I think games will never become synonymous with art. Not because it lacks the quality to become one, but because it is too perfect of a medium to become one.
As we all know, the greatest arts mimic life, and they raise issues pertaining to life and reality. Even the most abstract art still sends a message about life. And those arts, and literature that speaks volume about life are the ones that are celebrated. Not so much for games though.
The more realistic a game become, the more mature (not in increasing nudity or violence, but addressing a mature theme in artful manner) it gets, the more audience it captures, the more creative and deviates from society's norm it becomes, the more it is condemned. Exhibit 52 billion--GTA, HALO, Gears of War, God of War, Destroy All Humans, Fat Princess, Flight Simulator, Starcraft, even frikkin' Wii Fit are all considered murder simulators, purveyor of bad self-confidence, self-esteem wrecker, and terrorist training tools. The better a game becomes, the stronger message it brings home, and the more people react to them.
How do you win when you are condemned for finally getting the correct formula to recreate the world we live in? How do you win when presenting a creative application for a game console means you are stepping on the weight-sensitive and feminists? And all because it is "more interactive than a TV or a book", making it a perfect tool to become bad influence. So video game's strongest point over other medium is now it's greatest enemy--how ironic.
Therefore I submit, the more video games are improved, the more criticism it will draw. Unless of course we gamers are smart enough, and learn to pin the blame on someone else. So guys, go out to your nearest elementary school and start a trend--any trend--and watch as politicians and parents flock to aid their children from the latest, most dangerous threat to mankind.
As we all know, the greatest arts mimic life, and they raise issues pertaining to life and reality. Even the most abstract art still sends a message about life. And those arts, and literature that speaks volume about life are the ones that are celebrated. Not so much for games though.
The more realistic a game become, the more mature (not in increasing nudity or violence, but addressing a mature theme in artful manner) it gets, the more audience it captures, the more creative and deviates from society's norm it becomes, the more it is condemned. Exhibit 52 billion--GTA, HALO, Gears of War, God of War, Destroy All Humans, Fat Princess, Flight Simulator, Starcraft, even frikkin' Wii Fit are all considered murder simulators, purveyor of bad self-confidence, self-esteem wrecker, and terrorist training tools. The better a game becomes, the stronger message it brings home, and the more people react to them.
How do you win when you are condemned for finally getting the correct formula to recreate the world we live in? How do you win when presenting a creative application for a game console means you are stepping on the weight-sensitive and feminists? And all because it is "more interactive than a TV or a book", making it a perfect tool to become bad influence. So video game's strongest point over other medium is now it's greatest enemy--how ironic.
Therefore I submit, the more video games are improved, the more criticism it will draw. Unless of course we gamers are smart enough, and learn to pin the blame on someone else. So guys, go out to your nearest elementary school and start a trend--any trend--and watch as politicians and parents flock to aid their children from the latest, most dangerous threat to mankind.