Games as art - why do we even care?!?

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AD-Stu

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This is something that's been bouncing around in my head for a while now:

Why do we even care if games are considered "art" or not?

As long as we're enjoying them, what does it matter if the rest of the world doesn't think they're art?

Are our egos really so fragile that we need games to be considered art in order for the time we spend playing them to seem worthwhile? Will our lives somehow be different if people see gaming as something akin to visiting a gallery or watching a noir film rather than just sitting in front of a screen mashing buttons?

Fans of all sorts of music - be it metal, electronic, hip hop, punk, whatever - have had people telling them for years that their preferred music is "just noise" and "not real music". But do they care? On the whole, no, they don't. They're too busy having fun. Should gamers be taking a leaf out of their book and just ignoring the whole issue?
 

Lucem712

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Jul 14, 2011
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I think it has to do more with the respect given to the media without 'artistic rights'. You can approach more meaningful topics with something that has respect than something considered a 'toy' by a large amount of people.

Just like 'Six Days in Fallujah', a documentary type game supported and even helped along by soldiers who wanted their story out there in a medium which can bring you even more in than a book or a movie. But because it was a video game, people scoffed and found it disrespectful that the developers would even consider making such a tragic event into entertainment. Eventually the publisher backed up because it rubbed a lot of people the wrong way.

You'd never even question a documentary or biography/historical book about it. (Unless it was taking a controversial stance or POV)

If video games gain the same status as film or literature, it'll open doors. We can experience more and that's what it's all about, at least IMO.

Edit:

Not to say that suddenly makes COD or Farmville art.
 

him over there

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I for one don't. Mostly because the aaa industry isn't suddenly going to start making really good creative games if they are called art. mediocrity sells and is easy to make and there isn't going to be some sort of massive new market demographic opened up just because you made your game artsy fartsy. Calling them art isn't some sort of incentive for any developer to try harder and make better games, and that is the whole point of this I feel. Just let people make games, support people who have bright and experimental ideas regardless of some stupid "Art guise It's a special snowflake" label and things will continue to change and improve.

Lucem712 said:
I think it has to do more with the respect given to the media without 'artistic rights'. You can approach more meaningful topics with something that has respect than something considered a 'toy' by a large amount of people.

Just like 'Six Days in Fallujah', a documentary type game supported and even helped along by soldiers who wanted their story out there in a medium which can bring you even more in than a book or a movie. But because it was a video game, people scoffed and found it disrespectful that the developers would even consider making such a tragic event into entertainment. Eventually the publisher backed up because it rubbed a lot of people the wrong way.

You'd never even question a documentary or biography/historical book about it. (Unless it was taking a controversial stance or POV)

If video games gain the same status as film or literature, it'll open doors. We can experience more and that's what it's all about, at least IMO.
I'd just like to say that you don't suddenly have to be considered art and be respected by people to make something like six days in Fallujah, but making something like six days in Fallujah is a chance to show people that games are respectable and we can make art. The current mindset of "we need permission from the public to be creative and make things they won't play anyway" is totally backwards. Developers should make whatever they want and the public should grow to accept us because of it, not let us once they have accepted it. The industry as a whole needs to man up and stop being pushed around, not get some green card from a different medium most people regard as mindless entertainment anyway.
 

Lucem712

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Jul 14, 2011
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him over there said:
I for one don't. Mostly because the aaa industry isn't suddenly going to start making really good creative games if they are called art. mediocrity sells and is easy to make and there isn't going to be some sort of massive new market demographic opened up just because you made your game artsy fartsy. Calling them art isn't some sort of incentive for any developer to try harder and make better games, and that is the whole point of this I feel. Just let people make games, support people who have bright and experimental ideas regardless of some stupid "Art guise It's a special snowflake" label and things will continue to change and improve.

Lucem712 said:
I think it has to do more with the respect given to the media without 'artistic rights'. You can approach more meaningful topics with something that has respect than something considered a 'toy' by a large amount of people.

Just like 'Six Days in Fallujah', a documentary type game supported and even helped along by soldiers who wanted their story out there in a medium which can bring you even more in than a book or a movie. But because it was a video game, people scoffed and found it disrespectful that the developers would even consider making such a tragic event into entertainment. Eventually the publisher backed up because it rubbed a lot of people the wrong way.

