Games for joysticks

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MrPhyntch

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So while opening early Christmas gifts today, I opened up a new Joystick (flight stick, whatever you want to call it). Now this is all well and good, considering I was needing one for Star Citizen when it comes around, but at the moment I don't actually have any games for it.

So, Escapist, can you help recommend some games that I can pick up to put this thing through its paces while I wait for Star Citizen to finish?
 

Morgoth780

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Elite: Dangerous if you want more space combat sims. DCS: World is a flight sim I enjoy quite a bit. Plus, DCS is free, although you have to pay (quite a bit) of money if you want any more than 2 planes, aside from the Flaming Cliffs 3 DLC.
 

Recusant

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Three questions: first, what's your era? Quite a few people out there refuse to play anything whose graphics are too primitive, or even that require you to read a manual (I'm trying really hard to not dismissively cry 'philistines!').

Secondly, what kind of stick is it, and do you mind not getting (in an individual game, that is; I'm not talking about permanently losing anything) full use out of it? You're not going to get HOTAS working in the first Wing Commander without a fair bit of finagling, and no force feedback at all.

Thirdly, what's your era? Of setting, this time. It's really more a question of sytle; are you looking to fly WW2 aircraft? Vietnam? Starfighters? Biplanes? Capital ships? Submarines? All six at once?
 

srm79

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The best flight sims out there are actually a fair age now.

If World War 2 is your bag, try the excellent IL2: 1946. It's essentially the entire IL2-Sturmovik series plus all the expansions in one handy pack. The difficulty is massively customisable, especially with the latest patches installed. At its hardest settings, it's positively sublime. Each aircraft (and there are literally 100's) has its own unique traits and characteristics. Learning the strengths and weaknesses of your mount is important to victory, and the game can be punishingly hard at times. It's over a decade since the original appeared, but 1946 is supported to this day by the community and some fantastic mods are available to make everything look all shiny and nice on newer machines. There are also endless amounts of fan-created content and campaigns. It's possible to fight in every major conflict from the Russo-Finnish wars of the 30's through the invasion of Poland, the fall of France, the struggle for North Africa, the Eastern Front, the Pacific Theatre and literally any other major (and many minor) actions you could ever think of. There are also lots of fictional and semifictional campaigns out there.


For Cold War era jets, try Strike Fighters 2. It's the least hard core title in this little list, but it does what it does very well. The handling model is pretty forgiving, although you can still get into trouble on the hardest settings, but it doesn't feel too simplified. With the advent of homing missiles, radar interceptions, SAM's and supersonic jets the workload during a fight goes up, and the game takes just enough of the load off your shoulders to allow you to focus on the combat. The combat can be frustrating at first until you realise that the US jets you fly are generally heavier, but faster, than the Soviet-built jets you run up against. With the addon packs installed, you can also fight a number of real life and fictional conflicts set in Europe, the Middle East and Vietnam from the advent of all-jet combat in the '50s through to the advent of the modern AWACS controlled battlespace and the dawn of smart weaponry in the 1980's.


For more modern jets, and a much, MUCH more hardcore experience there's the magnificent Falcon 4.0. Over 15 years old, and another still supported by the community, it's never been bettered. It's a very, very accurate recreation of the Block 40/50 F16-C Fighting Faclon. The F-16 is the only flyable aircraft in the game, but there are many varied types, both NATO and Russian, that' you'll see and interact with during the game. Take part in one of six fictional campaigns (3 set on the Korean Peninsula, 3 set in the Balkans around the former Yugoslavia), and choose from one of three time frames to fight them in. The default era is 1998 (when the game released). You'll get less sophisticated weaponry, and earlier model F-16's might not have one or two minor features installed. On the other hand the standard of enemy will also be lower, with the enemy flying older types and also deploying less sophisticated weapons. Moving time forward to 2005, or 2010 will put more advanced aircraft, weaponry and anti-air defences into the battle. It also comes with a 700+ page manual and can't be learned in a day or two.

Elite looks pretty promising as a space combat effort although I haven't played it. As you can tell from the above, historical combat is kinda my thing...
 

RhombusHatesYou

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MarsAtlas said:
RhombusHatesYou said:
MarsAtlas said:
They're quite old, though, and there's only been two to come out since 1999, one of which is a fan-made game, and the other an MMO.
Mechwarrior 4 is 2000 and Mechwarrior 4: Mercenaries is 2002. /nitpick
Ah, thats correct. I thought MW4 was 1999, as well as that Mercenaries is actually standalone.
I never understood how 'big stompy robots' lost their market appeal... but then I don't understand how pure space combatt sims went out of style either.
 

Supernova1138

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RhombusHatesYou said:
MarsAtlas said:
RhombusHatesYou said:
MarsAtlas said:
They're quite old, though, and there's only been two to come out since 1999, one of which is a fan-made game, and the other an MMO.
Mechwarrior 4 is 2000 and Mechwarrior 4: Mercenaries is 2002. /nitpick
Ah, thats correct. I thought MW4 was 1999, as well as that Mercenaries is actually standalone.
I never understood how 'big stompy robots' lost their market appeal... but then I don't understand how pure space combatt sims went out of style either.
I think the Space Combat sim genre died due to a few high profile commercial failures in the early 2000s eg. FreeSpace 2 and Starlancer, leading the suits to think there was no longer a market for space combat games because those games didn't sell. PC devs also started developing their games with consoles in mind after the original Xbox came out, figuring they could make more money, and old school space combat games and mech games don't work well with a gamepad. As such, space combat sims pretty much died, with only open world space traders surviving eg. the X series or Freelancer. The mech genre petered out after console based mech games like Steel Battalion and the two Mech Assault games (aka dumbed down Mech Warrior for consoles) didn't sell very well.
 

