I'll say this- if put into the right hands, then a video game adapted into a movie would be good. Not necessary, but good.
There are a few concepts in my mind (commandments, if you will) that people who are dead set in adapting said game into said movie need to follow if they absolutely MUST make the movie. I'll also list offenders and followers for each.
-Thy movie must be somewhat faithful to thy source material's canon.
-Offenders: Doom (virus instead of demons), Resident Evil (tossup), Super Mario Brothers, Street Fighter, Wing Commander
-Good Examples: FFVII: Advent Children (Only because Square-Enix made the movie)
-Questionable: Hitman (haven't seen), Metal Gear Solid (still in pre-production)
You don't need every line from the game to be put into the movie. But you need the same general characters, the same setting, and the same problems. No one saw Doom to watch zombies get killed; they went to see a guy kicking demon ass.
This especially rings true if the movie is a direct adaptation of the game. A few more liberties can be taken if the movie is a prequel, but not many.
-Thy movie must retain the general mood of thy source material.
-Offenders: Super Mario Brothers (God no), Resident Evil
-Good Examples: Advent Children (see previous entry), Tomb Raider, Mortal Kombat, Silent Hill, Street Fighter
-Questionable: Hitman (haven't seen)
Super Mario Brothers is supposed to be cheerful. It is not about some live-action reptilian dystopia where Bowser looks like Dennis Hopper. That lost the movie major points. Resident Evil ended up as more of an action movie than the horror movie it should've been. If the game was based on stealth, then there should be very few, if any, firefights. If the game was mostly action, don't put toilet humor into it unless it was already there.
This commandment especially applies to video game movies who attempt to put in an original plot. As ccesarano more or less put it, Silent Hill is a benchmark for this.
-Thy movie must not involve Uwe Boll
-Offenders: Postal, Far Cry, BloodRayne (both), House of the Dead I, Alone in the Dark
-Good Examples: Every video game movie not involving Uwe Boll.
This is self-explanatory. Moving on...
-If thy movie is directly connected to game canon, then fanservice shall not get in the way.
-Offenders: Advent Children
-Good Examples: None
Advent Children is arguably one of the best video game movies out there. But the plot was sligthly underdeveloped, which didn't make too many things clear for a first run. The fight between Sephiroth and Cloud at the end comes to mind.
This is more or less the opposite of the 'faithful' commandments. The directors are allowed (to a certain degree) some leeway in how things go down. I'd praise Silent Hill, but then I remember that it wasn't a sequel or a prequel (and if it is, then I completely missed that).
-If thy movie is based on a well-known franchise, then thou must consult the developers of thy source material.
-Offenders: Super Mario Brothers (directors never played the game)
-Good Examples: Silent Hill, Halo (if it ever sees the light of day)
This rule only applies to big-wig games, such as your Halos, your Metroids, your Marios. This is more or less an addendum to the 'mood' commandment. Don't give Mario's enemies any weapons other than Bullet Bills and hammers, and don't make Master Chief's guns shoot rays of rainbow sunshine.
-Thy movie must, from start to finish, involve people who have played the game from start to finish. Especially thy screenwriter.
-Offenders: Pretty much every video game movie ever made.
-Good Exmples: Silent Hill
This is as much as it sounds. The production staff need to know how the game does things, put their own spin on it, and put it on film. That isn't hard, but most films still manage to mess that concept up, especially in the screenwriting stage.
Hell, I could write a Metroid screenplay about the original game, and it would likely end up umpteen times better than anything Woo's people can cook up (scantily clad girl accompanied by random doves). Just get a fan of the game to write the script, and have him help the rest of the production crew in figuring out WTF is going on.
-Thy actors must know WTF they are doing.
-Offenders: Super Mario Brothers, Street Fighter (exception: M. Bison)
-Good Examples: Tomb Raider, Silent Hill, Max Payne (Mark Walhberg?), Kane & Lynch (Willis & Thornton?)
Don't hire Z-list actors. Get people with some amount of talent (and yes, I consider Keanu Reeves to have some amount of talent, otherwise, Speed would've sucked). For that matter, don't hire actors who will never play the game, either. Take a day before filming, sit their asses down, and force them to play through parts of the game that their respective characters are in.