You'd never even question a documentary or biography/historical book about it. (Unless it was taking a controversial stance or POV)

If video games gain the same status as film or literature, it'll open doors. We can experience more and that's what it's all about, at least IMO.
I'd just like to say that you don't suddenly have to be considered art and be respected by people to make something like six days in Fallujah, but making something like six days in Fallujah is a chance to show people that games are respectable and we can make art. The current mindset of "we need permission from the public to be creative and make things they won't play anyway" is totally backwards. Developers should make whatever they want and the public should grow to accept us because of it, not let us once they have accepted it. The industry as a whole needs to man up and stop being pushed around, not get some green card from a different medium most people regard as mindless entertainment anyway.

I see it in the evolution of comic books. They started as something geared toward children (Though, video games have never been geared exclusively towards kids) and when Marvel started doing more serious topics (and attracting older readers), suddenly everyone was up in arms. They considered them things for children. But, they made it. They became graphic novels, capable of tackling much more important topics.

The art title isn't something easily one, it isn't an instant win. For games to be considered art, they do have to fight. They have to earn the respect.

In the end, the art title comes when we prove that we are deserving as the title.
 

him over there

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Lucem712 said:
much needed snip
Oh I understand what you are saying about being accepted, it's just the way you worded it, especially using the six days example made it seem to me like you were saying that games can't explore these complex themes until they are considered art instead of being considered art because these complex mature games were made even though people didn't consider it art.

All I'm saying is that six days in Fallujah should have helped prove that games are mature not be denied being made because the industry was worried that they weren't considered mature enough to make it. If developers were more secure and sure of themselves and their medium we wouldn't need others respect or approval to make these kinds of titles, and that is what it boils down to anyway, the games.
 

Lucem712

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Jul 14, 2011
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him over there said:
Lucem712 said:
much needed snip
Oh I understand what you are saying about being accepted, it's just the way you worded it, especially using the six days example made it seem to me like you were saying that games can't explore these complex themes until they are considered art instead of being considered art because these complex mature games were made even though people didn't consider it art.

All I'm saying is that six days in Fallujah should have helped prove that games are mature not be denied being made because the industry was worried that they weren't considered mature enough to make it. If developers were more secure and sure of themselves and their medium we wouldn't need others respect or approval to make these kinds of titles, and that is what it boils down to anyway, the games.
Ooh, I see! Konami (If I remember correctly) should have stuck in there, should have shown that this medium can handle a topic maturely and with respect. I heard sometime back that the game is completely (or almost) finished just needs a publisher. I hope they find someway to get it out there. (Even if would be a bit aged by the time it was released)
 

him over there

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Lucem712 said:
him over there said:
Lucem712 said:
much needed snip
Oh I understand what you are saying about being accepted, it's just the way you worded it, especially using the six days example made it seem to me like you were saying that games can't explore these complex themes until they are considered art instead of being considered art because these complex mature games were made even though people didn't consider it art.

All I'm saying is that six days in Fallujah should have helped prove that games are mature not be denied being made because the industry was worried that they weren't considered mature enough to make it. If developers were more secure and sure of themselves and their medium we wouldn't need others respect or approval to make these kinds of titles, and that is what it boils down to anyway, the games.
Ooh, I see! Konami (If I remember correctly) should have stuck in there, should have shown that this medium can handle a topic maturely and with respect. I heard sometime back that the game is completely (or almost) finished just needs a publisher. I hope they find someway to get it out there. (Even if would be a bit aged by the time it was released)
That's pretty much the jist of what I said yeah. However You might notice my first post said I don't care about games as art. I don't mean that I don't want games to be more artistic or complex just that we shouldn't have to call it art to do that. I feel the best way to describe it is that the industry has self esteem issues. They feel they can't make these titles because nobody will take them seriously and being considered art is going to give it the security it needs to start crafting these kinds of games.

I don't think we need to do this, I just want developers to go "Fuck you movie industry and music industry and Literature industry, we don't need to be approved by some third party that doesn't care or know anything about the medium anyway to create and experiment with the visionary new games we want to make!" Because if we do that we will get better and more diverse games, and isn't that what it's about? we want great games whether they're called art or not.

Captcha: that's right, wow how fitting.
 

