This. The main problem with the rebuke of "games are luxury items" is not that they are overpriced (which, to be fair, is only valid on a case by case basis), but that people justify piracy or used games as "I can't pay for it full price, but I want to play it! I will pay whatever I see fit (or nothing) to play it, because I have to".StriderShinryu said:I think the luxury item argument, which I totally agree with, is more often used when people approach games as something that they need to have. And not just need to have, but need to have the absolute newest of for not a reasonable price but just one they are willing to pay. They make statements that equate not being able to easily afford the newest $60 AAA release to not being allowed to have any games at all, which is absolutely untrue. Go to your local game store, online store or literally any online digital retailer and you can find multitudes of often good to great games for less than the price of a McDonalds meal.
It is completely true that being able to buy all of the new release titles that you want is something of a luxury. But you don't need to be able to do that to be someone who is playing more great games than you have time for.
None of that invalidates discussions about game prices being too high. As long as the reasoning is realistic (which it often isn't), it's a compelling debate.. but it's in large part something that stands separate from the luxury item topic.
Games are luxury items because you don't need it for your life. If you can't buy the latest Call of Duty, its not a big deal.