and their visual aesthetics were made) while "cinematic" games are more like Michel Bay movies as they don't have the pacing, good writing and strong direction and only have a homogenous visual styles.
So the question becomes if current big gaming can't make a game that emulates the proper aspects of cinema, then what will it take.
I really can't answer that because of the demands of games vs the characteristics of good movies. Focusing too much on story like with a VN would lend itself to a better written story and stronger emotional connection but the gameplay will obviously suffer. Conversely, the focus on action and gameplay could come with the cost of tonal dissonant cutscenes (see GTA 4) or just a bad story in general (see most CoD games).
What do you guys see as the compromise that can be reached and what are examples of games that managed to be truly "cinematic".