http://www.escapistmagazine.com/forums/read/7.347456-Jaffe-Game-Execs-Need-a-BS-Filter
so this article popped up today
basically a guy says a bunch of stuff which comes down the to the point at the end
lot of these people will say 'I have something to say, I have a story to tell.' If you've really got something inside of you that's so powerful, like a story you've got to share or a philosophy about man's place in the universe, why in the fuck would you choose the medium that has historically, continually been the worst medium to express philosophy, story and narrative?" [/I]
and this obviously got people talking
personally I find it dissapointing that somone from inside the industry has this kind of attitude (and is being this cynical and "why should we bother"?)
I mean of coarse I find story very important in a game. alot of people here would agree, but then you hear people say games are generally just bad at stories...
so I guess what Im saying is what does a "story" in a game actually mean? some people use "context" instead of story
and generally do you think stoys in games are just plain bad? because personally I dont
so this article popped up today
basically a guy says a bunch of stuff which comes down the to the point at the end
lot of these people will say 'I have something to say, I have a story to tell.' If you've really got something inside of you that's so powerful, like a story you've got to share or a philosophy about man's place in the universe, why in the fuck would you choose the medium that has historically, continually been the worst medium to express philosophy, story and narrative?" [/I]
and this obviously got people talking
personally I find it dissapointing that somone from inside the industry has this kind of attitude (and is being this cynical and "why should we bother"?)
I mean of coarse I find story very important in a game. alot of people here would agree, but then you hear people say games are generally just bad at stories...
so I guess what Im saying is what does a "story" in a game actually mean? some people use "context" instead of story
and generally do you think stoys in games are just plain bad? because personally I dont