Daget Sparrow

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AD-Stu said:
Are our egos really so fragile that we need games to be considered art in order for the time we spend playing them to seem worthwhile?
Pretty much. The video gaming community gets downtrodden a fair bit by the remainder of society, since Video Gaming is a relatively new art form that has only recently began flourishing with games like Bioshock, Braid and Majora's Mask. Considering that other "wastes of time" like watching movies and reading books gathers such support from the artistic community, isn't it only fair that we want our games to get the same respect?

Maybe in another decade or two, Video Gaming will be considered (artistically speaking) equal to movies and books, but for now it's just gotta mature a bit more first.
 

Lucem712

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Jul 14, 2011
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him over there said:
That's pretty much the jist of what I said yeah. However You might notice my first post said I don't care about games as art. I don't mean that I don't want games to be more artistic or complex just that we shouldn't have to call it art to do that. I feel the best way to describe it is that the industry has self esteem issues. They feel they can't make these titles because nobody will take them seriously and being considered art is going to give it the security it needs to start crafting these kinds of games.

I don't think we need to do this, I just want developers to go "Fuck you movie industry and music industry and Literature industry, we don't need to be approved by some third party that doesn't care or know anything about the medium anyway to create and experiment with the visionary new games we want to make!" Because if we do that we will get better and more diverse games, and isn't that what it's about? we want great games whether they're called art or not.

Captcha: that's right, wow how fitting.
The title just comes with the territory. It's not the title that's important, I know, its the things you did to achieve it. I'm not saying the game industry should strive to be 'artsy' because that can often crash and burn because games can't always be artistic in the same way film/literature can be. Just that they should take some risks and just..be more :)
 

Therumancer

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AD-Stu said:
This is something that's been bouncing around in my head for a while now:

Why do we even care if games are considered "art" or not?

As long as we're enjoying them, what does it matter if the rest of the world doesn't think they're art?

Are our egos really so fragile that we need games to be considered art in order for the time we spend playing them to seem worthwhile? Will our lives somehow be different if people see gaming as something akin to visiting a gallery or watching a noir film rather than just sitting in front of a screen mashing buttons?

Fans of all sorts of music - be it metal, electronic, hip hop, punk, whatever - have had people telling them for years that their preferred music is "just noise" and "not real music". But do they care? On the whole, no, they don't. They're too busy having fun. Should gamers be taking a leaf out of their book and just ignoring the whole issue?
Because of legal protection, it wasn't that long ago that games as a whole were under fire by lawmakers claiming that they were not entitled to the same protections as other forms of media or speech. Video games being art allows them to be considered a protected medium, and helps ensure their place remains secure.

I tend to say that Video games are an artistic medium capable of having art created using it, but I do not believe that all video games can be considered art, especially seeing as a lot of them are totally driven by profit and nothing but, being little more than a formula being plugged in to make money. In the case of things like ME3 a lot of the contreversy ultimatly comes down to an ending that was almost entirely dictated by the business ambitions of the publisher, and didn't fit with the game, and arguably ruined any artistic merits it might have had.

To be blunt I am fond of a very tight definition of what counts as artwork, as I feel being too nebulous about it allows anything to be defended that way which violates the intention of the protections placed on it. When it comes to things like music for example I'm of the believe that a lot of rap music shouldn't be defended as artwork, and represents a detriment to both society and the assimilation of black culture into society. I do not feel "it's everyone elses fault, crime is okay, killing the police is a good thing, I'm entitled to success" or whatever is anything but a deteriment to society. But this applies to a lot of other things as well. Basically art loses meaning when everyone is an artist. What's more there is a differance between artwork that criticises society and social conventions and something that is flat out anti-social and/or sociopathic.. or intended to basically "troll" everyone who experiences it without any real meaning (despite what might be said) other than to get a rise out of people.

That said the prescence of sex and violence, even in ultra-intense forums should not have something declared to not be art or unworthy of protection on it's own. It all comes down to the standard of "offensive, and without redeeming value" which is the nessicary standard to get something banned, and that we're far too liberal in what counts as redeeming value.


At any rate I'm getting off topic, but the whole "games as art" thing comes down to people wanting games to be taken more seriously, but also to legal protection, which is why it's taken off since the whole Supreme Court fiasco.
 

him over there

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Lucem712 said:
him over there said:
That's pretty much the jist of what I said yeah. However You might notice my first post said I don't care about games as art. I don't mean that I don't want games to be more artistic or complex just that we shouldn't have to call it art to do that. I feel the best way to describe it is that the industry has self esteem issues. They feel they can't make these titles because nobody will take them seriously and being considered art is going to give it the security it needs to start crafting these kinds of games.