Chessrook44

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And just to toss it out there because nobody else suggested it...

If you want one of the best games out there for your Joystick, go to GoodOldGames and get TIE Fighter. Grab X-Wing too while you're at it for a bit more.
 

Imperioratorex Caprae

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MrPhyntch said:
So while opening early Christmas gifts today, I opened up a new Joystick (flight stick, whatever you want to call it). Now this is all well and good, considering I was needing one for Star Citizen when it comes around, but at the moment I don't actually have any games for it.

So, Escapist, can you help recommend some games that I can pick up to put this thing through its paces while I wait for Star Citizen to finish?
Well if you're into WWII era flight simming, there's War Thunder which is F2p MMOish PVP that offers 3 styles of play, Arcade where physics aren't punishing enough (you can dive hardcore without ripping off your wings), and 2 variants on more realistic style which hinge on managing your airspeed and other flight characteristics while trying desperately not to get shot the fuck out of the air. It can be a slog at higher tiers to earn planes without paying for them, but its not impossible to do and its not pay to win, just pay to unlock a bit faster.
I've maybe spent $10 total on the game and enjoyed the hell out of it as it is.
 

Supernova1138

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Imperioratorex Caprae said:
MrPhyntch said:
So while opening early Christmas gifts today, I opened up a new Joystick (flight stick, whatever you want to call it). Now this is all well and good, considering I was needing one for Star Citizen when it comes around, but at the moment I don't actually have any games for it.

So, Escapist, can you help recommend some games that I can pick up to put this thing through its paces while I wait for Star Citizen to finish?
Well if you're into WWII era flight simming, there's War Thunder which is F2p MMOish PVP that offers 3 styles of play, Arcade where physics aren't punishing enough (you can dive hardcore without ripping off your wings), and 2 variants on more realistic style which hinge on managing your airspeed and other flight characteristics while trying desperately not to get shot the fuck out of the air. It can be a slog at higher tiers to earn planes without paying for them, but its not impossible to do and its not pay to win, just pay to unlock a bit faster.
I've maybe spent $10 total on the game and enjoyed the hell out of it as it is.
War Thunder really isn't a good game for joysticks though. The Joystick controls in Arcade and Realistic Battles aren't very good and you will be at a huge disadvantage vs. people using mouse and keyboard. Simulator Battles forces the use of a joystick, but there are still issues with joystick controls, requiring you to have separate sensitivity profiles for each aircraft. Simulator Battles is also not well populated because it is a pretty hardcore sim experience, you get no third person view, and no spotting assistance whatsoever. You could spend most of the game trying to find your enemy, and even if you do, you're going to have a hard time killing him due to having no assistance in controlling the aircraft. Basically, don't even bother with Simulator mode if you're not willing to put in at least 40 hours just to learn the basics of how to play, and even longer to get good.
 

srm79

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Supernova1138 said:
Imperioratorex Caprae said:
MrPhyntch said:
So while opening early Christmas gifts today, I opened up a new Joystick (flight stick, whatever you want to call it). Now this is all well and good, considering I was needing one for Star Citizen when it comes around, but at the moment I don't actually have any games for it.

So, Escapist, can you help recommend some games that I can pick up to put this thing through its paces while I wait for Star Citizen to finish?
Well if you're into WWII era flight simming, there's War Thunder which is F2p MMOish PVP that offers 3 styles of play, Arcade where physics aren't punishing enough (you can dive hardcore without ripping off your wings), and 2 variants on more realistic style which hinge on managing your airspeed and other flight characteristics while trying desperately not to get shot the fuck out of the air. It can be a slog at higher tiers to earn planes without paying for them, but its not impossible to do and its not pay to win, just pay to unlock a bit faster.
I've maybe spent $10 total on the game and enjoyed the hell out of it as it is.
War Thunder really isn't a good game for joysticks though. The Joystick controls in Arcade and Realistic Battles aren't very good and you will be at a huge disadvantage vs. people using mouse and keyboard. Simulator Battles forces the use of a joystick, but there are still issues with joystick controls, requiring you to have separate sensitivity profiles for each aircraft. Simulator Battles is also not well populated because it is a pretty hardcore sim experience, you get no third person view, and no spotting assistance whatsoever. You could spend most of the game trying to find your enemy, and even if you do, you're going to have a hard time killing him due to having no assistance in controlling the aircraft. Basically, don't even bother with Simulator mode if you're not willing to put in at least 40 hours just to learn the basics of how to play, and even longer to get good.
If you're going to go to the effort of learning the Sim mode in War Thunder, you might enjoy IL2: 1946. The former is basically a much easier, much leaner and stripped down derivative of the latter. It's by the same original developers, but whereas War Thunder is a grind-fest to get new planes where health bars are a thing. IL2 is full on sim. It still has a reasonably active multiplayer base (admittedly probably down to the hundreds now) but can be just as challenging offline. If you feel that War Thunder is a bit too "Hollywood" (you know that P-51's couldn't really accelerate in a vertical climb, right?) and want something a bit more gritty, it's worth a look...