Games as a whole (Video, card, table-top, etc.) are in their simplest terms, interactions. Be it player-and-player, player-and-system, or system-and-system, the defining characteristic of a game is the fact that you interact with it; you play it. Players have the ability to offer "input" that manipulates the system via its established rule-sets. Like how clicking a box in Minesweeper reveals the number of mines surrounding it.
Art, in a general sense, is expression. Through use of color, characterization, atmosphere, texture, literally ANYTHING, art is trying to convey a meaning. It could be anything from an emotion, to philosophical thought, to a simple sensory reaction (A smell that recalls a memory from your past). For example, Poe's "The Tell-Tale Heart" conveys that a person's fear of being discovered (as a murderer, in this case) can often be what leads them to being discovered in the end.
Okay, I know that's heady as fuck, but here's the take away:
A game is an interaction.
What this means in terms of "video games being art" is that essentially, they can be art--but they don't have to be.
A video game like Microsoft's Solitaire is a great example of a "game" that isn't "art" in it's own sense. Solitaire, as I'm sure everyone who has used a computer knows, is a virtual card game. It is in reality, a recreation of a game called Klondike, where the player attempts to take a deck of playing cards that has been split into seven scrambled stacks and re-organize it into four stacks, each containing one of the decks four suits (clubs, hearts, spades, diamonds) in descending order (King down to Ace).
Solitaire, no matter how you look at it, is in no way, shape, or form, trying to tell you something. It doesn't have a story, atmosphere, or theme. It isn't a commentary on any aspect of humanity. The only lesson you could extract from Solitaire is that, maybe, it's trying to teach you patience. But the only way you could say that is in the case where a teacher or parent is having a kid play it
specifically for that reason.
And that's an applied theme, which is pointless to talk about.
Solitaire isn't art. It's a game, and that is it.
On the other hand you've got things like Dalí's
The Persistence of Memory (the painting of all the melting clocks) which portrays the ambiguity of time and space in both dreams and reality. This theme ('expression'), along with the fact that it is a painting (no 'interaction') , makes it an easy example of "art" that is not a "game".
Vonnis made a good point when he said,
Vonnis said:
I play games to be entertained; if that involves deeper thought that's great, if my brain is idling but I'm still having fun, that's just as well.
All of my long-winded writing and examples come down to this.
Entertainment.
The entire debate behind "video games as art" stems from this word and how we apply it to games.
I'm going to say something that the majority of you are probably going to disagree with:
Games are
not entertainment.
Yes, we
play games for entertainment, but games themselves are
not entertainment incarnate.
Game designers want to make fun gameplay, and gamers want to
play fun gameplay, so that's what we do. As a medium, video games are geared toward being entertaining, but I'm sure you all have played ones that aren't. Think about genres that you do and do not enjoy. I personally HATE racing games. I get absolutely nothing out of them. Conversely, my brother ONLY plays RTS's. He doesn't enjoy himself UNLESS he's playing them. To him, everything else is a waste of time.
Do you see what I'm getting at here? Games ARE fun, but only if the specific person playing them finds them fun.
Games are
for entertainment, but they are
not entertainment in and of themselves.
In a similar vein of thought, a lot of gamers feel that "art" in video games is an expression of something
at the expense of entertainment. As if to say, the more "artsy" a game is, the less fun it can possibly be.
Which, when you lay it bare like that, isn't necessarily true. Sure, some people will claim that it still is, but that's just personal preference.
The Wykydtron said:
Wasn't Limbo kinda considered arty? And that was the funnest platformer/puzzler i've played for a while... See devs, s'not that hard to mix artyness and fun.
Art is an expression. A theme. An atmosphere. It's can take many forms in video games, and yet, at the same time, "art" can be completely absent from a game. In the end, what matters is your preference for or against it.
For as many people as there are that enjoy Dragon Age for its story, there are an equal amount who play Halo and skip every single cutscene.
Vonnis said:
I hope this post makes some sense, I'm having some trouble concentrating due to me not being entirely sober. Apologies for the wall of text.
Uh, I'd also like to apologize for how awkwardly this is written... for no particular reason.