I know, I know, the first thing that pops into your head when you read the title is "BLASPHEMY!" but here me out!
Or more specifically, hear Adam Sessler [http://g4tv.com/thefeed/blog/post/694743/Sesslers-Soapbox-Fun-Vs-Art.html] out (I swear to god, anybody who starts whining about G4 and crap better stay the fuck away from here!)
Here's the situation;
With "Six days in Fallujah" being announced by Konami, followed by a media outrage from people who thought that this game was going to be nothing but a glorification of the current war, the question started popping up "How will this game be fun if it's supposed to be serious?"
The thing is though, maybe the game doesn't specifically have to be fun to be a good game? After all, as stated by Sessler, there are many paintings that are "serious" but are still very "good". There are many documentaries and serious films out there that are inspiring yet still "good". There are plenty of books out there that are very detailed, depressing, but they are still "good" books that people can read.
With games however, it seems that no matter how serious the game is trying to be, the #1 thing that matters it the gaming being "fun" to play. Now, don't get me wrong, that should always be the most important factor in a game, but with certain games that try to portray the "horrors of war" or games that try to scare the shit out of you, sometimes making the game "fun" to play undermines the whole point of what it's trying to do.
Case in point, many war games like Call of Duty and Killzone 2 show off the "horrors of war" but end up being a glorified version of it with big, hulky men holding their guns with their huge cocks going in and decimating everything (more CoD than Killzone, but I'll shut up...).
Another example, the almighty "Shadow of the Collosus". A beautiful game, a work of art as some (most really) people would call it. But when playing it, did you really have "fun" in the sense that you were going "WOO HOOO KILLING GIANT FUCKOS FTW!!#%!"? Or were you just enjoying the experience for what it was?
So, discuss, do video games always have to necessarily be "fun" when trying to do something? Don't get me wrong, most games should be fun, but games like "Six Days in Fallujah" don't seem to have "fun" as the first thing to pop into their minds. It seems that "Six Days in Fallujah" wants to show that video games can show war as for what it is.