...they have problems creating good characters in general. I won't deny that the games industry has some weird issues with women (that dead island statue left a really bad taste in my mouth) but characters are not the issue.
The two most common complaints I see are that A "female characters are simply titillation for men" and B "that's not a woman it's a man with boobs". Let's dissect theses two points shall we?
A: There is actually some validity to this point as, let's face it, most if not all female character models are designed to look good. This isn't an inherently bad thing though, as one of the first (and continuing) strands of feminism was based around allowing women to be as open and upfront with their sexuality as their male counterparts. Furthermore, this isn't something restricted to only females in games. The fact is, we like to see attractive, good looking people in our media. That's why when a so-so movie is being made the advertising will consist almost entirely of Brad Pitt's face, as people will buy tickets just to look at him. In the same way that most female character models are slim, curvacious, and busty, with luscious hair and pretty faces, most male character models are tall, with slim hips and broad shoulders, with torsos that look like they were carved from marble. It's rare for any male character in a game to look like anything other than ruggedly handsome (the only example that comes to mind is Honda from Street Fighter), not counting characters that the player can make fat like CJ.
Some will no doubt say that "Yes, but men are supposed to project themselves onto their models and oggle the females". Yes, that can happen, but projection isn't limited by gender, which is one of the reasons why Crystal Dynamics caused such a fuss when they said that the player would want to protect Laura Croft from rapists. Also, one merely needs to look at the Final Fantasy VII fan base to see that women are just as capable of oggling characters as men are.
B: It could just be that I'm an equalist, but I find this point to be rather laughable. In essence, I feel that the only difference between men and women is in their physical anatomy, both can equally capable at almost any task (exceptions being things like child birthing). I actually feel there's some latent mysandry in this argument as it implies that a proper man/character is one who runs around, screaming and breaking things (or being completely silent and breaking things at the behest of others); while women are a much more thoughtful, capable breed that would use non-violent methods alien to their neanderthalic counterparts.
Ultimately I feel that it isn't gender that defines a character, rather their thoughts, doubts, goals, and struggles. A good character will remain a good character regardless of the proportions of their model. There's a cop out in the games industry that we sadly see applied in many games from Half-Life to Mario. It's the idea that you can't project onto a character with personality and so, none is given to the characters or world. With the focus of the mainstream on things like mechanics and graphics, characters in general have suffered.
This is the real issue behind gaming's problem with characters. It's not that people are sexist or that games are aimed exclusively at men, it's that creating characters(much less interesting ones) are rarely a priority for development teams.
The two most common complaints I see are that A "female characters are simply titillation for men" and B "that's not a woman it's a man with boobs". Let's dissect theses two points shall we?
A: There is actually some validity to this point as, let's face it, most if not all female character models are designed to look good. This isn't an inherently bad thing though, as one of the first (and continuing) strands of feminism was based around allowing women to be as open and upfront with their sexuality as their male counterparts. Furthermore, this isn't something restricted to only females in games. The fact is, we like to see attractive, good looking people in our media. That's why when a so-so movie is being made the advertising will consist almost entirely of Brad Pitt's face, as people will buy tickets just to look at him. In the same way that most female character models are slim, curvacious, and busty, with luscious hair and pretty faces, most male character models are tall, with slim hips and broad shoulders, with torsos that look like they were carved from marble. It's rare for any male character in a game to look like anything other than ruggedly handsome (the only example that comes to mind is Honda from Street Fighter), not counting characters that the player can make fat like CJ.
Some will no doubt say that "Yes, but men are supposed to project themselves onto their models and oggle the females". Yes, that can happen, but projection isn't limited by gender, which is one of the reasons why Crystal Dynamics caused such a fuss when they said that the player would want to protect Laura Croft from rapists. Also, one merely needs to look at the Final Fantasy VII fan base to see that women are just as capable of oggling characters as men are.
B: It could just be that I'm an equalist, but I find this point to be rather laughable. In essence, I feel that the only difference between men and women is in their physical anatomy, both can equally capable at almost any task (exceptions being things like child birthing). I actually feel there's some latent mysandry in this argument as it implies that a proper man/character is one who runs around, screaming and breaking things (or being completely silent and breaking things at the behest of others); while women are a much more thoughtful, capable breed that would use non-violent methods alien to their neanderthalic counterparts.
Ultimately I feel that it isn't gender that defines a character, rather their thoughts, doubts, goals, and struggles. A good character will remain a good character regardless of the proportions of their model. There's a cop out in the games industry that we sadly see applied in many games from Half-Life to Mario. It's the idea that you can't project onto a character with personality and so, none is given to the characters or world. With the focus of the mainstream on things like mechanics and graphics, characters in general have suffered.
This is the real issue behind gaming's problem with characters. It's not that people are sexist or that games are aimed exclusively at men, it's that creating characters(much less interesting ones) are rarely a priority for development teams.