Yes, I suppose there are more sources for problems to come from in games nowadays, like with publishing deadlines, improved graphics taking up much of the $ for the project, movie games, and GTA clones.
Well, there were Galaga clones (or whatever was the first) also, but whatever.
Also, what I said exactly agrees with what you said. The generation of Consumer-Creators will have been on the end of many bad games/movies, seen what they want fixed, and can fix it.
Hopefully, they will also bring innovation with them, though. Do you want to see a perfectly spit-polished Halo 278 in the future? 278 versions of Halo?
I'd rather not. Hopefully they/we'll know when/where to refine, and when to end a series.
And hopefully we'll have good parts of games distributed, like, all games have Half-life's physics engine, with X style level-ups and Y style interface. Vaguely Communistic, but I'd rather be Video-Gaming's John Lennon than its Gregory Stock.
Don't want more Clones!