There's not necessarily anything wrong with being "dragged through the mud" though - in fact games publishers often court controversy to increase sales. The Modern Warfare 2 airport scene, anyone? I'm not saying it was art, but it's proof positive that controversy doesn't always hurt sales. Same goes for pretty much the entire Grand Theft Auto series, and any number of other games.Lucem712 said:You have to remember that the game industry is about making money. Publishers want as much money as possible and if they release a game that is controversial and upsets people because of it's content, then that game and it's publisher are going to be dragged through the mud. Hell, even tame content is dragged through the mud.
Artistic games aren't financially viable because people don't take them seriously. It's not that being considered art allows games to be more exhaustive in it's topic, it's the steps taken to be considered a serious art-form and thus earn that title that allow it to do so.
The general populous ruins a-lot of things by misunderstanding things, just look at the ME 'sex scene' debacle. It ruins our enjoyment because they, who understand nothing of the medium, can effect what gets released.
Legitimate/traditional artists do exactly the same thing to draw attention and interest to their works. Andres Serrano and Spencer Tunick are just a couple of modern examples, and there are countless others dating back to the birth of "art" itself.
On your last point, how exactly did the original Mass Effect sex scene "debacle" ruin anyone's enjoyment of the game? It's not like it got the game banned or anything (if anything it probably scored it a few more sales) and I still enjoyed the game just fine. Nor did it have any effect on the sequels, as they have very similar (and potentially even more controversial) scenes in them.
Point is, none of this had any effect on my enjoyment of these games. I don't believe my experience with them would have been any different if they were considered "art".