I don't think we need to do this, I just want developers to go "Fuck you movie industry and music industry and Literature industry, we don't need to be approved by some third party that doesn't care or know anything about the medium anyway to create and experiment with the visionary new games we want to make!" Because if we do that we will get better and more diverse games, and isn't that what it's about? we want great games whether they're called art or not.

Captcha: that's right, wow how fitting.
The title just comes with the territory. It's not the title that's important, I know, its the things you did to achieve it. I'm not saying the game industry should strive to be 'artsy' because that can often crash and burn because games can't always be artistic in the same way film/literature can be. Just that they should take some risks and just..be more :)
Here Here an idea we can all rejoice over, just a shame there seem to be people obsessed over it like the title itself is the epitome of achievement. The games themselves are the achievements guys.
 

Lucem712

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Jul 14, 2011
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him over there said:
Lucem712 said:
The title just comes with the territory. It's not the title that's important, I know, its the things you did to achieve it. I'm not saying the game industry should strive to be 'artsy' because that can often crash and burn because games can't always be artistic in the same way film/literature can be. Just that they should take some risks and just..be more :)
Here Here an idea we can all rejoice over, just a shame there seem to be people obsessed over it like the title itself is the epitome of achievement. The games themselves are the achievements guys.
Let's break out the bubbly! Speakin' of more artistically inclined games, I've been hearing a-lot of good things about Journey. Have you played it?
 

him over there

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Lucem712 said:
him over there said:
Lucem712 said:
The title just comes with the territory. It's not the title that's important, I know, its the things you did to achieve it. I'm not saying the game industry should strive to be 'artsy' because that can often crash and burn because games can't always be artistic in the same way film/literature can be. Just that they should take some risks and just..be more :)
Here Here an idea we can all rejoice over, just a shame there seem to be people obsessed over it like the title itself is the epitome of achievement. The games themselves are the achievements guys.
Let's break out the bubbly! Speakin' of more artistically inclined games, I've been hearing a-lot of good things about Journey. Have you played it?
Been meaning to look into it, but I'm not sure I'm the type who would get the most out of it. I hear it's really poignant and touching sad, I'm looking for something more despairingly angry sad.
 

StriderShinryu

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That is a tough question to really answer. Certainly there is some level of desiring justification for time, money and interest devoted. You can't really discount that but, for me, I find it just to be a case of it being what they are. Not to say that every videogame is or has to be art, but that the medium has as much potential as art as things that are considered art every day by even the most common of laymen (if not more due to it's interactive nature). There is literally no reason why a piece of music, or a reel of film, or a painted canvas, or a hand molded sculpture is art and yet a videogame can't be as well.

Let's say that you're sitting at a table with someone and in the middle of said table is a freshly picked apple. The person you're with looks at the apple, perhaps cocking their head and squinting as if in contemplation. After a brief moment they then announce assuredly that the apple is not a piece of fruit. Does it really impact you personally all that much if your companion makes that statement? Of course not, but would it not bother you regardless? Would you honestly not feel at least an interior urge to correct them and show them how wrong they are?
 

TehCookie

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I'd say for first amendment rights, if they're art they are protected under free speech and all that jazz. If they weren't the government would be allowed to censor it. I don't really care about what the masses think, except when they try to meddle in things they don't understand.
 

AD-Stu

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Lucem712 said:
I see it in the evolution of comic books. They started as something geared toward children (Though, video games have never been geared exclusively towards kids) and when Marvel started doing more serious topics (and attracting older readers), suddenly everyone was up in arms. They considered them things for children. But, they made it. They became graphic novels, capable of tackling much more important topics.
Are comics/graphic novels really considered art though? My perception at least is that people from the "legitimate" art world are sniggering behind their hands when anyone mentions art and comics in the same sentence. They're certainly not given the same level of respect in galleries, libraries and the like that more traditional works are given.

And again - if you enjoy comics and graphic novels, why should you care whether some douchebag in a turtleneck considers them "art" or not?

Daget Sparrow said:
Considering that other "wastes of time" like watching movies and reading books gathers such support from the artistic community, isn't it only fair that we want our games to get the same respect?
I guess the degree to which you want that is up to the individual, but I've got to ask this:

If society at large considered the game you're playing to be art, would that really have an effect on your enjoyment of it? Would it change the experience in any meaningful way?