There are a few concepts in my mind (commandments, if you will) that people who are dead set in adapting said game into said movie need to follow if they absolutely MUST make the movie. I'll also list offenders and followers for each.
-Thy movie must be somewhat faithful to thy source material's canon.
-Offenders: Doom (virus instead of demons), Resident Evil (tossup), Super Mario Brothers, Street Fighter, Wing Commander
-Good Examples: FFVII: Advent Children (Only because Square-Enix made the movie)
-Questionable: Hitman (haven't seen), Metal Gear Solid (still in pre-production)
You don't need every line from the game to be put into the movie. But you need the same general characters, the same setting, and the same problems. No one saw Doom to watch zombies get killed; they went to see a guy kicking demon ass.
This especially rings true if the movie is a direct adaptation of the game. A few more liberties can be taken if the movie is a prequel, but not many.
-Thy movie must retain the general mood of thy source material.
-Offenders: Super Mario Brothers (God no), Resident Evil
-Good Examples: Advent Children (see previous entry), Tomb Raider, Mortal Kombat, Silent Hill, Street Fighter
-Questionable: Hitman (haven't seen)
Super Mario Brothers is supposed to be cheerful. It is not about some live-action reptilian dystopia where Bowser looks like Dennis Hopper. That lost the movie major points. Resident Evil ended up as more of an action movie than the horror movie it should've been. If the game was based on stealth, then there should be very few, if any, firefights. If the game was mostly action, don't put toilet humor into it unless it was already there.
This commandment especially applies to video game movies who attempt to put in an original plot. As ccesarano more or less put it, Silent Hill is a benchmark for this.
-Thy movie must not involve Uwe Boll
-Offenders: Postal, Far Cry, BloodRayne (both), House of the Dead I, Alone in the Dark
-Good Examples: Every video game movie not involving Uwe Boll.
This is self-explanatory. Moving on...
-If thy movie is directly connected to game canon, then fanservice shall not get in the way.
-Offenders: Advent Children
-Good Examples: None
Advent Children is arguably one of the best video game movies out there. But the plot was sligthly underdeveloped, which didn't make too many things clear for a first run. The fight between Sephiroth and Cloud at the end comes to mind.
This is more or less the opposite of the 'faithful' commandments. The directors are allowed (to a certain degree) some leeway in how things go down. I'd praise Silent Hill, but then I remember that it wasn't a sequel or a prequel (and if it is, then I completely missed that).
-If thy movie is based on a well-known franchise, then thou must consult the developers of thy source material.
-Offenders: Super Mario Brothers (directors never played the game)
-Good Examples: Silent Hill, Halo (if it ever sees the light of day)
This rule only applies to big-wig games, such as your Halos, your Metroids, your Marios. This is more or less an addendum to the 'mood' commandment. Don't give Mario's enemies any weapons other than Bullet Bills and hammers, and don't make Master Chief's guns shoot rays of rainbow sunshine.
-Thy movie must, from start to finish, involve people who have played the game from start to finish. Especially thy screenwriter.
-Offenders: Pretty much every video game movie ever made.
-Good Exmples: Silent Hill
This is as much as it sounds. The production staff need to know how the game does things, put their own spin on it, and put it on film. That isn't hard, but most films still manage to mess that concept up, especially in the screenwriting stage.
Hell, I could write a Metroid screenplay about the original game, and it would likely end up umpteen times better than anything Woo's people can cook up (scantily clad girl accompanied by random doves). Just get a fan of the game to write the script, and have him help the rest of the production crew in figuring out WTF is going on.
-Thy actors must know WTF they are doing.
-Offenders: Super Mario Brothers, Street Fighter (exception: M. Bison)
-Good Examples: Tomb Raider, Silent Hill, Max Payne (Mark Walhberg?), Kane & Lynch (Willis & Thornton?)
Don't hire Z-list actors. Get people with some amount of talent (and yes, I consider Keanu Reeves to have some amount of talent, otherwise, Speed would've sucked). For that matter, don't hire actors who will never play the game, either. Take a day before filming, sit their asses down, and force them to play through parts of the game that their respective characters are in.