DinofarmGames said:
Minecraft isn't a game, because it has no goals. What makes you think it is? If you think Minecraft is a game, then, would you say LEGO is a game? Because the two are VERY similar.
Exactly. Another reason why Majong shouldn't have even been in the March Madness developer thing, let alone won it: 1) The developer, Majong, has yet to even release anything; Minecraft hasn't been released, and 2) Minecraft is not a game, it's just LEGOs. LEGOs is not a game. When you were a kid, you didn't PLAY LEGOs, you'd played WITH LEGOs.
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Anyways I see no reason why games can't have novel-like stories. I don't think story can hurt a game unless it's just a bad story. Sometimes I'm in the mood for a game that's pretty much pure gameplay, other times I want a good story to go along with my gameplay. I love cut-scenes when they are good cut-scenes.
I just see a game with a story a "game web" in-between each story point. Here's the image from the article:
http://www.dinofarmgames.com/wp-content/uploads/2011/09/story-vs-game.jpg
Now put that game web between each story dot and that's how games with stories work, and I don't think there's anything wrong with that setup. I decide how the character gets from one story point to another and that's part of the story. I'm playing Deus Ex Human Revolution now and part of the game's story when I'm playing is Adam Jenson ghosting around and taking out enemies without being seen. In my Deus Ex story, Adam took out a whole fucking gang without being seen.
The control over the art that the player/audience has is unique to the video game medium. That's what is so special about games, combining interactivity with art. Why would you want to take away story (or anything) from games?
Games with a story is basically like you watching say a James Bond movie and James Bond stopping and asking you what to do and he does it, but even in that scenario you are not doing, just deciding. And in a video game, you get to DO and DECIDE. Movies nor any other medium (except choose you own adventure books to an extent) can do that, only video games can. And, video games are allowing for more and more story and character interaction than ever before like in the Mass Effect series where you make dialog choices and story choices.
The times story doesn't work is when the story isn't good or it's not paced well. Writing in games is not very good either and that's a problem. The problem is not story itself but bad story, bad characters, and bad writing. You don't see movie screenwriters or authors writing game stories very often. So game stories right now are kind of like in an amateur hour phase. Also, the game itself is usually created before the story is even penned and then the story has to fit into the game levels instead of the game and story fitting in with each other.
Any combination of story and game can work: game with no story, game with a deep and complex story, game with an action movie type story, etc. Stories can only hurt games and games can only hurt stories if they aren't properly integrated into each other.