Personally, I don't see how it could.

Therumancer said:
Because of legal protection, it wasn't that long ago that games as a whole were under fire by lawmakers claiming that they were not entitled to the same protections as other forms of media or speech. Video games being art allows them to be considered a protected medium, and helps ensure their place remains secure.
Could you be more specific? I'm not a lawyer, so maybe I'm missing something, but creators can protect all sorts of things that aren't classified as "art", so I don't see how video games are being left out...
 

Lucem712

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Jul 14, 2011
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AD-Stu said:
Lucem712 said:
I see it in the evolution of comic books. They started as something geared toward children (Though, video games have never been geared exclusively towards kids) and when Marvel started doing more serious topics (and attracting older readers), suddenly everyone was up in arms. They considered them things for children. But, they made it. They became graphic novels, capable of tackling much more important topics.
Are comics/graphic novels really considered art though? My perception at least is that people from the "legitimate" art world are sniggering behind their hands when anyone mentions art and comics in the same sentence. They're certainly not given the same level of respect in galleries, libraries and the like that more traditional works are given.

And again - if you enjoy comics and graphic novels, why should you care whether some douchebag in a turtleneck considers them "art" or not?
I don't think that's really important, I couldn't care less what some snobby art critic thinks. They aren't as respect as literature or film but they aren't considered for children (or at-least, I haven't heard anyone recently make that stance) and are allowed to have more controversial and artistically inclined material.

It isn't really acceptance by the art community, it's more having earned the title in the general populous so that they aren't so quick to scoff at a more artistically inclined or controversial video-game. At least, IMO.
 

AD-Stu

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Lucem712 said:
I don't think that's really important, I couldn't care less what some snobby art critic thinks. They aren't as respect as literature or film but they aren't considered for children (or at-least, I haven't heard anyone recently make that stance) and are allowed to have more controversial and artistically inclined material.

It isn't really acceptance by the art community, it's more having earned the title in the general populous so that they aren't so quick to scoff at a more artistically inclined or controversial video-game. At least, IMO.
I don't think video games have been considered just for children for years either - hell, in my country we've been having a legislative debate for at least ten years about keeping a lot of games out of the hands of children.

As it stands, there's absolutely nothing stopping video games from having controversial or "artistically inclined" (however you define that) content. We know this because developers have been doing it for decades.

And if the general populous "scoffs" at those games, I'm still left wondering: what actual difference does it make to our enjoyment of them?
 

Lucem712

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Jul 14, 2011
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AD-Stu said:
Lucem712 said:
I don't think that's really important, I couldn't care less what some snobby art critic thinks. They aren't as respect as literature or film but they aren't considered for children (or at-least, I haven't heard anyone recently make that stance) and are allowed to have more controversial and artistically inclined material.

It isn't really acceptance by the art community, it's more having earned the title in the general populous so that they aren't so quick to scoff at a more artistically inclined or controversial video-game. At least, IMO.
I don't think video games have been considered just for children for years either - hell, in my country we've been having a legislative debate for at least ten years about keeping a lot of games out of the hands of children.

As it stands, there's absolutely nothing stopping video games from having controversial or "artistically inclined" (however you define that) content. We know this because developers have been doing it for decades.

And if the general populous "scoffs" at those games, I'm still left wondering: what actual difference does it make to our enjoyment of them?
You have to remember that the game industry is about making money. Publishers want as much money as possible and if they release a game that is controversial and upsets people because of it's content, then that game and it's publisher are going to be dragged through the mud. Hell, even tame content is dragged through the mud.

Artistic games aren't financially viable because people don't take them seriously. It's not that being considered art allows games to be more exhaustive in it's topic, it's the steps taken to be considered a serious art-form and thus earn that title that allow it to do so.

The general populous ruins a-lot of things by misunderstanding things, just look at the ME 'sex scene' debacle. It ruins our enjoyment because they, who understand nothing of the medium, can effect what gets released.
 

Zhukov

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AD-Stu said:
Are our egos really so fragile that we need games to be considered art in order for the time we spend playing them to seem worthwhile?
Yes, actually. That's basically it.

Gamers would prefer to be seen as patrons of a respected artistic medium rather than as people who waste significant amounts of time on childish and meaningless amusements.

I think it's an understandable desire, albeit one that can get a bit pathetic.